Void Walker
Void Walker | |
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Statistics | |
Health | 30 (![]() |
Size | Width: 1 block Height: 1.125 blocks |
Damage | Easy: 3 (![]() Normal: 4 ( ![]() Hard: 6 ( ![]() |
Environment | Overworld (Underground) |
Hostility | Aggressive |
Hunter level | 1 |
Hunter XP | 6.4 |
XP | ![]() |
ID | aoa3:void_walker |
Version added | 1.0 |
Void Walkers are hostile melee mobs that spawn naturally in the Overworld.
Spawning[edit | edit source]
Void Walkers spawn naturally in all biomes in the Overworld.
They will only spawn under Y=50, and only in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.
Behavior[edit | edit source]
Void Walkers are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.
They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
Unique Abilities[edit | edit source]
When a Void Walker successfully attacks an entity, it will apply blindness for 10 seconds.
Hunter Mob[edit | edit source]
Void Walkers are Hunter creatures that can be killed at any level. When killed, they will grant 6.4 Hunter xp.
Drops[edit | edit source]
Unique drops | ||||
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Item | Quantity | Looting | Chance | Notes |
Overworld Table | – | – | 100.0% | |
The above pool is rolled 1 time. | ||||
Nothing | – | – | 83.3% | Chance is decreased with each level of luck and/or looting. |
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1 | – | 16.7% | |
The above pool is rolled 1 time. |
Experience[edit | edit source]
Void Walkers drop 3
experience when killed.
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