Swords are short-ranged melee weapons.
Overview[ | ]
Swords are a weapon class added by vanilla Minecraft. The mod adds 33 new Swords for the player to use.
As a whole, Swords still retain the same inherent qualities as their vanilla counterparts. On average, Swords can achieve the overall highest damage output of any weapon class, but have the shortest range of any weapon class.
Swords deal player attack damage, I.E. melee damage. Most Swords have an attack speed of 1.6.
Enchanting[ | ]
Swords can be given the following enchantments:
- Bane of Arthropods
- Curse of Vanishing
- Fire Aspect
- Intervention
- Knockback
- Looting
- Mending
- Sharpness
- Smite
- Sweeping Edge
- Unbreaking
Bolded enchantments are ones added by Advent of Ascension. Any Sword added by the mod can be enchanted at an Enchantment Table, Anvil, or Infusion Table.
List of Swords[ | ]
Below is a list of all Swords in the mod. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.
Name | Damage | Attack Speed | Durability | Effects |
---|---|---|---|---|
Baron Sword | 12 (×6) | 1.6/sec | 1975 | Has a 20% chance to do extra damage |
Bloodfury | 13 (×6.5) | 1.8/sec | 1990 | |
Bloodstone Sword | 15 (×7.5) | 1.6/sec | 1990 | |
Candlefire Sword | 18 (×9) | 1.6/sec | 2985 | Sets targets on fire |
Caramel Carver | 16.5 (×8.25) | 1.6/sec | 2400 | Slows targets Duration increases depending on number of nearby enemies |
Coralstorm Sword | 9 (×4.5) | 1.6/sec | 1800 | Grants increased strength when in water |
Creepified Sword | 14.5 (×7.25) | 1.6/sec | 2090 | 10% Chance to summon a Friendly Creeper on hit |
Crystallite Sword | 15 (×7.5) | 1.7/sec | 2310 | |
Emberstone Sword | 12 (×6) | 1.6/sec | 2050 | Auto-smelts any loot dropped from slain creatures |
Explochron Sword | 16 (×8) | 1.6/sec | 2360 | Explodes on hit |
Fireborne Sword | 13 (×6.5) | 1.6/sec | 1995 | Sets targets on fire |
Guardian's Sword | 16 (×8) | 1.6/sec | 2420 | Right click to charge up with a Crystallite Stone |
Harvester Sword | 18.5 (×9.25) | 1.6/sec | 2550 | Occasionally steals health from the target |
Holy Sword | 1 (×0.5) | 4.8/sec | 2500 | A holy token |
Illusion Sword | 15.5 (×7.75) | 1.6/sec | 2300 | 10% Chance to confuse the target into attacking another enemy |
Jade Sword | 7.5 (×3.75) | 1.6/sec | 950 | |
Legbone Sword | 12.5 (×6.25) | 1.6/sec | 2020 | Poisons targets |
Light's Way | 8.5 (×4.25) | 3.2/sec | 2900 | |
Limonite Sword | 6.5 (×3.25) | 1.6/sec | 176 | |
Nethengeic Sword | 15 (×7.5) | 1.6/sec | 2120 | Sets targets on fire If target is immune to fire, withers them instead |
Primal Sword | 14 (×7) | 1.6/sec | 2060 | Gains additional power the less armour the holder uses |
Rock-Pick Sword | 13 (×6.5) | 1.6/sec | 2100 | Also effective against rocks |
Rockbasher Sword | 17 (×8.5) | 1.6/sec | 2430 | Enemies with armour cause an explosion on hit |
Rosidian Sword | 16.5 (×8.25) | 1.6/sec | 2430 | Absorbs health from the target |
Runic Sword | 18.5 (×9.25) | 1.6/sec | 2690 | Runes held in offhand can be channeled for additional effects Channeling rune power drains durability |
Shadow Sword | 18 (×9) | 1.6/sec | 2585 | |
Shroomus Sword | 16 (×8) | 1.6/sec | 2295 | Transfers negative effects from the wielder to the target on hit |
Skeletal Sword | 11 (×5.5) | 2/sec | 1900 | |
Supremacy Sword | 15.5 (×7.75) | 1.6/sec | 2270 | Finishes off targets close to death |
Sweet Sword | 16 (×8) | 1.6/sec | 2360 | Very sweet |
Troll-Basher Axe | 13 (×6.5) | 1.6/sec | 1800 | Also effective against wood |
Ultraflame | 16 (×8) | 1.6/sec | 2350 | Sets all nearby enemies on fire |
Void Sword | 11.5 (×5.75) | 1.6/sec | 1750 | 10% Chance to briefly stun targets |