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{{DimensionInfo |
{{DimensionInfo |
||
|prerequisite = [[Lelyetia]] |
|prerequisite = [[Lelyetia]] |
||
− | |text=The light from the Haven nearly creeps through the portal. |
||
|VersionAdded= [[1.0]] |
|VersionAdded= [[1.0]] |
||
|sound = LightPortal |
|sound = LightPortal |
||
|realmstone = Haven Realmstone |
|realmstone = Haven Realmstone |
||
− | }} |
+ | |tier=2}} |
'''The Haven''' is a heavenly sky-island dimension. |
'''The Haven''' is a heavenly sky-island dimension. |
||
Line 11: | Line 10: | ||
== Overview == |
== Overview == |
||
The Haven is a floating island dimension with open access to the void. The dimension has two bosses, as well as 5 structures, and 1 ore. From the Haven (and Celeve as an item from there is required) the player is able to access the [[Lunalus]] dimension. |
The Haven is a floating island dimension with open access to the void. The dimension has two bosses, as well as 5 structures, and 1 ore. From the Haven (and Celeve as an item from there is required) the player is able to access the [[Lunalus]] dimension. |
||
− | |||
− | Clocks and compasses do not work in the Haven, and beds will explode if the player attempts to sleep in one. However, vanilla ''Minecraft'' maps work perfectly fine in the Haven. |
||
=== Accessing === |
=== Accessing === |
||
− | The Haven can be accessed by using the [[File:Haven Realmstone.png]] [[Haven Realmstone]] on a [[Carved Rune of Power|Carved rune of power]] in a constructed [[Ancient Teleportation|portal frame]]. The Haven Realmstone can be obtained by going up into the higher parts of the trees in the [[Lelyetia]] dimension (at Y= |
+ | The Haven can be accessed by using the [[File:Haven Realmstone.png]] [[Haven Realmstone]] on a [[Carved Rune of Power|Carved rune of power]] in a constructed [[Ancient Teleportation|portal frame]]. The Haven Realmstone can be obtained by going up into the higher parts of the trees in the [[Lelyetia]] dimension (at Y=120 or higher), and defeating a [[Flye]] with a melee attack while a [[Blank Realmstone]] is in the player's inventory. |
+ | |||
+ | === Properties === |
||
+ | There is no day/night cycle in Haven. Respawn anchors work in Haven, and maps function properly. Clocks spin wildly. Beds can't be slept in, but they will not explode if the player tries to sleep in one. |
||
+ | |||
+ | ==== General dimension properties ==== |
||
+ | {| class = "wikitable" |
||
⚫ | |||
+ | ! Property !! Value |
||
⚫ | |||
+ | | ultrawarm || false |
||
⚫ | |||
+ | | natural || false |
||
⚫ | |||
+ | | coordinate_scale || 1.0 |
||
⚫ | |||
+ | | has_skylight || true |
||
⚫ | |||
+ | | has_ceiling || false |
||
⚫ | |||
+ | | ambient_light || 0.75 |
||
⚫ | |||
+ | | fixed_time || 6000 |
||
+ | |- |
||
+ | | piglin_safe || false |
||
+ | |- |
||
+ | | bed_works || true |
||
+ | |- |
||
+ | | respawn_anchor_works || true |
||
+ | |- |
||
+ | | has_raids || false |
||
+ | |- |
||
+ | | logical_height || 256 |
||
+ | |- |
||
+ | | infiniburn || minecraft:infiniburn_overworld |
||
+ | |- |
||
+ | | effects || aoa3:plain_sky |
||
+ | |- |
||
⚫ | |||
+ | |||
+ | ==== Special dimension properties ==== |
||
+ | ''See [[#Haven Passive Table]]'' |
||
== Generation == |
== Generation == |
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{{BlockList |
{{BlockList |
||
|natural = {{BRow|name=Weightless Grass}}{{BRow|name=Weightless Dirt}}{{BRow|name=Weightless Stone}}{{BRow|name=Crystallite Ore}}{{BRow|name=Oak Log}}{{BRow|name=Haven Leaves|imgname=Blue Haven Leaves}} |
|natural = {{BRow|name=Weightless Grass}}{{BRow|name=Weightless Dirt}}{{BRow|name=Weightless Stone}}{{BRow|name=Crystallite Ore}}{{BRow|name=Oak Log}}{{BRow|name=Haven Leaves|imgname=Blue Haven Leaves}} |
||
− | |foliage = {{BRow|name=Haven Grass (foliage)|imgname=Haven Grass2|lnkname=Haven Grass}}{{BRow|name= |
+ | |foliage = {{BRow|name=Haven Grass (foliage)|imgname=Haven Grass2|lnkname=Haven Grass}}{{BRow|name=Blue Havendales|lnkname=Havendales}}{{BRow|name=Blue Daylooms|lnkname=Daylooms}} |
− | |structures={{BRow|name=Crystallite Bricks}}{{BRow|name=Whitewash Bricks}}{{BRow|name=Glass}}{{BRow|name= Water|imgname=MissingIcon32}}{{BRow|name=Twinklestone Fence}}{{BRow|name=Haven Glass}}{{BRow|name=Guardian Altar}}{{BRow|name=Chest}}{{BRow|name=Ladder}}{{BRow|name=Trapdoor |
+ | |structures={{BRow|name=Crystallite Bricks}}{{BRow|name=Whitewash Bricks}}{{BRow|name=Glass}}{{BRow|name= Water|imgname=MissingIcon32}}{{BRow|name=Twinklestone Fence}}{{BRow|name=Haven Glass}}{{BRow|name=Guardian Altar}}{{BRow|name=Chest}}{{BRow|name=Ladder}}{{BRow|name=Trapdoor}} |
}} |
}} |
||
=== Structures === |
=== Structures === |
||
− | There are four structures that can be found in the Haven: |
||
{{StructureTable |
{{StructureTable |
||
− | |{{StructureTablePart|name= |
+ | |{{StructureTablePart|name=Floating Lotto Fountain|description = A small fountain structure with a [[Twinkling Lottoman]] in it. Generates over the void.}} |
− | {{StructureTablePart|name=Floating Lotto Fountain|description = A small fountain structure with a [[Twinkling Lottoman]] in it. Generates over the void.}} |
||
{{StructureTablePart|name=Guardian Tower|description=A massive tower structure that contains multiple floors, some of which have spawners. At the top is the [[Guardian Altar]] where the player can battle the [[Four Guardians]] boss. Generates on land.}} |
{{StructureTablePart|name=Guardian Tower|description=A massive tower structure that contains multiple floors, some of which have spawners. At the top is the [[Guardian Altar]] where the player can battle the [[Four Guardians]] boss. Generates on land.}} |
||
− | {{StructureTablePart|name=Strike Rune Shrine|description= The [[Strike Rune]] variant of the [[Rune Shrine]] can also spawn in the Haven.}} |
||
}} |
}} |
||
== Mobs == |
== Mobs == |
||
− | There are |
+ | There are 2 hostile mobs in the Haven, 7 passive. All of the mobs spawn naturally throughout the islands, except 2. |
− | |||
− | The Halycon, a passive mob, can also be found in the Haven. |
||
There is one NPC and two bosses in the dimension as well. |
There is one NPC and two bosses in the dimension as well. |
||
− | |||
==== Hostile ==== |
==== Hostile ==== |
||
{| cellpadding="5" class="sortable" width="100%" cellspacing="0" border="1" style="text-align:center" |
{| cellpadding="5" class="sortable" width="100%" cellspacing="0" border="1" style="text-align:center" |
||
|- style="background-color:#f2f2f2" | |
|- style="background-color:#f2f2f2" | |
||
− | ! Name !! Spawning Requirement |
+ | ! Name !! Spawning Requirement |
|- |
|- |
||
− | | [[File: |
+ | | [[File:Spirit Guardian.png|100px|link=]] ''' [[Spirit Guardian]]''' || Spawns when Eeos are attacked |
⚫ | |||
⚫ | |||
− | Immune to knockback. |
||
⚫ | |||
⚫ | |||
− | |[[File:HunterAtt.png]] This mob is a [[Hunter Skill|hunter]] mob. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | | [[File:Seeker.png|100px|link=]] '''[[Seeker]]''' || Spawns naturally and spawns in [[File:Structure.png]] [[Guardian Tower|Guardian Towers]]. || |
||
⚫ | |||
− | | [[File:Surveyor.png|100px|link=]] '''[[Surveyor]]''' || Spawns naturally and spawns in [[File:Structure.png]] [[Guardian Tower|Guardian Towers.]]|| Slows on hit. |
||
⚫ | |||
− | | [[File:Volar.png|100px|link=]] '''[[Volar]]''' || Spawns naturally and spawns in [[File:Structure.png]] [[Guardian Tower|Guardian Towers.]]||Uses ranged attacks. |
||
⚫ | |||
⚫ | |||
− | |Uses rapid ranged attacks that explode on impact. |
||
|- |
|- |
||
+ | | [[File:Spirit Protector.png|100px|Link=]] ''' [[Spirit Protector]]'''|| Spawns when Eeos are attacked |
||
|} |
|} |
||
− | ''See individual mob pages for more information.'' |
||
==== Passive ==== |
==== Passive ==== |
||
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! Name !! Spawning Requirement |
! Name !! Spawning Requirement |
||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Angelica.png|100px|link=]] '''[[Angelica]]''' || Spawns naturally and spawns in <!--[[File:Structure.png]]--> [[Guardian Tower]]s. |
+ | |- |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |- |
||
⚫ | |||
+ | |- |
||
⚫ | |||
|- |
|- |
||
|} |
|} |
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! Name !! Spawning Requirement |
! Name !! Spawning Requirement |
||
|- |
|- |
||
− | | [[File:Twinkling Lottoman.png|link=]] '''[[Twinkling Lottoman]]''' || Spawns in [[File:Structure.png]] [[The Haven#Structures|Floating Lotto Fountains]]. |
+ | | [[File:Twinkling Lottoman.png|link=]] '''[[Twinkling Lottoman]]''' || Spawns in <!--[[File:Structure.png]]--> [[The Haven#Structures|Floating Lotto Fountains]]. |
|- |
|- |
||
|} |
|} |
||
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! Name !! Spawning Requirement |
! Name !! Spawning Requirement |
||
|- |
|- |
||
− | | [[File: |
+ | | [[File:Four Guardians.png|190px|link=]] '''[[Four Guardians]]''' || Spawned by using a [[File:Voliant Heart.png]] '''[[Voliant Heart]]''' on a [[File:Guardian Altar.png|32px]] '''[[Guardian Altar]]'''. |
|- |
|- |
||
| [[File:Rockrider.png|100px|link=]] '''[[Rockrider]]''' || Spawned by dropping a [[File:Heavy Boulder.png]] '''[[Heavy Boulder]]''' anywhere on the ground in the Haven. |
| [[File:Rockrider.png|100px|link=]] '''[[Rockrider]]''' || Spawned by dropping a [[File:Heavy Boulder.png]] '''[[Heavy Boulder]]''' anywhere on the ground in the Haven. |
||
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The Haven Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs): |
The Haven Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs): |
||
{{LootTable |
{{LootTable |
||
+ | |type=entity |
||
|pool1= |
|pool1= |
||
− | item:Nothing; image:none; weight:200; |
+ | group:1; item:Nothing; image:none; weight:200; quantity:-; |
− | + | group:1; image:none; item:Rare Table; weight:1; quantity:1; |
|
|rolls1=1 |
|rolls1=1 |
||
− | |notes1=This pool will only roll if the entity is killed directly by a player. |
||
|pool2= |
|pool2= |
||
− | item:Nothing; image:none; weight: |
+ | group:2; item:Nothing; image:none; weight:270; quantity:-; |
− | item:Copper Coin; weight:100; quantity:1-3; |
+ | group:2; item:Copper Coin; weight:100; quantity:1-3; looting:-1.0-2.0; |
− | item:Voliant Heart; weight:30; quantity:1; |
+ | group:2; item:Voliant Heart; weight:30; quantity:1; |
− | |rolls2= |
+ | |rolls2=1-3 |
− | |bonusrolls2=0-1 |
||
|pool3= |
|pool3= |
||
− | item:Nothing; image:none; weight: |
+ | group:3; item:Nothing; image:none; weight:180; quantity:-; |
− | item: |
+ | group:3; item:Floating Stone; weight:20; quantity:1; looting:0.0-1.0; |
− | item: |
+ | group:3; item:Light Upgrade Kit; weight:1; quantity:1; |
⚫ | |||
|rolls3=1 |
|rolls3=1 |
||
+ | }} |
||
− | |bonusrolls3=0-1 |
||
+ | |||
+ | === Haven Passive Table === |
||
+ | The Haven Passive Loot Table consists of the following items that can be dropped by almost any loot table that is rolled in the dimension. Breaking blocks has a reduced 10% chance to roll this table: |
||
+ | {{LootTable |
||
+ | |type=gift |
||
+ | |pool1= |
||
+ | group:1; item:Nothing; image:none; weight:285; quantity:-; notes:Chance is decreased with each level of luck |
||
+ | group:1; item:Copper Coin; weight:20; quantity:2-5; |
||
+ | group:1; item:Floating Stone; weight:10; quantity:1-3; notes:<br/>Chance is increased with each level of luck<br/> |
||
⚫ | |||
+ | |rolls1=1 |
||
}} |
}} |
||
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== Directory == |
== Directory == |
||
Chunk data for the Haven is saved in the ''AoA_Haven'' folder inside a world's save folder in the player's minecraft directory. |
Chunk data for the Haven is saved in the ''AoA_Haven'' folder inside a world's save folder in the player's minecraft directory. |
||
− | |||
− | == History == |
||
− | {{History |
||
− | |ver1 = [[1.0]] |
||
− | |desc1 = Added the Haven. |
||
− | |ver2 = ?? |
||
− | |desc2 = Made the islands in the Haven bigger. |
||
− | |ver3 = [[2.0]] |
||
− | |desc3 = Portal to the Haven no longer generates in Extreme Hills biomes. <br> Added a realmstone to the Haven. |
||
− | |ver4 = [[2.4.B]] |
||
− | |desc4 = Changed the color of the Haven's sky from blue to purple. |
||
− | |ver5 = [[3.0]] |
||
− | |desc5 = Slight change to the island generation in the Haven. |
||
⚫ | |||
== Trivia == |
== Trivia == |
||
* The Haven is the only dimension in Advent of Ascension to generate trees made of [[mcw:Wood|Oak Wood]], and therefore the only dimension to generate trees without their own unique type of wood. |
* The Haven is the only dimension in Advent of Ascension to generate trees made of [[mcw:Wood|Oak Wood]], and therefore the only dimension to generate trees without their own unique type of wood. |
||
+ | * As of the [[3.5]] update, it's the only dimension in the mod where almost all the mobs are passive. |
||
{{Dimensions}} |
{{Dimensions}} |
Revision as of 00:44, 13 June 2022
The Haven | |
---|---|
Prerequisite dimension | Lelyetia |
Tier | 2 |
Realmstone | |
Version | 1.0 |
The Haven is a heavenly sky-island dimension.
Overview
The Haven is a floating island dimension with open access to the void. The dimension has two bosses, as well as 5 structures, and 1 ore. From the Haven (and Celeve as an item from there is required) the player is able to access the Lunalus dimension.
Accessing
The Haven can be accessed by using the Haven Realmstone on a Carved rune of power in a constructed portal frame. The Haven Realmstone can be obtained by going up into the higher parts of the trees in the Lelyetia dimension (at Y=120 or higher), and defeating a Flye with a melee attack while a Blank Realmstone is in the player's inventory.
Properties
There is no day/night cycle in Haven. Respawn anchors work in Haven, and maps function properly. Clocks spin wildly. Beds can't be slept in, but they will not explode if the player tries to sleep in one.
General dimension properties
Property | Value |
---|---|
ultrawarm | false |
natural | false |
coordinate_scale | 1.0 |
has_skylight | true |
has_ceiling | false |
ambient_light | 0.75 |
fixed_time | 6000 |
piglin_safe | false |
bed_works | true |
respawn_anchor_works | true |
has_raids | false |
logical_height | 256 |
infiniburn | minecraft:infiniburn_overworld |
effects | aoa3:plain_sky |
Special dimension properties
Generation
The landscape of the Haven is formed by many massive islands that float in the sky. The islands are composed of Weightless Stone, with Weightless Dirt and Weightless Grass on top. The terrain of the islands is rather mountainous, having many tall cliffs and overhangs. The islands generate fairly close together.
The surface of the islands is covered in multi-colored plants and trees. Crystallite Ore veins can be found generating in Weightless Stone in enormous quantities.
The islands float over the void.
Blocks
Naturally generating |
---|
Weightless Grass |
Weightless Dirt |
Weightless Stone |
Crystallite Ore |
Oak Log |
Haven Leaves |
Foliage |
Haven Grass |
Havendales |
Daylooms |
Generates in structures |
Crystallite Bricks |
Whitewash Bricks |
Glass |
Water |
Twinklestone Fence |
Haven Glass |
Guardian Altar |
Chest |
Ladder |
Trapdoor |
Structures
Image | Structure name | Description |
---|---|---|
Floating Lotto Fountain | A small fountain structure with a Twinkling Lottoman in it. Generates over the void. | |
Guardian Tower | A massive tower structure that contains multiple floors, some of which have spawners. At the top is the Guardian Altar where the player can battle the Four Guardians boss. Generates on land. |
Mobs
There are 2 hostile mobs in the Haven, 7 passive. All of the mobs spawn naturally throughout the islands, except 2.
There is one NPC and two bosses in the dimension as well.
Hostile
Name | Spawning Requirement |
---|---|
Spirit Guardian | Spawns when Eeos are attacked |
Spirit Protector | Spawns when Eeos are attacked |
Passive
Name | Spawning Requirement |
---|---|
Angelica | Spawns naturally and spawns in Guardian Towers. |
Eeo | Spawns Naturally |
Halycon | Spawns Naturally |
Dawnlight | Spawns Naturally |
Rainicorn | Spawns naturally |
Voliant | Rarely spawns naturally |
See individual mob pages for more information.
NPCs
Name | Spawning Requirement |
---|---|
Twinkling Lottoman | Spawns in Floating Lotto Fountains. |
See individual mob pages for more information.
Bosses
Name | Spawning Requirement |
---|---|
Four Guardians | Spawned by using a Voliant Heart on a Guardian Altar. |
Rockrider | Spawned by dropping a Heavy Boulder anywhere on the ground in the Haven. |
See individual boss pages for more information.
Resources
Haven Table
The Haven Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):
Entity loot | |||
---|---|---|---|
Item | Quantity | Looting | Chance |
Nothing | - | - | 99.5% |
Rare Table | 1 | - | 0.5% |
The above pool is rolled 1 time | |||
Nothing | - | - | 67.5% |
Copper Coin | 1-3 | +-1.0-2.0 per level | 25.0% |
Voliant Heart | 1 | - | 7.5% |
The above pool is rolled 1-3 times | |||
Nothing | - | - | 89.6% |
Floating Stone | 1 | +0.0-1.0 per level | 10.0% |
Light Upgrade Kit | 1 | - | 0.5% |
The above pool is rolled 1 time |
Haven Passive Table
The Haven Passive Loot Table consists of the following items that can be dropped by almost any loot table that is rolled in the dimension. Breaking blocks has a reduced 10% chance to roll this table:
Gifts | |||
---|---|---|---|
Item | Quantity | Chance | Notes |
Nothing | - | 89.9% | Chance is decreased with each level of luck |
Copper Coin | 2-5 | 6.3% | |
Floating Stone | 1-3 | 3.2% | Chance is increased with each level of luck |
Voliant Heart | 1 | 0.6% | Chance is increased with each level of luck |
The above pool is rolled 1 time |
Related Advancements
Icon | Name | Description | Obtaining | Parent | ID | Hidden |
---|---|---|---|---|---|---|
Flying High | Visit the Haven | See description | — | aoa3:haven/root
|
No
|
Directory
Chunk data for the Haven is saved in the AoA_Haven folder inside a world's save folder in the player's minecraft directory.
Trivia
- The Haven is the only dimension in Advent of Ascension to generate trees made of Oak Wood, and therefore the only dimension to generate trees without their own unique type of wood.
- As of the 3.5 update, it's the only dimension in the mod where almost all the mobs are passive.
|