Skills in Nevermine improve the player's stats, allow access to certain parts of the game, and enhance general gameplay. There are currently 10 types of trainable skills (as well as two unimplemented skills) in Nevermine. All skills have a maximum level of 100.
File:AuguryIcon.pngAugury
Augury levels can be increased by using Essences on an Ascension Shrine. Increasing your Augury level increases your maximum Creation and Soul Power. The levels requirements and experience gains of of each essence is:
Charged Essence - Lv 18, 18 exp
Ominous Essence - Lv 27, 30 exp
Empowered Essence - Lv 36, 45 exp
Luminate Essence - Lv 45, 68 exp
Ghostly Stone - Lv 50, 80 exp
Ancient Essence - Lv 58, 90 exp
Ethereal Essence - Lv 75, 160 exp
Divine Essence - Lv 84, 210 exp
The maximum Creation and Soul Power relative to the player's Augury level are:
Lv 1 - 10 Creation, 10 Soul Power
Lv 30 - 12 Creation
Lv 35 - 13 Soul Power
Lv 60 - 14 Creation
Lv 70 - 16 Soul Power
Lv 85 - 16 Creation
Lv 90 - 20 Soul Power
File:ForagingIcon.pngForaging
Foraging levels can be increased by mining. When mining stone, Abyssal Stone, Iromine Stone, Low Precasia Stone, Deep Rock, Greckon Stone, Baron Stone, Barathos Hellstone, Mysterium Stone or Crystevia Rock, there is a certain chance for a random item to drop. The item pool changes as you level up. Essences are one of the main drops you can obtain from Foraging. The possible rewards are as follows:
Gold Nugget File:GoldNugget.png x1 Lv1, 20xp
Charged Essence x16 Lv 25, 270xp
Ominous Essence x16 Lv 30, 400xp
Empowered Essence x16 Lv40, 850xp
Bottle o' Enchanting x8 Lv 50, 1000xp
Iromine Realmstone x2 Lv 55, 1500xp
Luminate Essence x16 Lv 60, 2250xp
Dimension-stone specific item (see table below) Lv 65, 3550xp
Gold Coin x3 Lv 70, 4000xp
Ancient Essence x16 Lv 75, 7200xp
Dark Essence x16 Lv 80, 9400xp
Rosite Ingot x1 Lv 85, 12650xp
Ethereal Essence x16 Lv 88, 17900xp
Lunaver Coin x1 Lv 90, 22200xp
Divine Essence x16 Lv 95, 30500xp
The item unlocked at Lv 65 changes with regards to what stone is broken.
Stone type | Foraging drop |
---|---|
Stone | Jade Ingot x2 |
Abyssal Stone | Bloodstone x4 |
Mysterium Stone | Mystite Ingot x2 |
Iromine Stone | Lyon Ingot x1 |
Deep Rock | Deep Case x1 |
Low Precasia Stone | Skeletal Ingot x1 |
Greckon Stone | Ghastly Ingot x2 |
Baron Stone | Baronyte Ingot x1 |
Barathos Hellstone | Blazium Ingot x1 |
Crystevia Rock | Blue Crystals x4 |
The Chances for an item to drop are:
Lv 1 - 1.54%
Lv 20 - 2%
Lv 40 - 2.5%
Lv 60 - 3.33%
Lv 80 - 5%
File:HunterIcon.pngHunter
Hunter levels can be increased by killing hunter mobs. Only certain mobs are classed as hunter mobs, and only a few can be damaged only when you have high enough levels. Headless Hunter, Goalby, Flamewalker, Magicke, and the Full Moon and Bloodhunt Event mobs can be hunted initially to increase hunter levels. The list of hunter mobs are as follows:
Goalby, Headless Hunter, Flamewalker, Magicke, Anemia, Bloodmist, Linger, Skellox, Dark Beast, Night Watcher, Scrubby - Lv 1, Magicke drops 7xp, Goalby drops 10xp, event mobs drop 15xp, Flamewalker drops 17xp, Headless Hunter drops 20xp
Boneback, Chimera, Elkanyne, Rammerhead, - Lv 12, Elkanye and Chimera drops 16xp, Boneback drops 24xp, Rammerhead drops 26xp
Jawe - Lv 14, 17xp
Banshee, Phantom, Nightmare Spider - Lv 20, 60xp
Undead Troll - Lv 28, 80xp
Amphibiyte - Lv 30, 25xp
Flesh Eater - Lv 35, 120xp
Diocus - Lv 40, 170xp
Dawnlight - Lv 45, 270xp
Faceless Floater - Lv 46, 240xp
Iosaur - Lv 52, 200xp
Spinoledon - Lv 59, 240xp
Mermage - Lv 63, 700xp
Nethengeic Beast - Lv 65, 560xp
Exohead - Lv 71, 850xp
Amphibior - Lv 73, 750xp
Living Fungi - Lv 77, 1500xp
Rawbone - Lv 78, 1000xp
Merkyre - Lv 79, 1500xp
Paravite - Lv 81, 2100xp
Zhinx - Lv 82, 1250xp
Spectral Wizard - Lv 84, 2600xp
Pincher - Lv 93, 6000xp
All bosses in Nevermine drop a large amount of Hunter experience when defeated when the player is above level 30. If the player is not above Hunter level 30, the bosses will NOT drop any Hunter experience at all, so it may be best to save some of the bosses for after that point. Here is a list of the experience points dropped by each boss, sorted from lowest to highest.
Smash - 400xp
Rockrider - 600xp
Shadowlord - 750xp
Vinocorne - 800xp
King Shroomus - 1000xp
Four Guardians - 1000xp for each guardian
Visualent - 1100xp
Silverfoot - 1200xp
King BamBamBam - 3000xp
Voxxulon - 3200xp
Crystocore, Gyro - 3500xp
Hive King - 4000xp
Bane, Elusive, Graw, Kror - 5000xp
Corallus - 7500xp
Dracyon - 10000xp
Clunkhead - 12000xp
Nethengeic Wither - 14000xp
Skeletal Army - 40000xp from Skeletron
Primordial Five - 800xp each from the first four, 40000xp from the last of the five
File:InfusionIcon.pngInfusion
Infusion is gained by capturing Pixons and using the Infusion Stones they drop on a Infusion Table. You can enchant items on the infusion table depending on your level. Check the Infusion Table page for more specific information on enchanting in Nevermine. The levels required to use certain infusion stones are:
Glistening Infusion StoneFile:InfusionStone1.png - Lv 5 - 8 xp
Gleaming Infusion StoneFile:InfusionStone2.png - Lv 15 - 16 xp
Ambient Infusion StoneFile:AmbientIStone.png - Lv 20 - 20 xp
Glaring Infusion StoneFile:InfusionStone3.png - Lv 30 - 40 xp
Glowing Infusion StoneFile:InfusionStone4.png - Lv 45 - 85 xp
Shining Infusion StoneFile:InfusionStone5.png - Lv 60 - 150 xp
Radiant Infusion StoneFile:InfusionStone6.png - Lv 70 - 220 xp
Blooming Infusion StoneFile:InfusionStone7.png - Lv 80 - 300 xp
As no infusion stones can be used before the player reaches level 5, you can only get infusion levels by capturing pixons prior to reaching level 5. The level required for capturing certain pixons are:
Glistening - Lv 1 - 10 xp
Gleaming - Lv 10 - 30 xp
Ambient - Lv 20 - 20 xp
Glaring - Lv 25 - 40 xp
Glowing - Lv 40 - 120 xp
Shining - Lv 60 - 250 xp
Radiant - Lv 72 - 400 xp
Blooming - Lv 81 - 500 xp
File:CreationSkillIcon.pngCreation
Creation is gained by using Minion Slabs on a Creation Forge. It allows you to use stronger and better minions as you get higher levels. The levels required for summoning a specific minion is written in the tooltip of its respective slab. The levels required to summon the minions are:
Compeer - Lv 10
Waggy - Lv 15
Plateosaur - Lv 25
Spraggy - Lv 30
Spikeback - Lv 35
Horntail - Lv 54
Rammerhorn - Lv 59
Shaddy - Lv 60
Corby - Lv 63
Gnawer - Lv 68
Ender Carrier, Blissard - Lv 70
Mecha Cyclops - Lv 71
Goofer - Lv 73
Mecha Skellox - Lv 78
Alluricorn - Lv 81
Construct of Servility - Lv 83
Healing Golem - Lv 90
The levels required to use certain slabs on the creation forge to increase creation level are:
Penguin Slab , Draggy Slab - Lv 1, 9xp for Penguin Slab, 20xp for Draggy Slab
Compeer Slab File:CompeerSlab.png - Lv 10, 40xp
Waggy Slab File:WaggySlab.png - Lv 15, 50xp
Spikeback Slab - Lv 16, 120xp
Rammerhorn Slab - Lv 27, 200xp
Spraggy Slab - Lv 30, 200xp
Plateosaur Slab File:PlateosaurSlab.png - Lv 33, 250xp
Craggy Slab , Hellquin Slab - Lv 45, 400xp for Craggy Slab, 500xp for Hellquin Slab
Horntail Slab - Lv 54, 2000xp
Shaddy Slab , Gnawer Slab - Lv 60, 850xp for Shaddy Slab, 2000xp for Gnawer Slab
Corby Slab File:CorbySlab.png - Lv 63, 3000xp
Ender Carrier Slab , Blissard Slab - Lv 70, 1000xp for Ender Carrier Slab, 2500xp for Blissard Slab
Goofer Slab - Lv 74, 500xp
Mecha Cyclops Slab - Lv 78, 4500xp
Alluricorn Slab File:AlluricornSlab.png - Lv 80, 4000xp
Construct of Servility Slab - Lv 83, 3000xp
Healing Golem Slab - Lv 90, 4000xp
Mecha Skellox Slab - Lv 92, 8000xp
File:RunationIcon.pngRunation
Runation is gained by creating Runes. It allows you to access higher level Runes as you get higher levels. As you get to very high levels, some lower powered runes can be produced in pairs, only costing one Unpowered Rune or Charged Rune. The levels required to get certain runes are:
Wind Rune - Lv 1, double at Lv 40
Fire Rune File:RuneFire.png - Lv 8, double at Lv 55
Water Rune - Lv 15, double at Lv 65
Poison Rune - Lv 22, double at Lv 75
Wither Rune File:RuneWither.png - Lv 30, double at Lv 85
Lunar Rune - Lv 32, double at Lv 90
Energy Rune - Lv 36, double at Lv 95
Strike Rune - Lv 42
Storm Rune - Lv 49
Kinetic Rune - Lv 54
Power Rune - Lv 59
Compass Rune - Lv 63
Distortion Rune - Lv 65
Life Rune - Lv 72
File:InnervationIcon.pngInnervation
Innervation levels are gained by collecting Heartstones. It increases the heal amount of Heartstones as well as giving the player a passive chance to dodge attacks or regenerate after taking a hit. Both effects cannot trigger at the same time. The dodge chance stacks multiplicatively with any Armor set bonuses that provide dodge chance. The chances to dodge attacks or regenerate after taking a hit are:
Level 15 - 3.3%
Level 30 - 5%
Level 50 - 10%
Level 70 - 14%
Level 90 - 25%
Refer to the Heartstone page for details on Heartstone heal amounts.
File:AnimaIcon.pngAnima
Anima levels are gained by collecting Anima Stones or using Fragmented Anima Stones. Anima stones have a 10% chance to drop when breaking a plant. It allows the player to use higher level Tablets as the level increases. The levels required to use certain tablets are:
Level 1 - Tablet of Night Vision, Tablet of Invisibility
Level 5 - Tablet of Gills
Level 7 - File:Tablet of Airhop.png Tablet of Airhopping
Level 10 - Tablet of Gravity
Level 13 - File:Tablet of Debuff.png Tablet of Debuffing
Level 18 - Tablet of Energy
Level 20 - Tablet of Fire Resistance
Level 25 - Tablet of Speed
Level 28 - Tablet of Health
Level 30 - Tablet of Fury Mining
Level 35 - Tablet of Resistance
Level 38 - Tablet of Creation
Level 45 - Tablet of Regeneration
Level 48 - Tablet of Vitality
Level 50 - Tablet of Strength
Level 53 - Tablet of Peace
Level 58 - Tablet of Hunger
Level 75 - Tablet of Agility
Level 80 - Tablet of Divine Intervention
Level 85 - Tablet of Combat
File:VitalityIcon.pngCalefaction
Calefaction levels can be gained by smelting items in a furnace. While standard smelting will still yield experience, smelting ores yield a considerably larger amount of experience. You can only get the experience if you manually drag the smelted item into your inventory; the experience is lost if the player puts it directly into his inventory with shift + click. When your Vitality resource bar is high enough, it gives the player a crit chance depending on the level. The critical damage stacks with vanilla minecraft critical, and while it normally only affects melee weapons, ranged weapons can be given the critical chance while wearing the Calefaction Armor. The critical chance and damage for levels are:
Level 1 - 2% chance, 130% damage
Level 5 - 4% chance, 130% damage
Level 10 - 4% chance, 140% damage
Level 17 - 5% chance, 140% damage
Level 25 - 5% chance, 150% damage
Level 35 - 7.5% chance, 150% damage
Level 45 - 10% chance, 150% damage
Level 55 - 10% chance, 160% damage
Level 65 - 12.5% chance, 160% damage
Level 75 - 12.5% chance, 170% damage
Level 80 - 16.6% chance, 170% damage
Level 85 - 20% chance, 170% damage
Level 90 - 25% chance, 170% damage
Level 95 - 25% chance, 180% damage
File:ExpeditionIcon.pngExpedition
Expedition grants short but useful speed boosts randomly and reduces fall damage. Expedition levels are gained when the player is sprinting or riding on a mount (the latter gives slightly more experience).
Every 600 ticks (30 seconds) that the player is sprinting for, there is an (Expedition level)/100 chance that the player will get a short speed boost, paired with the chat message "You feel the wind carry you beneath your feet." Also, when the player's Expedition level is greater than 10, any fall damage they take will be reduced by a decimal multiplier. The reduction grows the higher the player's level gets. This fall damage reduction is very useful for exploring dimensions with several cliffs and overhangs such as Crystevia or Greckon. The fall damage multipliers are:
Level 10 - 0.95
Level 20 - 0.9
Level 30 - 0.85
Level 40 - 0.8
Level 50 - 0.7
Level 60 - 0.6
Level 70 - 0.5
Level 80 - 0.4
Level 90 - 0.3
File:RobberyIcon.pngRobbery
Robbery is one of the unimplemented skills of Nevermine. It cannot be leveled up in any way other than external editing and serves no use currently.
File:Vulcanism.pngVulcanism
Vulcanism is one of the unimplemented skills of Nevermine. It cannot be leveled up in any way other than external editing and serves no use currently.