Advent of Ascension makes various partial changes to vanilla Minecraft.
Gameplay changes[]
Health Display[]

The health bar seen ingame.

All possible colors for the health bar. Each color indicates (from top to bottom):
Health
Missing health
Damage taken
Healing
Absorption effect
Health Boost effect
Poison effect
Wither effect
Freezing
Hardcore mode
Bleeding effect
The mod changes the display of health from a row of hearts to a bar display with a numerical value. Unlike the row of hearts, the health bar will stay the same size no matter how much health the player has. Pieces of the health bar or the entire health bar will change color under certain conditions such as getting healed, or inflicted by certain potion effects, etc.
The health display can be toggled in the Configuration to have it only show the bar, only show the numerical value, or revert it to the vanilla row of hearts.
Health cap increase[]
The health cap for entities is increased from 1024 (×512) to the 32-bit double limit:
(2-2(-52))·21023
Additional mob drops[]
The mod adds extra item drops to various vanilla mobs. These drops can be found on Vanilla changes/Additional mob drops.
Note: These drops are independent from World Tables.
Loot chests[]
The mod adds additional items to most loot chests in vanilla Minecraft.
Trading[]
The mod adds new trades to the Butcher, Cartographer, and Cleric professions of Villagers.
Butcher[]
Level | Number of trades | Price | Price multiplier | Item | Stock | Profession XP |
---|---|---|---|---|---|---|
4 (Expert) | 2 | ![]() |
0.05 | ![]() |
16 | 25 |
Cartographer[]
Level | Number of trades | Price | Price multiplier | Item | Stock | Profession XP |
---|---|---|---|---|---|---|
1 (Novice) | 2 | ![]() ![]() |
0.2 | File:Filled Map.png 1 Ruined Teleporter Frame Map | 3 | 7 |
Cleric[]
Level | Number of trades | Price | Price multiplier | Item | Stock | Profession XP |
---|---|---|---|---|---|---|
1 (Novice) | 2 | ![]() |
0.05 | ![]() |
16 | 1 |
2 (Apprentice) | 2 | ![]() |
0.05 | ![]() |
8 | 9 |
3 (Journeyman) | 2 | ![]() |
0.05 | ![]() |
4 | 20 |
![]() |
0.05 | ![]() |
4 | 20 | ||
![]() |
0.05 | ![]() |
4 | 20 | ||
![]() |
0.05 | ![]() |
4 | 20 | ||
5 (Master) | 2 | ![]() |
0.05 | ![]() |
1 | 50 |
Item explosive immunity[]
Items that drop out of killed mobs are immune to being destroyed by explosions for 2 seconds.
Knockback attribute[]
The knockback attribute cap of 5 is removed.
Armor toughness cap increase[]
The armor toughness attribute cap is increased from 20 to a value of 17 with 300 zeroes after it.
Bugfixes[]
Jumping[]
The mod patches a vanilla bug that fails to trigger a jump on a server when on a block edge, by checking if the player is in the fall state that would only occur when the player starts to fall but before ticking.
Right-click slowdown[]
If an item with no use animation is used, the player is no longer slowed down.
Recipe book[]
The log warning for getting an unknown recipe type is removed.
Biome weather[]
Snowing is disabled for biomes that set the precipitation value to none.
no_impact tag[]
The mod fixes the minecraft:no_impact
DamageType tag not working.