Advent of Ascension adds Varsium to the available tool materials for Tinker's Construct when the integration is enabled in the Integrations Config and the mod is present.
Information[]
Varsium is a metal material added by AoA that is the material representation of Varsium Ingots.
Like most metal materials, it can be obtained by smelting down Varsium items in the Smeltery, including Varsium Ore, Varsium Nuggets, and Varsium Blocks.
Molten Varsium[]
Molten Varsium is the smelted down form of Varsium, with a base temperature of 450°c.
By default, the following items can be smelted down into Varsium:
NOTE: Varsium tool parts are excluded from this list as they are the default functionality of Tinker's Construct
Item | Temperature | Molten Output Amount |
---|---|---|
Varsium Nugget | 112°c | 16mB |
Varsium Ingot | 225°c | 144mB |
Varsium Block | 450°c | 1296mB |
Varsium Ore | 279°c | 288mB |
Material Parts[]
The below tables detail the available parts for Varsium:
Head | Handle | Bow | Extra | ||||||
---|---|---|---|---|---|---|---|---|---|
Durability | Mining Speed | Attack | Mining Level | Durability | Modifier | Draw Speed | Range | Bonus Damage | Durability |
870 | 5.2 | 3.9 | Obsidian | 300 | 1.0 | 0.55 | 1.5 | 3.8 | 250 |
Tool Parts[]
Traits[]
Varsium has the following traits when on a tool:
Evil Pressure[]
The ever-increasing weight
Each hit has a chance to amplify negative effects present on mob.
When a tool with the Evil Pressure trait hits an enemy, it has a small chance to take an already-existing negative status effect the target is inflicted with, and amplify it by 1 level.
For example, if the player hits a Creeper that is inflicted with Poison 1 for 10 seconds, the tool has a chance to amplify that effect and inflict the creeper with Poison 2 for 10 seconds.
This effect can potentially be applied multiple times to a single target.
If the target has multiple negative status effects present, the tool will choose one at random before amplifying it.
The overall chance to activate the effect scales with the percentage of the target's health dealt in damage for that hit, increasing with more damage. This averages out to approximately 1 activation per creature's max health in damage.