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Wood Giant
Wood Giant.png
Statistics
Health 140 (♥×70)
Size Width: 1.125 blocks
Height: 6.5 blocks
Damage Easy: 6.5 (♥×3.25)
Normal: 11 (♥×5.5)
Hard: 16.5 (♥×8.25)
Environment Overworld
Hostility Neutral
XP Xp Orb.png 21
Knockback Resistance 100%
ID aoa3:wood_giant
Version added ??

Wood Giants are neutral melee mobs that spawn naturally in the Overworld.

Spawning[]

Wood Giants spawn naturally in all biomes in the Overworld.

Like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

Behavior[]

Wood Giants are neutral mobs and will not attack unless provoked.

Once provoked, they will pursue and attack their target from up to 40 blocks away. When their target gets within melee range, Wood Giants will throw their arms up into the air and crash them down, doing damage to the target if the attack connects.

Every time someone attacks the Wood Giant with a melee attack, it will lose some of its bark, and the attacker will be inflicted with some level of Bleeding for 30 seconds. If the Wood Giant is not attacked with a melee attack for 30 seconds, it will regenerate some of its bark and heal 20 (♥×10) health. The time it takes to regrow its bark increases to 35 seconds if the Wood Giant was hit with a tool that is effective at breaking Oak Logs.

The player or attacker can make the Wood Giant lose bark up to 3 times. After losing bark three times, the Wood Giant will not lose any more bark until it regrows some of it. This also means that the player can get inflicted with Bleeding 3 times, and after these 3 times, the player cannot be inflicted with Bleeding anymore unless they let the Wood Giant regrow some of its bark.

WoodStage[]

The amount of bark that is missing from the Wood Giant is stored as an NBT value called WoodStage. There are 4 WoodStages for each Wood Giant - the default stage where no bark is missing (stage 0), and 3 stages for the 3 times that bark can be removed from the Wood Giant (stages 1-3). Pictures of each of the four stages are listed below. When the player or attacker makes Wood Giant lose some of its bark, its WoodStage increases by 1, and when the Wood Giant regrows some of its bark, its WoodStage decreases by 1. The maximum WoodStage value is 3, while the minimum value is 0.

The player can spawn a Wood Giant with a specific WoodStage like so: /summon aoa3:wood_giant ~ ~ ~ {WoodStage:<stage>}. <stage> is to be replaced with a number from 0 to 3. If one sets the WoodStage to a number higher than 3, it defaults to 3. If one sets the WoodStage to a number lower than 0, it defaults to 0.

Armor and armor toughness[]

By default, Wood Giants have 35 armor and 50 armor toughness. They will lose armor/armor toughness when they lose bark. The amount of armor and armor toughness for each WoodStage is:

WoodStage Armor Armor toughness
0 35 50
1 25 35
2 15 20
3 5 5

Other behaviors[]

Wood Giants can jump up 1.5 blocks.

Wood Giants cannot be pushed.

Drops[]

Entity loot
Item Quantity Looting Chance Notes
Overworld Table 1 - 100.0%
The above pool is rolled 1 time
Oak Log.png Oak Log 20-44 +0-10 per level 7.1% This will only drop if the Wood Giant was not killed while of fire.
Spruce Log.png Spruce Log 20-44 +0-10 per level 7.1% This will only drop if the Wood Giant was not killed while of fire.
Birch Log.png Birch Log 20-44 +0-10 per level 7.1% This will only drop if the Wood Giant was not killed while of fire.
Jungle Log.png Jungle Log 20-44 +0-10 per level 7.1% This will only drop if the Wood Giant was not killed while of fire.
Acacia Log.png Acacia Log 20-44 +0-10 per level 7.1% This will only drop if the Wood Giant was not killed while of fire.
Dark Oak Log.png Dark Oak Log 20-44 +0-10 per level 7.1% This will only drop if the Wood Giant was not killed while of fire.
File:Mangrove Log.png Mangrove Log 20-44 +0-10 per level 7.1% This will only drop if the Wood Giant was not killed while of fire.
Oak Wood.png Oak Wood 20-44 +0-10 per level 7.1% This will only drop if the Wood Giant was not killed while of fire.
Spruce Wood.png Spruce Wood 20-44 +0-10 per level 7.1% This will only drop if the Wood Giant was not killed while of fire.
Birch Wood.png Birch Wood 20-44 +0-10 per level 7.1% This will only drop if the Wood Giant was not killed while of fire.
Jungle Wood.png Jungle Wood 20-44 +0-10 per level 7.1% This will only drop if the Wood Giant was not killed while of fire.
Acacia Wood.png Acacia Wood 20-44 +0-10 per level 7.1% This will only drop if the Wood Giant was not killed while of fire.
Dark Oak Wood.png Dark Oak Wood 20-44 +0-10 per level 7.1% This will only drop if the Wood Giant was not killed while of fire.
File:Mangrove Wood.png Mangrove Wood 20-44 +0-10 per level 7.1% This will only drop if the Wood Giant was not killed while of fire.
The above pool is rolled 1-2 times
This pool will only roll if the Wood Giant was not killed while of fire.
Charcoal.png Charcoal 20-44 +0-10 per level 100.0% This will only drop if the Wood Giant was killed while on fire.
The above pool is rolled 1-2 times
The above pool will only roll if the Wood Giant was killed while on fire.
Nothing - - 52.6%
Golden Apple.png Golden Apple 1-3 - 8.8%
Small Skill Crystal.png Small Skill Crystal 1-2 - 35.1%
Raw Cod.png Raw Cod 1 - 1.8% This entry will be enchanted with:
Efficiency X.
Diamond Axe.png Diamond Axe 1 - 1.8% This entry will be enchanted with:
Unbreaking IV.
The above pool is rolled 1-2 times

Trivia[]

  • The Raw Cod dropped by Wood Giant has a custom name of "Raw Herring", with a tooltip that says "Found wedged in the mightiest tree in the forest".
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