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Staves are weapons that consume Runes.

Overview[]

Staves are a weapon class added by Advent of Ascension. The mod adds 57 Staves for the player to use.

Staves are weapons that can be cast by pressing use, provided that the player has the correct Runes in their inventory. A Staff can be cast while sprinting, and can also be used in the offhand.

Unlike other weapons, Staves are capable of a variety of tasks beyond just dealing damage. These include buffing the player, debuffing mobs, and other effects. However, Runes will generally take up more inventory space compared to other types of ammunition- several Staves will require multiple types of Runes. All Staves can be used up to a rate of 0.83 casts per second.

The projectiles fired by Staves cannot pierce through non-solid blocks other ranged weapons can, this includes blocks like Foliage and liquids.

All Staves are used fully-automatically, which means they will continue to cast if the use button is held down.

Staves that can be used as traditional weapons deal magic projectile damage, with some dealing magic effect damage instead. The projectiles fired by most damaging Staves deal no knockback. Staves will also ignore armor.

Enchanting[]

Staves can be given the following enchantments:

Bolded enchantments are ones added by Advent of Ascension. Any Staves can be enchanted at an Enchantment Table, Anvil, or Infusion Table.

List of staves[]

Below is a list of all Staves in the mod. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.

Tier 0 (Overworld)[]

Name Runes Required Durability Effects
Fire Staff 2x Fire Runes
2x Wind Runes
850 Casts a flaming magic projectile towards the target
Poison Staff 2x Poison Runes
2x Wind Runes
850 Casts a poisonous projectile
Striker Staff 2x Strike Runes 850 Summons a lightning strike at the target
Water Staff 2x Water Runes
2x Wind Runes
850 Casts a watery projectile at the target
Wind Staff 3x Wind Runes 850 Casts a windy projectile at the target
Wither Staff 2x Wind Runes
2x Wither Runes
850 Casts a withering projectile at the target

Tier 1[]

Name Runes Required Durability Effects
Amber Staff 1x Kinetic Rune
4x Energy Runes
900 Grants a temporary 8 health shield
Baron Staff 3x Power Runes
2x Wind Runes
1200 Casts a magic projectile towards the target
20% chance to additionally weaken the target
Concussion Staff 4x Power Runes
4x Storm Runes
1150 Blasts away all nearby enemies and stuns them briefly
Ember Staff 1x Kinetic Rune
1x Fire Rune
1x Wind Rune
1400 Extinguishes all nearby fire, the caster, and friendly creatures
Firefly Staff 2x Strike Runes
1x Fire Rune
2x Wind Runes
1230 Casts a multiplying magic projectile
Hive Staff 2x Life Runes
10x Energy Runes
1130 Summons a Hive Soldier minion
Nature Staff 4x Life Runes
2x Energy Runes
1450 Fertilises all nearby growable plants
Power Staff 2x Power Runes
2x Wind Runes
1010 Casts a weakening projectile at the target
Warlock Staff 3x Power Runes
2x Kinetic Runes
1050 Spawns a Baron Bomb at the user's feet
Web Staff 4x Energy Runes
4x Distortion Runes
1420 Clears all debuffs from the holder

Tier 2[]

Name Runes Required Durability Effects
Candy Staff 3x Kinetic Runes
2x Storm Runes
950 Draws in all enemies within 10 blocks
Celestial Staff 2x Lunar Runes
1x Compass Rune
2x Energy Runes
1150 Drops an exploding projectile from the sky
Crystal Staff 5x Life Runes
2x Distortion Runes
1230 Equally distributes the current health pool of all nearby players
Also restores a portion of the current damage taken
Crystik Staff 1x Water Rune
1x Life Rune
2x Distortion Runes
1140 Freezes all nearby enemies for a short time
Cryston Staff 4x Energy Runes
2x Distortion Runes
1240 Grants increased movement for each enemy within 10 blocks
Destruction Staff 2x Power Runes
2x Energy Runes
1170 Summons a large floating explosive
Firestorm Staff 2x Lunar Runes
1x Compass Rune
2x Fire Runes
990 Rains fiery projectiles from the sky
Fungal Staff 2x Life Runes
5x Distortion Runes
1130 Converts all nearby grass to Mycelium
Also attempts to convert nearby Mushrooms into huge Mushrooms
Joker Staff 4x Kinetic Runes
4x Wind Runes
300 Levitates all nearby enemies into the air
Lyonic Staff 1x Strike Rune
1x Energy Rune
1x Wind Rune
2x Wither Runes
1100 Fires a burst of Lyonic energy in all directions
Withers enemies on hit
Occasionally smites enemies
Mecha Staff 1x Power Rune
2x Wind Runes
1x Distortion Rune
1110 Reduces the target's armour by 50% on impact
Nightmare Staff 2x Lunar Runes
1x Compass Rune
2x Poison Runes
1200 Rains extremely poisonous projectiles from the sky
Noxious Staff 2x Poison Runes
2x Wind Runes
2x Storm Runes
1210 Casts a flurry of poisonous projectiles
Rejuvenation Staff 4x Life Runes
2x Energy Runes
870 Grants a Mild, Long-Lasting Health Regeneration For All Nearby Friendly Creatures
Rosidian Staff 2x Water Runes
1x Life Rune
3x Wind Runes
1180 Steals health on Impact
Spawns Life-Stealing Roots on Impact
Shadowlord Staff 2x Life Runes
10x Wither Runes
1200 Summons a Shadow Stalker minion
Show Staff 3x Power Runes
3x Compass Runes
900 Locates all enemies in a wide ranging area
Sky Staff 2x Kinetic Runes
2x Wind Runes
1x Energy Rune
1480 Launches the holder in the direction they're facing
Only works when on the ground
Surge Staff 4x Power Runes
1x Energy Rune
1270 Grants a brief speed boost
Tangle Staff 2x Poison Runes
2x Wind Runes
1x Storm Rune
1140 Rains enemy-stunning projectiles from the sky
Underworld Staff 1x Compass Rune
3x Kinetic Runes
1140 Drags targets to the ground

Tier 3[]

Name Runes Required Durability Effects
Aquatic Staff 4x Water Runes
1x Kinetic Rune
2x Wind Runes
1220 Casts a watery projectile towards the target
Damage is increased if the shooter is in water
Atlantic Staff 2x Energy Runes
1x Distortion Rune
2x Storm Runes
1250 Slows all enemies within 10 blocks
Coral Staff 2x Water Runes
8x Kinetic Runes
950 Encloses player in a temporary coral shield
Ghoul Staff 2x Life Runes
2x Wind Runes
1x Distortion Rune
400 Randomly deals between 16 (♥×8) and 42 (♥×21) damage
Haunter's Staff 4x Wind Runes
4x Energy Runes
1225 Casts an extremely volatile projectile
Lunar Staff 2x Lunar Runes
1x Compass Rune
1250 Drops a star from the sky
Moonlight Staff 2x Lunar Runes
1x Compass Rune
2x Kinetic Runes
1130 Drops a movement-impairing falling projectile
Primordial Staff 2x Wind Runes
2x Wither Runes
1230 Withers targets
Reef Staff 1x Water Rune
2x Energy Runes
1230 Launches the holder through water
Grows a cluster of sea life around the user
Runic Staff 5x Distortion Runes 1000 Gives access to the holder's Ender Chest
Sun Staff 3x Lunar Runes
2x Fire Runes
1x Storm Rune
960 Summons a fiery ball that ignites nearby enemies
File:Wizard Staff.png Wizard Staff 3x Power Runes
3x Life Runes
3x Distortion Runes
800 Increases the caster's physical attributes for a short time

Tier 4[]

Name Runes Required Durability Effects
Lightning Staff 4x Strike Runes
1x Compass Rune
4x Storm Runes
1070 Creates a circle of lightning bolts at the target
Lightshine 3x Power Runes
3x Life Runes
2x Distortion Runes
700 Leeches health from all nearby enemies
Shyre Staff 3x Energy Runes
3x Distortion Runes
1380 Teleports the holder to the impact location
Ultimatum Staff 3x Power Runes
5x Life Runes
8x Distortion Runes
750 Dance with death
Does not work on exceptionally strong souls

Currently unobtainable in survival[]

Name Runes Required Durability Effects
Everfight Staff 4x Power Runes
4x Kinetic Runes
1050 Grants damage resistance, persisting longer when on lower health
Evermight Staff 4x Power Runes
2x Distortion Runes
1050 Grants additional strength, increasing when on lower health
Phantom Staff 2x Wind Runes
2x Distortion Runes
1060 Casts a magic projectile that passes through targets
Meteor Staff 2x Lunar Runes
1x Compass Rune
2x Kinetic Runes
1190 Rains explosive projectiles from the sky