Skills are a game mechanic in the mod that improve the player's stats, allow access to certain parts of the game, and enhance general gameplay. There are currently 12 trainable skills (as well as three unimplemented skills) in Advent of Ascension.
Overview[edit | edit source]
The player's skills appear in two places. They can be found inside the Advent GUI, appearing in the Stats tab. They can also be made to pop up below the Resource Systems. In order to make them appear below the resource systems, the player will to assign a key to it in the Minecraft Controls menu, as one is not assigned by default.
Increasing skill level[edit | edit source]
Upon starting a new game, all of the player's skills will be at level 1, with 0 total xp. The skill level for each skill can be increased by gaining enough experience. The way the player gains experience in each skill differs for each skill.
The level of the skill can be increased when the player gains enough experience in the skill. The amount of experience needed to increase the skill level is located under the skill icon in two formats: a bar that fills up as the player gains xp, and a number showing current xp vs xp needed to level up (this number only appears in the Advent GUI). The bar starts out red and starts to become green as the player gains experience. Once the bar becomes completely green, the skill level increases and the bar resets to all red again (with exception at the max level, in this case the bar stays green upon reaching the max level). The current skill level is displayed under the the skill icon in the Advent GUI, and in the top right corner of the skill icon if the skills are made to appear below the Resource Systems.
The amount of experience needed to advance to the next level increases with each level. Once the player reaches level 100, a fanfare will play and the border of the skill icon will turn a golden color. If enabled in the config, the player can level up skills past level 100, all the way up until level 1000, which is the maximum. If not enabled in the config, leveling up skills past 100 is impossible. Once the player reaches level 1000 (or level 100 with level 1000 disabled in the config) in a particular skill, the player will not be able to increase the skill level anymore.
When the player gains experience for a skill, a popup will appear on top of the player's screen for a few seconds. This popup will show the skill icon for the skill the player gained experience in, and a number representing the amount of experience gained. These will only appear if toggled in the config.
Skill Crystals can be used to grant experience to the player's skills. When used, a skill crystal will grant experience to the player's lowest level skill that is also above level 15. This means that in order to use a skill crystal, the player has to have at least one skill that is level 15 or higher.
Utopian Armor can be used to increase the amount of xp gained when training skills.
The Alchemy and Engineering skills cannot have their levels increased legitimately in-game. The Augury skill cannot be leveled up in-game either, unless the player played a version of the mod before 3.2 and trained Augury in it to at least level 15. Then, the only legitimate way to level it up would be by using Skill Crystals.
Unlocking parts of the game[edit | edit source]
Increasing the player's skill level in a skill may do one of two things: it will unlock certain parts of the game that were previously locked, or grant the player an increased stat, ability, or grant some other reward.
Besides directly locking content behind them, skills may also indirectly lock content that is only accessible through content locked by skills. For example, some bosses do not require hunter levels to defeat them, however obtaining the boss spawner requires the player to train their skills to obtain it.
Once the player reaches level 100 in a skill, the player will be able to wear Artistry Armor related to the skill.
Besides advancements, nothing is granted to the player for training a skill above level 100.
Skills[edit | edit source]
Currently there are 12 trainable skills in the mod. Click one of the below images to see individual skill pages:
Untrainable skills[edit | edit source]
Two skills in the latest version: Alchemy and Engineering, cannot be trained in any way.
As of 3.2, Augury was also functionally removed.
Configuration[edit | edit source]
The player is able to disable the skills in the mod's config file. Doing so will cause the skills' place in the advent gui to be left blank.
History[edit | edit source]
|2.0||Added Skills. The skills that existed were Infusion, Hunter, Foraging, Augury and Creation.|
|??||Added Runation and Robbery.|
|2.2||Added Calefaction and Anima.|
|2.3||Added Expedition and Vulcanism.|
|2.4||Added Logging, Hermetism, and Butchery. |
Vulcanism has been made trainable.
Removed Calefaction, added Extraction in its place.
Tweaked how Infusion and Expedition are trained.
|2.4.B||Added Hauling. |
Changed icons for Creation and Anima.
|3.0||Added Engineering and Alchemy. Removed Hermetism and Robbery. |
Skills can now be trained past level 100. Training a skill past level 100 will make the skill's level number a golden color.
Xp gained while training a skill now appears along the side of the screen.
|3.1||Skills moved to the Advent GUI. |
Skills can no longer be made to appear on-screen outside of this menu.
Media[edit | edit source]
|LevelUp||The sound played when the player levels up in a skill.|
|Level100||The sound played when the player reaches levels 100 in a skill.|
Gallery[edit | edit source]
The Alchemy skill.
The Anima skill.
The Augury skill.
The Butchery skill.
The Creation skill.
The Engineering skill.
The Expedition skill.
The Extraction skill.
The Foraging skill.
The Hauling skill.
The Hunter skill.
The Infusion skill.
The Innervation skill.
The Logging skill.
The Runation skill.