Advent of Ascension Wiki

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Advent of Ascension Wiki
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Advent of Ascension has quite a few unused features. These were features that are found in the mod's files or in teasers but do not show up in the final game.

Unused features[]

Unused textures[]

These textures exist in the game's files, but are unused:

Item Name Description
Emberstone Axe.png Hellstone Tools The Emberstone tools' textures are copied twice in the mod's files, one set of which are called "Hellstone" tools. Quite possibly, Emberstone ore was referred to as Hellstone Ore early in development.
Bone Pellet (Unused).png Bone Pellet Unknown what this would have been used for. Possible ammunition for the Bone Blaster.
FlintBoneSteel (Unused).png Unused Flint & Steels Unused Flint and Steel textures exist in the mod's files. These include a "Bone Flint and Steel", "Fire Flint and Steel", and "Ice Flint and Steel". It is unknown what these would have been used for. It is possible that in early versions they were used to light portals.
32px Pump Blaster Unknown what this weapon would've done or how it would be obtained. Found in the files. [2]

Unused Dimension Iterations[]

Many dimensions have gone through design changes before becoming what they are currently.

  • Iromine had rings that generated in the sky. The dimension's foliage was also different.
  • Lunalus' trees were bushier. Less planets generated in the dimension as well.
  • The Deeplands was more enclosed.
  • Vox Ponds originally generated as a normal dimension with hills, as opposed to the flat dimension that it currently is. The toxic ponds generated like vanilla lakes, instead of chunks.

Other unused features[]

  • Deep cases were to be opened at a "case cracking station", instead of by mining them. Opening them would reveal uncharged parts that could be charged at a charging table to build items[3].
  • The player was going to be able to use a "special hoe" on Vinocorne as part of the boss fight.[4]
  • Some Zal were shown with different trades:[5]