Tslat 1.0 | |
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Statistics | |
Release date | 21 April 2018 |
Download | Download |
Previous version | 2.4.B |
Next version | Tslat 1.0.1 |
Tslat 1.0 is a major update and it is the first version released for the continuation of Advent of Ascension. It was released on 21 April 2018[1]. It is the first version of the mod developed by Scimiguy.
Tslat 1.0 is notable for rewriting an enormous amount of internal code, making the mod run smoother, as well as fixing a lot of bugs.
Additions[ | ]
General[ | ]
- Added tribute requirement messages for ancient cavern shrines.
- Added description to luxon scythe about using energy.
- Added description to erebon scythe about using energy.
- Added description to pluton scythe about using energy.
- Added description to selyan scythe about using energy.
- Players who save and quit their game in a dimension should no longer spawn in the void upon returning to the Overworld. Players will still end up at x = 0, z = 0, however.
Changes[ | ]
General[ | ]
- Changed archmage enchant to halving cost of runes required.
Fixes[ | ]
General[ | ]
- Fixed typo in text that appears when extracting grenades from an extraction device.
- Fixed treasure box incorrectly stating it gives gems.
- Fixed weapons box incorrectly stating it gives gems.
- Fixed rune box incorrectly stating it gives gems.
- Fixed typo in immortallis progressor - "Goldems".
- Fixed missing space in undead troll's name.
- Fixed bugged name for Naturalist.
- Fixed bugged name for Assassin.
- Fixed bugged name for Metalloid.
- Fixed bugged name for Okazor.
- Fixed typo in deeplands lava trap block name.
- Fixed incorrect message in tablet of rage.
- Fixed extraction master giving messages as calefaction master.
- Fixed typo in login tips panel - "Incrase".
- Fixed version showing as 2.3.
- Fixed typo in dungeon master text "You will return crystal".
- Fixed typos in ancient cavern shrines - "You need ____ utilize this".
- Fixed typo in phantom staff - "Strikes runes".
- Fixed data storage storing double the amount of data it needs on a player.
- Fixed armor counters being shared between all players.
- Fixed armor effects not taking into account health-adding mods.
- Fixed incorrectly getting tribute failure message when only Krasaun's tribute is complete at night.
- Fixed some additional non-melee attacks not working on melee-invulnerable mobs.
- Fixed luxon regeneration buff not working.
- Fixed basically all projectiles causing crashes with the ender dragon & a few other mobs.
- Fixed the big client freeze that can happen when logging into a world.
- Fixed game crash from quitting too quickly after firing a recoil gun.
- Fixed Goo Ball impact sound projecting 50+ blocks.
- Fixed Hell Fire impact sound projecting 50+ blocks.
- Fixed a huge amount of internal code. Performance has improved significantly (40%+). Also stabilized for future updates and content changes.
Blocks[ | ]
- Fixed extraction device only giving 1 dye instead of 32 if no space in inventory.
- Fixed extraction device dumping dye way up in the air if no space in inventory.
- Fixed extraction device dropping blaze rods 8 at a time instead of 4 if no space in inventory.
- Fixed rune randomizer sometimes stealing additional unpowered runes.
- Fixed unbreakable blocks not being so unbreakable against explosions.
- Fixed creation 2 banner broken textures and associated crash.
- Fixed gold accumulator being breakable.
- Fixed pure gold accumulator being breakable.
- Fixed reaver spawner being breakable.
- Fixed Urioh spawner being breakable.
- Fixed goldum spawner being breakable.
- Fixed skeledon spawner being breakable.
- Fixed skelekyte spawner being breakable.
- Fixed Fenix spawner being breakable.
- Fixed goldus spawner being breakable.
- Fixed shavo spawner being breakable.
- Fixed urv spawner being breakable.
- Fixed ghastus spawner being breakable.
- Fixed banners placing sideways.
- Fixed mending table changing items with different metadata.
- Fixed mending table consuming mending solution in certain circumstances when the repair fails.
- Fixed army block being breakable.
- Fixed graw altar being breakable.
- Fixed creep altar being breakable.
- Fixed primordial altar remaining lit after use.
- Fixed ancient cavern shrines being breakable.
- Fixed stacked grass blocks floating in midair when a trunk is broken.
- Fixed grass blocks floating in midair when the ground below them is broken.
- Fixed banner breaking instantly by hand.
- Fixed statues being activated while sneaking.
- Fixed boss statues being placed incorrectly.
- Fixed boss statues breaking instantly by hand.
- Fixed boss statues having no blast resistance.
- Fixed being able to stack enchantments at the infusion table.
Items[ | ]
- Fixed skill crystals giving xp to the highest leveled skill, not the lowest.
- Fixed energistic tools requiring 80 extraction instead of 70.
- Fixed some armors getting stuck and unable to activate.
- Fixed energistic pickaxe not dropping xp randomly.
- Fixed heart fruit setting the player's hunter level to 30.
- Fixed heartstones not giving additional xp if picked up in piles.
- Fixed heartstones healing way too much on pickup at higher levels.
- Fixed pure gold accumulator sometimes consuming 2 gold.
- Fixed gold accumulator sometimes consuming 2 gold.
- Fixed amethind armor set effect not working.
- Fixed embrodium armor texture defaulting to yellow armor.
- Fixed face mask and night vision goggles not working with sharp shot armor.
- Fixed concussion staff using durability and harming players while in creative.
- Fixed Zargonite leggings not dropping.
- Fixed SpaceKing leggings not dropping.
- Fixed zargonite armor set effect harming non-aggressive mobs.
- Fixed vulcane damage causing mobs to not drop loot.
- Fixed zargonite armor effect causing mobs to not drop loot.
- Fixed hunter armor launching players off into space.
- Fixed primordial staff harming player and damaging item while in creative.
- Fixed broken candlefish texture.
- Fixed broken rocketfish texture.
- Fixed Screen shaking when healing from nethengeic armor.
- Fixed screen shaking when healing from commander armor.
- Fixed reef staff shield now lasts for 60 seconds.
- Fixed fungal armor damage not letting mobs drop items.
- Fixed mecha bow duplicating arrows.
- Fixed spectral archergun duplicating arrows.
- Fixed spectral bow duplicating arrows.
- Fixed mecha archergun duplicating arrows.
- Fixed rosidons not giving failure message.
- Fixed rosidons working in labricon.
- Fixed rosidons working in ancient cavern.
- Fixed rosidons working in immortallis.
- Fixed tablets stacking.
- Fixed snipers not being able to shoot through non-solid objects.
- Fixed being able to move the rune pouch while it's open.
- Fixed reef staff griefing blocks.
- Fixed reef staff working in immortallis.
- Fixed reef staff working in ancient cavern.
- Fixed and centered reef staff shield on player.
- Fixed fragmented anima stones sometimes running twice.
- Fixed fragmented anima stones not working.
- Fixed staves being laggy in survival (hopefully).
- Fixed atlantic staff attacking non-hostile mobs.
- Fixed candy staff attacking non-hostile mobs.
- Fixed hive staff consuming creation pts even in creative.
- Fixed joker staff launching non-hostile mobs.
- Fixed shadowlord staff using creation pts even in creative.
- Fixed show staff damaging non-hostile mobs.
- Fixed harvester sword damaging creative players.
- Fixed harvester sword taking durability when in creative.
- Fixed haunted greatblade damaging creative players.
- Fixed haunted greatblade taking durability in creative.
- Fixed ghoul staff damaging creative players.
- Fixed ghoul staff taking durability in creative.
- Fixed ghoul gasser damaging creative players.
- Fixed haunter rifle damaging creative players.
- Fixed crystal maul ignoring knockback resistance and breaking mobs.
- Fixed tablets consuming soul power in creative mode.
- Fixed scythes consuming more energy than it's meant to.
- Fixed scythes consuming energy when attacking dead entities.
- Fixed anima stones not giving additional xp if picked up in piles.
Entities[ | ]
- Fixed flesh eater dropping abyssal gems 100% of the time.
- Fixed diocus only dropping precasian coins in lots of 2.
- Fixed victory message not showing when beating the primordial five.
- Fixed Skeletron doubling up on skelepig statue drop chances.
- Fixed Corallus dropping coral staff 100% of the time.
- Fixed Vinocorne doubling drop rates on rosidian sword.
- Fixed CottonCandor being invulnerable.
- Fixed Skelekyte going invisible quicker than usual after spawning.
- Fixed Skeledons going invisible too frequently.
- Fixed Ghastus effect boundary being 1 block too large.
- Fixed coniferon not healing properly on player death.
- Fixed Death hunter pulling and throwing players in creative.
- Fixed Walker setting creative players on fire.
- Fixed Eilosapien setting creative players on fire.
- Fixed Squiggler setting creative players on fire.
- Fixed Graw pulling creative players.
- Fixed Night watchers blinding creative players.
- Fixed Toxxulous poisoning creative players.
- Fixed sceptron dragging creative players.
- Fixed Arkzyne pulling creative players.
- Fixed crusilisk pulling creative players.
- Fixed Poseido pushing creative players up.
- Fixed Torano pulling creative players.
- Fixed Orbitor grabbing creative players.
- Fixed fungung throwing creative players.
- Fixed Angler slowing creative players.
- Fixed construct of mind affecting creative players.
- Fixed doubler blinding creative players.
- Fixed grobbler pulling creative players.
- Fixed goalby weakening creative players.
- Fixed arkback attempting to harm creative players.
- Fixed alarmo becoming alarmed by creative players.
- Fixed parasect nauseating creative players.
- Fixed stalker making creative players lose tv signal.
- Fixed stalker prime making creative players lose tv signal.
- Fixed creeperlock teleporting to creative players and spawning minions.
- Fixed demon reaper only spawning in full moon events.
- Fixed hunter not spawning properly.
- Fixed giant slug not having trails outside of precasian dirt.
- Fixed distorter pulling creative players.
- Fixed elusive suffocating in its own spawner room.
- Fixed Smash not sending spawn message.
- Fixed Elusive only sending spawn message to spawning player.
- Fixed King BamBamBam not sending spawn message.
- Fixed Corallus not sending spawn message.
- Fixed Nethengeic wither not sending spawn message.
- Fixed Rock rider only sending spawn message to spawning player.
- Fixed Four guardians only sending spawn message to spawning player.
- Fixed shadowlord only sending spawn message to spawning player.
- Fixed skeletal army only sending spawn message to spawning player.
- Fixed King shroomus only sending spawn message to spawning player.
- Fixed silverfoot only sending spawn message to spawning player.
- Fixed Visualent only sending spawn message to spawning player.
- Fixed Kror only sending spawn message to spawning player.
- Fixed Vinocorne only sending spawn message to spawning player.
- Fixed bane not sending spawn message.
- Fixed Clunkhead only sending spawn message to spawning player.
- Fixed Dracyon only sending spawn message to spawning player.
- Fixed Hive king only sending spawn message to spawning player.
- Fixed Voxxulon only sending spawn message to spawning player.
- Fixed primordial five only sending spawn message to spawning player.
- Fixed Graw only sending spawn message to spawning player.
- Fixed Gyro only sending spawn message to spawning player.
- Fixed Crystocore not sending spawn message.
- Fixed Cotton Candor only sending spawn message to spawning player.
- Fixed Creep only sending spawn message to spawning player.
- Fixed king charger throwing players in creative.
- Fixed silencer making creative players drop their inventory.
- Fixed shade infinitely spawning from certain types of damage.
- Fixed Fade duplication chance is now based on damage dealt and current health.
- Fixed breaking immortallis by killing dungeon masters in survival.
- Fixed flash not dropping items if a minion kills it.
- Fixed ancient cavern bosses not spawning if in peaceful mode.
- Fixed ancient cavern bosses dropping into the void on successive spawns.
- Fixed bosses breaking bedrock while suffocating.
- Fixed pixons being faux-harvestable at 0 health.
- Fixed distorter spawning in non-full blocks.
- Fixed airhead not despawning on peaceful difficulty.
- Fixed graw not despawning on peaceful difficulty.
- Fixed voliant not despawning on peaceful difficulty.
- Fixed volar not despawning on peaceful difficulty.
- Fixed construct of terror not despawning on peaceful difficulty.
- Fixed anemia not despawning on peaceful difficulty.
- Fixed polytom not despawning on peaceful difficulty.
- Fixed valkyrie not despawning on peaceful difficulty.
- Fixed mobs jumping when walking through Advent of Ascension plants.
- Fixed immortallis bosses spawning multiples in multiplayer servers.
- Fixed Klobber pulling creative mode players.
- Fixed flamewalker sometimes deleting blocks.
- Fixed Giant slug sometimes deleting blocks.
- Fixed Clunkhead auto-suffocating on spawn.
- Fixed shadowlord using static health values for potion effect scale.
- Fixed pixon collection working as they are dying.
- Fixed pixons being able to overwhelm clients with high hp.
References[ | ]
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