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Advent of Ascension Wiki
Void Walker
Void Walker
Health 30 (♥×15)
Size Width: 1 block
Height: 1.125 blocks
Damage Easy: 3 (♥×1.5)
Normal: 4 (♥×2)
Hard: 6 (♥×3)
Hostility Aggressive
XP Xp Orb 8
ID aoa3:void_walker
Version added 1.0

Void Walkers are hostile melee mobs that spawn naturally in the Overworld.

Spawning[ | ]

Void Walkers spawn naturally in the Overworld. They can spawn in any biome at a Y level of 0 or lower, with the exception of the Deep Dark or biomes tagged as forge:is_mushroom.

Like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 0.

Behavior[ | ]

Void Walkers are aggressive, and will attack nearby players and player-owned mobs within 10 blocks of them without provocation. Once a Void Walker is aggroed to a target, or a player/mob aggroed them, they will continue attempting to attack until the target moves over 14 blocks away. They attack with a basic melee attack.

Void Walkers will follow targets both on land and in water, and are capable of pathfinding around obstacles.

Drops[ | ]

Entity loot
Additional drops from World Tables are not included here
Item Quantity Looting Chance
Nothing - - 52.6%
Void Scales Void Scales 1 +1-2 per level 21.1%
Amethyst Shard Amethyst Shard 1-3 +1-2 per level 15.8%
Void Sword Void Sword 1 - 10.5%
The above pool is rolled 1 time

Bestiary Entry[ | ]

An alien and almost eldritch-like being, these bipedal creatures hide in the darkness of the deep underground, roaming the caves and caverns in wait for prey.

They often have shards of Amethyst embedded in their skin, which it is believed they use as both a form of defense and offense.

Their special hide is useful as a crafting material due to its strength and resilience - if you can manage to obtain some.