Sphinx
Sphinx | |
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Statistics | |
Health | 20 (![]() |
Size | Width: 1 block Height: 1 blocks |
Damage | Easy: 3 (![]() Normal: 4 ( ![]() Hard: 6 ( ![]() |
Environment | Overworld: Deserts & Mesas |
Hostility | Aggressive |
Mob attributes | Gun Immunity |
XP | ![]() |
ID | aoa3:sphinx |
Version added | 1.0 |
Sphinxes are hostile melee mobs that spawn naturally in the Overworld.
Contents
Spawning[edit | edit source]
Sphinxes spawn naturally in desert-type biomes in the Overworld.
They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.
They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.
Behavior[edit | edit source]
Sphinxes are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.
They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
Drops[edit | edit source]
Unique drops | |||
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Item | Quantity | Looting | Chance |
Overworld Table | – | – | 100.0% |
The above pool is rolled 1 time. | |||
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0-1 | +0-1 per level | 100.0% |
The above pool is rolled 1 time. |
Experience[edit | edit source]
Sphinxes drop 2
experience when killed.
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