Snipers are long-ranged weapons that consume Metal Slugs.
Overview[ | ]
Snipers are a weapon class added by Advent of Ascension. The mod adds 27 Snipers for the player to use.
Snipers are weapons that can be fired by pressing use, provided that the player has the correct ammo in their inventory. When held, all Snipers have an 'unholster time', the player must wait for the 'unholster time' to finish before being able to fire the Sniper. When firing a Sniper, the impact from the recoil will cause the player to look up slightly. Snipers can also be fired while sprinting. While a Sniper can be held in the offhand, it cannot be fired while in the offhand.
Firing a Sniper while unscoped will cause its projectiles to be inaccurate. However, by pressing crouch while a Sniper is held, the player will scope into the Sniper. Scoping will zoom in the screen and add a scope overlay. While scoped, a Sniper's accuracy is sharply increased and its recoil is heavily reduced. The projectiles fired by Snipers travel extremely fast compared to other ranged weapons. Sniper projectiles will also deal half their damage if the target is 20 blocks or less away from the player. Snipers have the highest base damage out of all weapon classes, but fire slowly and are mainly effective at long ranges.
All Snipers fire semi-automatically, which means the fire button must be manually pressed per shot.
Snipers deal heavy gun damage.
Enchanting[ | ]
Snipers can be given the following enchantments:
Bolded enchantments are ones added by Advent of Ascension. Any Snipers can be enchanted at an Enchantment Table, Anvil, or Infusion Table.
List of Snipers[ | ]
Below is a list of all Snipers in the mod. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.
Name | Damage | Unholster Time | Fire Rate | Recoil | Durability | Effects |
---|---|---|---|---|---|---|
Baron SSR | 35 (×17.5) | 1.43s | 0.23/sec | 12.7 | 240 | |
Bayonette SR | 33 (×16.5) Melee: 10 (×5) |
1.42s | 0.23/sec | 11.69 | 300 | |
Bolt Rifle | 30 (×15) | 1.38s | 0.2/sec | 10.23 | 100 | |
Camo Rifle | 31.5 (×15.75) | 1.41s | 0.24/sec | 10.96 | 150 | Grants invisibility to the holder while scoped |
Clown Cracker | 33.5 (×16.75) | 1.43s | 0.24/sec | 11.94 | 305 | |
Clownimator | 49.5 (×24.75) | 1.49s | 0.21/sec | 20.63 | 545 | Deals additional damage to weaker creatures |
Crystaneer | 37.5 (×18.75) | 1.44s | 0.23/sec | 13.98 | 345 | Oooh shiny |
Dark Beast | 50.5 (×25.25) | 1.49s | 0.21/sec | 21.21 | 560 | |
Deadlock | 25.5 (×12.75) | 1.37s | 0.22/sec | 8.15 | 120 | Deals additional damage the faster the target is moving |
Decimator | 33 (×16.5) | 1.4s | 0.21/sec | 11.69 | 180 | Deals additional damage to weaker creatures |
Discharge Sniper | 10 (×5) | 1.43s | 0.83/sec | 2.2 | 540 | Explodes on successful hit |
Dual Sight | 38.5 (×19.25) | 1.44s | 0.22/sec | 14.51 | 350 | |
Duster | 21 (×10.5) | 1.4s | 0.33/sec | 6.21 | 170 | |
Floro500 | 37 (×18.5) | 1.49s | 0.29/sec | 13.72 | 550 | |
Head Hunter | 41.5 (×20.75) | 1.45s | 0.22/sec | 16.12 | 380 | Headshots cuts rechamber time in half |
Hive Cracker | 44 (×22) | 1.49s | 0.24/sec | 17.49 | 555 | |
KA-500 | 30 (×15) | 1.44s | 0.29/sec | 10.23 | 360 | |
Mark Maker | 36.5 (×18.25) | 1.49s | 0.29/sec | 13.47 | 530 | |
Mineral | 58.5 (×29.25) | 1.49s | 0.18/sec | 26.06 | 560 | |
Monster | 38 (×19) | 1.42s | 0.21/sec | 14.25 | 250 | |
Moon Maker | 38.5 (×19.25) | 1.51s | 0.29/sec | 14.51 | 570 | |
Rosid Rifle | 45.5 (×22.75) | 1.45s | 0.2/sec | 18.33 | 405 | Spawns a friendly Rosid on successful hit |
Sabbath | 44 (×22) | 1.45s | 0.21/sec | 17.49 | 450 | Inflicts long lasting wither on the target |
Sludge Sniper | 37 (×18.5) | 1.44s | 0.23/sec | 13.72 | 350 | Slows targets Poisons targets |
Sweet Tooth | 32.5 (×16.25) | 1.44s | 0.26/sec | 11.45 | 460 | Gives a brief speed boost on successful hit |
Terminator | 53 (×26.5) | 1.46s | 0.18/sec | 22.7 | 470 | |
Viper-1 | 30 (×15) | 1.4s | 0.22/sec | 10.23 | 185 | Poisons targets |