This article is about the Snow Charger. For other charger variants, see Charger (disambiguation). |
Snow Charger | |
---|---|
Statistics | |
Health | 20 (×10) |
Size | Width: 0.625 blocks Height: 1.5 blocks |
Damage | Easy: 3 (×1.5) Normal: 4 (×2) Hard: 6 (×3) |
Environment | Overworld (Snowy Biomes) |
Hostility | Aggressive |
XP | 7 |
ID | aoa3:snow_charger |
Version added | 2.2 |
Snow Chargers are hostile melee mobs that spawn naturally in the Overworld.
Spawning[ | ]
Snow Chargers spawn naturally in snowy biomes in the Overworld.
They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.
Behavior[ | ]
Snow Chargers are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.
They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
When running, Snow Chargers do not handle quick turning very well. They require a short distance to slow down, or to take a wide turn. This allows players more easily outmaneuver them.
Drops[ | ]
Entity loot | ||||
---|---|---|---|---|
Item | Quantity | Looting | Chance | Notes |
Raw Charger Shank | 1 | +0.0-1.0 per level | 100.0% | This entry will be converted into its smelted/cooked version. |
The above pool is rolled 1 time | ||||
Feather | 0-2 | +0.0-1.0 per level | 100.0% | |
The above pool is rolled 1 time | ||||
Nothing | - | - | 83.3% | |
Ice Crystal | 1 | - | 16.7% | |
The above pool is rolled 1 time | ||||
Overworld Table | 1 | - | 100.0% | |
The above pool is rolled 1 time |
Experience[ | ]
Snow Chargers drop 2 experience when killed.