Advent of Ascension Wiki

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{{DimensionInfo
 
{{DimensionInfo
 
|prerequisite = [[Lelyetia]]
 
|prerequisite = [[Lelyetia]]
|text=The light from the Haven nearly creeps through the portal.
 
 
|VersionAdded= [[1.0]]
 
|VersionAdded= [[1.0]]
 
|sound = LightPortal
 
|sound = LightPortal
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== Overview ==
 
== Overview ==
 
The Haven is a floating island dimension with open access to the void. The dimension has two bosses, as well as 5 structures, and 1 ore. From the Haven (and Celeve as an item from there is required) the player is able to access the [[Lunalus]] dimension.
 
The Haven is a floating island dimension with open access to the void. The dimension has two bosses, as well as 5 structures, and 1 ore. From the Haven (and Celeve as an item from there is required) the player is able to access the [[Lunalus]] dimension.
 
Clocks and compasses do not work in the Haven. However, vanilla ''Minecraft'' maps work perfectly fine in the Haven.
 
   
 
=== Accessing ===
 
=== Accessing ===
 
The Haven can be accessed by using the [[File:Haven Realmstone.png]] [[Haven Realmstone]] on a [[Carved Rune of Power|Carved rune of power]] in a constructed [[Ancient Teleportation|portal frame]]. The Haven Realmstone can be obtained by going up into the higher parts of the trees in the [[Lelyetia]] dimension (at Y=120 or higher), and defeating a [[Flye]] with a melee attack while a [[Blank Realmstone]] is in the player's inventory.
 
The Haven can be accessed by using the [[File:Haven Realmstone.png]] [[Haven Realmstone]] on a [[Carved Rune of Power|Carved rune of power]] in a constructed [[Ancient Teleportation|portal frame]]. The Haven Realmstone can be obtained by going up into the higher parts of the trees in the [[Lelyetia]] dimension (at Y=120 or higher), and defeating a [[Flye]] with a melee attack while a [[Blank Realmstone]] is in the player's inventory.
  +
  +
=== Properties ===
  +
There is no day/night cycle in Haven. Respawn anchors work in Haven, and maps function properly. Clocks spin wildly. Beds can't be slept in, but they will not explode if the player tries to sleep in one.
  +
  +
==== General dimension properties ====
  +
{| class = "wikitable"
  +
|-
  +
! Property !! Value
  +
|-
  +
| ultrawarm || false
  +
|-
  +
| natural || false
  +
|-
  +
| coordinate_scale || 1.0
  +
|-
  +
| has_skylight || true
  +
|-
  +
| has_ceiling || false
  +
|-
  +
| ambient_light || 0.75
  +
|-
  +
| fixed_time || 6000
  +
|-
  +
| piglin_safe || false
  +
|-
  +
| bed_works || true
  +
|-
  +
| respawn_anchor_works || true
  +
|-
  +
| has_raids || false
  +
|-
  +
| logical_height || 256
  +
|-
  +
| infiniburn || minecraft:infiniburn_overworld
  +
|-
  +
| effects || aoa3:plain_sky
  +
|-
 
|}
  +
  +
==== Special dimension properties ====
  +
''See [[#Haven Passive Table]]''
   
 
== Generation ==
 
== Generation ==
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{{BlockList
 
{{BlockList
 
|natural = {{BRow|name=Weightless Grass}}{{BRow|name=Weightless Dirt}}{{BRow|name=Weightless Stone}}{{BRow|name=Crystallite Ore}}{{BRow|name=Oak Log}}{{BRow|name=Haven Leaves|imgname=Blue Haven Leaves}}
 
|natural = {{BRow|name=Weightless Grass}}{{BRow|name=Weightless Dirt}}{{BRow|name=Weightless Stone}}{{BRow|name=Crystallite Ore}}{{BRow|name=Oak Log}}{{BRow|name=Haven Leaves|imgname=Blue Haven Leaves}}
|foliage = {{BRow|name=Haven Grass (foliage)|imgname=Haven Grass2|lnkname=Haven Grass}}{{BRow|name=Haven Dales|format=gif}}{{BRow|name=Daylooms|format=gif}}
+
|foliage = {{BRow|name=Haven Grass (foliage)|imgname=Haven Grass2|lnkname=Haven Grass}}{{BRow|name=Blue Havendales|lnkname=Havendales}}{{BRow|name=Blue Daylooms|lnkname=Daylooms}}
|structures={{BRow|name=Crystallite Bricks}}{{BRow|name=Whitewash Bricks}}{{BRow|name=Glass}}{{BRow|name= Water|imgname=MissingIcon32}}{{BRow|name=Twinklestone Fence}}{{BRow|name=Haven Glass}}{{BRow|name=Guardian Altar}}{{BRow|name=Chest}}{{BRow|name=Ladder}}{{BRow|name=Trapdoor}}{{BRow|name=Dark Bricks}}{{BRow|name=Dark Bricks Slab}}{{BRow|name=Strike Rune Post|lnkname=Rune Post}}
+
|structures={{BRow|name=Crystallite Bricks}}{{BRow|name=Whitewash Bricks}}{{BRow|name=Glass}}{{BRow|name= Water|imgname=MissingIcon32}}{{BRow|name=Twinklestone Fence}}{{BRow|name=Haven Glass}}{{BRow|name=Guardian Altar}}{{BRow|name=Chest}}{{BRow|name=Ladder}}{{BRow|name=Trapdoor}}
 
}}
 
}}
   
 
=== Structures ===
 
=== Structures ===
There are four structures that can be found in the Haven:
 
 
{{StructureTable
 
{{StructureTable
 
|{{StructureTablePart|name=Floating Lotto Fountain|description = A small fountain structure with a [[Twinkling Lottoman]] in it. Generates over the void.}}
 
|{{StructureTablePart|name=Floating Lotto Fountain|description = A small fountain structure with a [[Twinkling Lottoman]] in it. Generates over the void.}}
 
{{StructureTablePart|name=Guardian Tower|description=A massive tower structure that contains multiple floors, some of which have spawners. At the top is the [[Guardian Altar]] where the player can battle the [[Four Guardians]] boss. Generates on land.}}
 
{{StructureTablePart|name=Guardian Tower|description=A massive tower structure that contains multiple floors, some of which have spawners. At the top is the [[Guardian Altar]] where the player can battle the [[Four Guardians]] boss. Generates on land.}}
{{StructureTablePart|name=Strike Rune Shrine|description= The [[Strike Rune]] variant of the [[Rune Shrine]] can also spawn in the Haven.}}
 
 
}}
 
}}
   
 
== Mobs ==
 
== Mobs ==
There are 2 hostile mobs in the Haven, 7 passive. All of the mobs spawn naturally throughout the islands, except 2. Although some of the mobs are limited to land, a lot of them are capable of flight, and can be seen flying around the Haven.
+
There are 2 hostile mobs in the Haven, 7 passive. All of the mobs spawn naturally throughout the islands, except 2.
   
 
There is one NPC and two bosses in the dimension as well.
 
There is one NPC and two bosses in the dimension as well.
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! Name !! Spawning Requirement
 
! Name !! Spawning Requirement
 
|-
 
|-
| [[File:Angelica.png|100px|link=]] '''[[Angelica]]''' || Spawns naturally and spawns in [[File:Structure.png]] [[Guardian Tower|Guardian Towers]].
+
| [[File:Angelica.png|100px|link=]] '''[[Angelica]]''' || Spawns naturally and spawns in <!--[[File:Structure.png]]--> [[Guardian Tower]]s.
 
|-
 
|-
 
| [[File:Eeo.png|100px|link=]] '''[[Eeo]]'''|| Spawns Naturally
 
| [[File:Eeo.png|100px|link=]] '''[[Eeo]]'''|| Spawns Naturally
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| [[File:Rainicorn.png|100px|link=]] '''[[Rainicorn]]''' || Spawns naturally
 
| [[File:Rainicorn.png|100px|link=]] '''[[Rainicorn]]''' || Spawns naturally
 
|-
 
|-
| [[File:Voliant.png|100px|link=]] '''[[Voliant]]''' || Spawns naturally [Rare]
+
| [[File:Voliant.png|100px|link=]] '''[[Voliant]]''' || Rarely spawns naturally
 
|-
 
|-
| [[File:Halycon.png|100px|link=]] '''[[Halycon]]''' || Spawns Naturally
 
 
|}
 
|}
 
''See individual mob pages for more information.''
 
''See individual mob pages for more information.''
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! Name !! Spawning Requirement
 
! Name !! Spawning Requirement
 
|-
 
|-
| [[File:Twinkling Lottoman.png|link=]] '''[[Twinkling Lottoman]]''' || Spawns in [[File:Structure.png]] [[The Haven#Structures|Floating Lotto Fountains]].
+
| [[File:Twinkling Lottoman.png|link=]] '''[[Twinkling Lottoman]]''' || Spawns in <!--[[File:Structure.png]]--> [[The Haven#Structures|Floating Lotto Fountains]].
 
|-
 
|-
 
|}
 
|}
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! Name !! Spawning Requirement
 
! Name !! Spawning Requirement
 
|-
 
|-
| [[File:FourGuardians.png|190px|link=]] '''[[Four Guardians]]''' || Spawned by using a [[File:Voliant Heart.png]] [[Voliant Heart|'''Voliant Heart''']] on a [[File:Guardian Altar.png|32px]] [[Guardian Altar|'''Guardian Altar''']].
+
| [[File:Four Guardians.png|190px|link=]] '''[[Four Guardians]]''' || Spawned by using a [[File:Voliant Heart.png]] '''[[Voliant Heart]]''' on a [[File:Guardian Altar.png|32px]] '''[[Guardian Altar]]'''.
 
|-
 
|-
 
| [[File:Rockrider.png|100px|link=]] '''[[Rockrider]]''' || Spawned by dropping a [[File:Heavy Boulder.png]] '''[[Heavy Boulder]]''' anywhere on the ground in the Haven.
 
| [[File:Rockrider.png|100px|link=]] '''[[Rockrider]]''' || Spawned by dropping a [[File:Heavy Boulder.png]] '''[[Heavy Boulder]]''' anywhere on the ground in the Haven.
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The Haven Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):
 
The Haven Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):
 
{{LootTable
 
{{LootTable
  +
|type=entity
 
|pool1=
 
|pool1=
item:Nothing; image:none; weight:200; group:1
+
group:1; item:Nothing; image:none; weight:200; quantity:-;
item:Rare Table; image:none; weight:1; group:1; notes:Chance is increased with each level of luck and/or looting.
+
group:1; image:none; item:Rare Table; weight:1; quantity:1;
 
|rolls1=1
 
|rolls1=1
|notes1=This pool will only roll if the entity is killed directly by a player.
 
 
|pool2=
 
|pool2=
item:Nothing; image:none; weight:300; group:2
+
group:2; item:Nothing; image:none; weight:270; quantity:-;
item:Copper Coin; weight:100; quantity:1-3; group:2
+
group:2; item:Copper Coin; weight:100; quantity:1-3; looting:-1.0-2.0;
item:Voliant Heart; weight:30; quantity:1; group:2
+
group:2; item:Voliant Heart; weight:30; quantity:1;
|rolls2=0-2
+
|rolls2=1-3
|bonusrolls2=0-1
 
 
|pool3=
 
|pool3=
item:Nothing; image:none; weight:100; group:3; notes:Chance is decreased with each level of luck and/or looting.
+
group:3; item:Nothing; image:none; weight:180; quantity:-;
item:Haven Tokens; weight:80; quantity:1-8; looting: 0-2; group:3
+
group:3; item:Floating Stone; weight:20; quantity:1; looting:0.0-1.0;
item:Floating Stone; weight:20; quantity:1; looting: 0-1; group:3
+
group:3; item:Light Upgrade Kit; weight:1; quantity:1;
item:Light Upgrade Kit; weight:2; quantity:1; group:3; notes:Chance is increased with each level of luck and/or looting.
 
 
|rolls3=1
 
|rolls3=1
  +
}}
|bonusrolls3=0-1
 
  +
  +
=== Haven Passive Table ===
  +
The Haven Passive Loot Table consists of the following items that can be dropped by almost any loot table that is rolled in the dimension. Breaking blocks has a reduced 10% chance to roll this table:
  +
{{LootTable
  +
|type=gift
  +
|pool1=
  +
group:1; item:Nothing; image:none; weight:285; quantity:-; notes:Chance is decreased with each level of luck
  +
group:1; item:Copper Coin; weight:20; quantity:2-5;
  +
group:1; item:Floating Stone; weight:10; quantity:1-3; notes:<br/>Chance is increased with each level of luck<br/>
 
group:1; item:Voliant Heart; weight:2; quantity:1; notes:<br/>Chance is increased with each level of luck
  +
|rolls1=1
 
}}
 
}}
   
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== Directory ==
 
== Directory ==
 
Chunk data for the Haven is saved in the ''AoA_Haven'' folder inside a world's save folder in the player's minecraft directory.
 
Chunk data for the Haven is saved in the ''AoA_Haven'' folder inside a world's save folder in the player's minecraft directory.
 
== History ==
 
{{History
 
|ver1 = [[1.0]]
 
|desc1 = Added the Haven.
 
|ver2 = ??
 
|desc2 = Made the islands in the Haven bigger.
 
|ver3 = [[2.0]]
 
|desc3 = Portal to the Haven no longer generates in Extreme Hills biomes. <br> Added a realmstone to the Haven.
 
|ver4 = [[2.4.B]]
 
|desc4 = Changed the color of the Haven's sky from blue to purple.
 
|ver5 = [[3.0]]
 
|desc5 = Slight change to the island generation in the Haven.
 
|ver6 = [[3.5]]
 
|desc6 = Deleted Automatons, Orbiters, Seekers, Surveyors, and Volars. Changed the rest of the mobs to passive. Moved Eeos from Mysterium to the Haven.
 
}}
 
   
 
== Trivia ==
 
== Trivia ==
 
* The Haven is the only dimension in Advent of Ascension to generate trees made of [[mcw:Wood|Oak Wood]], and therefore the only dimension to generate trees without their own unique type of wood.
 
* The Haven is the only dimension in Advent of Ascension to generate trees made of [[mcw:Wood|Oak Wood]], and therefore the only dimension to generate trees without their own unique type of wood.
  +
* As of the [[3.5]] update, it's the only dimension in the mod where almost all the mobs are passive.
   
 
{{Dimensions}}
 
{{Dimensions}}

Revision as of 00:44, 13 June 2022

The Haven
The Haven
Prerequisite dimension Lelyetia
Tier 2
Realmstone Haven Realmstone
Version 1.0

The Haven is a heavenly sky-island dimension.

Overview

The Haven is a floating island dimension with open access to the void. The dimension has two bosses, as well as 5 structures, and 1 ore. From the Haven (and Celeve as an item from there is required) the player is able to access the Lunalus dimension.

Accessing

The Haven can be accessed by using the Haven Realmstone Haven Realmstone on a Carved rune of power in a constructed portal frame. The Haven Realmstone can be obtained by going up into the higher parts of the trees in the Lelyetia dimension (at Y=120 or higher), and defeating a Flye with a melee attack while a Blank Realmstone is in the player's inventory.

Properties

There is no day/night cycle in Haven. Respawn anchors work in Haven, and maps function properly. Clocks spin wildly. Beds can't be slept in, but they will not explode if the player tries to sleep in one.

General dimension properties

Property Value
ultrawarm false
natural false
coordinate_scale 1.0
has_skylight true
has_ceiling false
ambient_light 0.75
fixed_time 6000
piglin_safe false
bed_works true
respawn_anchor_works true
has_raids false
logical_height 256
infiniburn minecraft:infiniburn_overworld
effects aoa3:plain_sky

Special dimension properties

See #Haven Passive Table

Generation

The landscape of the Haven is formed by many massive islands that float in the sky. The islands are composed of Weightless Stone, with Weightless Dirt and Weightless Grass on top. The terrain of the islands is rather mountainous, having many tall cliffs and overhangs. The islands generate fairly close together.

The surface of the islands is covered in multi-colored plants and trees. Crystallite Ore veins can be found generating in Weightless Stone in enormous quantities.

The islands float over the void.

Blocks

Naturally generating
Weightless Grass Weightless Grass
Weightless Dirt Weightless Dirt
Weightless Stone Weightless Stone
Crystallite Ore Crystallite Ore
Oak Log Oak Log
Blue Haven Leaves Haven Leaves
Foliage
Haven Grass2 Haven Grass
Blue Havendales Havendales
Blue Daylooms Daylooms
Generates in structures
Crystallite Bricks Crystallite Bricks
Whitewash Bricks Whitewash Bricks
Glass Glass
MissingIcon32 Water
Twinklestone Fence Twinklestone Fence
Haven Glass Haven Glass
Guardian Altar Guardian Altar
Chest Chest
Ladder Ladder
Trapdoor Trapdoor


Structures

Image Structure name Description
Floating Lotto Fountain Floating Lotto Fountain A small fountain structure with a Twinkling Lottoman in it. Generates over the void.
Guardian Tower Guardian Tower A massive tower structure that contains multiple floors, some of which have spawners. At the top is the Guardian Altar where the player can battle the Four Guardians boss. Generates on land.


Mobs

There are 2 hostile mobs in the Haven, 7 passive. All of the mobs spawn naturally throughout the islands, except 2.

There is one NPC and two bosses in the dimension as well.

Hostile

Name Spawning Requirement
Spirit Guardian Spirit Guardian Spawns when Eeos are attacked
Link= Spirit Protector Spawns when Eeos are attacked

Passive

Name Spawning Requirement
Angelica Angelica Spawns naturally and spawns in Guardian Towers.
Eeo Eeo Spawns Naturally
Halycon Halycon Spawns Naturally
Dawnlight Dawnlight Spawns Naturally
Rainicorn Rainicorn Spawns naturally
Voliant Voliant Rarely spawns naturally

See individual mob pages for more information.

NPCs

Name Spawning Requirement
Twinkling Lottoman Twinkling Lottoman Spawns in Floating Lotto Fountains.

See individual mob pages for more information.

Bosses

Name Spawning Requirement
Four Guardians Four Guardians Spawned by using a Voliant Heart Voliant Heart on a Guardian Altar Guardian Altar.
Rockrider Rockrider Spawned by dropping a Heavy Boulder Heavy Boulder anywhere on the ground in the Haven.

See individual boss pages for more information.

Resources

Haven Table

The Haven Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):

Entity loot
Item Quantity Looting Chance
Nothing - - 99.5%
Rare Table 1 - 0.5%
The above pool is rolled 1 time
Nothing - - 67.5%
Copper Coin Copper Coin 1-3 +-1.0-2.0 per level 25.0%
Voliant Heart Voliant Heart 1 - 7.5%
The above pool is rolled 1-3 times
Nothing - - 89.6%
Floating Stone Floating Stone 1 +0.0-1.0 per level 10.0%
Light Upgrade Kit Light Upgrade Kit 1 - 0.5%
The above pool is rolled 1 time

Haven Passive Table

The Haven Passive Loot Table consists of the following items that can be dropped by almost any loot table that is rolled in the dimension. Breaking blocks has a reduced 10% chance to roll this table:

Gifts
Item Quantity Chance Notes
Nothing - 89.9% Chance is decreased with each level of luck
Copper Coin Copper Coin 2-5 6.3%
Floating Stone Floating Stone 1-3 3.2%
Chance is increased with each level of luck
Voliant Heart Voliant Heart 1 0.6%
Chance is increased with each level of luck
The above pool is rolled 1 time

Related Advancements

Icon Name Description Obtaining Parent ID Hidden
Advancement bgFloating Stone Flying High Visit the Haven See description aoa3:haven/root No


Directory

Chunk data for the Haven is saved in the AoA_Haven folder inside a world's save folder in the player's minecraft directory.

Trivia

  • The Haven is the only dimension in Advent of Ascension to generate trees made of Oak Wood, and therefore the only dimension to generate trees without their own unique type of wood.
  • As of the 3.5 update, it's the only dimension in the mod where almost all the mobs are passive.