Swords are short-ranged melee weapons.
Overview[]
Swords are a weapon class added by vanilla Minecraft. The mod adds 33 new Swords for the player to use.
As a whole, Swords still retain the same inherent qualities as their vanilla counterparts. On average, Swords can achieve the overall highest damage output of any weapon class, but have the shortest range of any weapon class.
Swords deal player attack damage, I.E. melee damage. Most Swords have an attack speed of 1.6.
Enchanting[]
Swords can be given the following enchantments:
- Bane of Arthropods
- Curse of Vanishing
- Fire Aspect
- Intervention
- Knockback
- Looting
- Mending
- Sharpness
- Smite
- Sweeping Edge
- Unbreaking
Bolded enchantments are ones added by Advent of Ascension. Any Sword added by the mod can be enchanted at an Enchantment Table, Anvil, or Infusion Table.
List of Swords[]
Below is a list of all Swords in the mod. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.
Name | Damage | Attack Speed | Durability | Effects |
---|---|---|---|---|
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12 (![]() |
1.6/sec | 1975 | Has a 20% chance to do extra damage |
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13 (![]() |
1.8/sec | 1990 | |
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15 (![]() |
1.6/sec | 1990 | |
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18 (![]() |
1.6/sec | 2985 | Sets targets on fire |
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16.5 (![]() |
1.6/sec | 2400 | Slows targets Duration increases depending on number of nearby enemies |
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9 (![]() |
1.6/sec | 1800 | Grants increased strength when in water |
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14.5 (![]() |
1.6/sec | 2090 | 10% Chance to summon a Friendly Creeper on hit |
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15 (![]() |
1.7/sec | 2310 | |
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12 (![]() |
1.6/sec | 2050 | Auto-smelts any loot dropped from slain creatures |
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16 (![]() |
1.6/sec | 2360 | Explodes on hit |
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13 (![]() |
1.6/sec | 1995 | Sets targets on fire |
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16 (![]() |
1.6/sec | 2420 | Right click to charge up with a Crystallite Stone |
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18.5 (![]() |
1.6/sec | 2550 | Occasionally steals health from the target |
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1 (![]() |
4.8/sec | 2500 | A holy token |
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15.5 (![]() |
1.6/sec | 2300 | 10% Chance to confuse the target into attacking another enemy |
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7.5 (![]() |
1.6/sec | 950 | |
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12.5 (![]() |
1.6/sec | 2020 | Poisons targets |
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8.5 (![]() |
3.2/sec | 2900 | |
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6.5 (![]() |
1.6/sec | 176 | |
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15 (![]() |
1.6/sec | 2120 | Sets targets on fire If target is immune to fire, withers them instead |
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14 (![]() |
1.6/sec | 2060 | Gains additional power the less armour the holder uses |
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13 (![]() |
1.6/sec | 2100 | Also effective against rocks |
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17 (![]() |
1.6/sec | 2430 | Enemies with armour cause an explosion on hit |
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16.5 (![]() |
1.6/sec | 2430 | Absorbs health from the target |
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18.5 (![]() |
1.6/sec | 2690 | Runes held in offhand can be channeled for additional effects Channeling rune power drains durability |
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18 (![]() |
1.6/sec | 2585 | |
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16 (![]() |
1.6/sec | 2295 | Transfers negative effects from the wielder to the target on hit |
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11 (![]() |
2/sec | 1900 | |
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15.5 (![]() |
1.6/sec | 2270 | Finishes off targets close to death |
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16 (![]() |
1.6/sec | 2360 | Very sweet |
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13 (![]() |
1.6/sec | 1800 | Also effective against wood |
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16 (![]() |
1.6/sec | 2350 | Sets all nearby enemies on fire |
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11.5 (![]() |
1.6/sec | 1750 | 10% Chance to briefly stun targets |