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They are consumable items that can be thrown by pressing {{tooltip|use|Defaults to right-click}}. Thrown Weapons cannot be used in the offhand. Any Thrown Weapon can also be fired out of a [[mcw:Dispenser|Dispenser]] in the same way [[mcw:Arrow|Arrows]] can. Thrown weapons do not have high damage output, but are the simplest ranged weapon and can be used in many scenarios. |
They are consumable items that can be thrown by pressing {{tooltip|use|Defaults to right-click}}. Thrown Weapons cannot be used in the offhand. Any Thrown Weapon can also be fired out of a [[mcw:Dispenser|Dispenser]] in the same way [[mcw:Arrow|Arrows]] can. Thrown weapons do not have high damage output, but are the simplest ranged weapon and can be used in many scenarios. |
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+ | Thrown Weapons are thrown semi-automatically, which means the use button must be manually pressed per throw. |
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Most Thrown Weapons deal ranged damage. |
Most Thrown Weapons deal ranged damage. |
Revision as of 04:31, 27 March 2022
Thrown Weapons are ranged weapons that do not require an item to fire from.
Overview
Thrown Weapons are a weapon class added by Advent of Ascension. The mod adds 7 Thrown Weapons for the player to use.
They are consumable items that can be thrown by pressing use. Thrown Weapons cannot be used in the offhand. Any Thrown Weapon can also be fired out of a Dispenser in the same way Arrows can. Thrown weapons do not have high damage output, but are the simplest ranged weapon and can be used in many scenarios.
Thrown Weapons are thrown semi-automatically, which means the use button must be manually pressed per throw.
Most Thrown Weapons deal ranged damage.
List of Thrown Weapons
Below is a list of all Thrown Weapons in the mod. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.
Tier 0 (Overworld)
Name | Damage | Throw rate | Effects |
---|---|---|---|
Chakram | 4 (×2) | 2.85/sec | Poisons targets |
Goo Ball | 3.5 (×1.75) | 2.85/sec | Slows targets |
Grenade | 0 (×0) | 2.0/sec | Explodes on impact |
Hellfire | 3.5 (×1.75) | 2.85/sec | Enflames all nearby enemies on impact |
Slice Star | 4.5 (×2.25) | 2.85/sec | |
Vulkram | 3 (×1.5) | 2.85/sec | Heals thrower on hit |
Tier 2
Name | Damage | Throw rate | Effects |
---|---|---|---|
Runic Bomb | 0 (×0) | 2.0/sec | Stuns all nearby enemies on impact |