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+ | {{EntityInfo |
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− | {{MobBox |
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+ | |name=Skeledon |
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− | | |
+ | |health=120 |
+ | |damage=11.5 |
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− | |Damage = {{hp|6}} |
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+ | |meleedamage=1 |
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− | |Speed = N/A |
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+ | |armor= |
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− | |VersionAdded = 2.4 |
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+ | |knockbackresist=10% |
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+ | |movespeed=0.2875 |
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+ | |hostility=Aggressive |
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+ | |id=aoa3:skeledon |
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+ | |versionadded=[[2.4]] |
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+ | |size='''Width''': 0.625 blocks <br> '''Height''': 1.3125 blocks |
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}} |
}} |
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+ | The '''Skeledon''' is an unused mob. |
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− | The '''Skeledon''' is a mob that spawns from spawners in [[Immortallis]]. They play an important role in the progression through Immortallis. |
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− | When the player enters the 4th room of Immortallis, the player is asked to slay 25 skeletal spirits for Erebon. Skeledons are one of two possible spirits the player can slay. Once enough have been slain, the player may progress. |
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== Spawning == |
== Spawning == |
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− | + | They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful. |
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− | Skeledons can be spawned using /summon nevermine.Skeledon. |
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+ | Skeledons are melee mobs that will follow targets both on land and in water. |
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+ | They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target. |
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+ | They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity. |
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− | == Drops == |
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− | If the Erebon tribute bar is not filled up to halfway, then Skeledons will drop 4 Erebon [[tribute]] points upon death. If the bar is halfway full or more, Skeledons will drop no Erebon tribute points. |
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+ | Staying outside of their targeting range will prevent them from attacking or targeting entities. |
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+ | |||
+ | === Unique Abilities === |
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+ | Skeledons have the ability to turn invisible. After spawning, Skeledons will turn invisible for 1 second every 5 seconds. |
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+ | |||
+ | === Classification === |
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+ | Skeledons are classified as [[mcw:Undead|undead]] creatures, and as such the effects of [[mcw:Smite|Smite]] will apply to them. |
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− | Skeledons will pursue the player, when the player gets withing 16 blocks of one. They will always float on top of water, even if their target is beneath them. |
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+ | === Experience === |
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− | Skeledons have the ability to turn invisible. After spawning, Skeledons will turn invisible every 4 seconds. They will stay invisible for 1 second. Skeledons charge very quickly at their target after turning invisible. Because they can spawn in large groups, this can make fighting them tricky. |
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− | {{ImmortallisMobs}} |
Latest revision as of 04:47, 20 June 2021
Skeledon | |
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Statistics | |
Health | 120 (×60) |
Size | Width: 0.625 blocks Height: 1.3125 blocks |
Damage | Easy: 6.75 (×3.375) Normal: 11.5 (×5.75) Hard: 17.25 (×8.625) |
Environment | Immortallis |
Hostility | Aggressive |
XP | 19 |
Knockback Resistance | 10% |
ID | aoa3:skeledon |
Version added | 2.4 |
The Skeledon is an unused mob.
Spawning[ | ]
They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.
Behavior[ | ]
Skeledons are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.
They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
Unique Abilities[ | ]
Skeledons have the ability to turn invisible. After spawning, Skeledons will turn invisible for 1 second every 5 seconds.
Classification[ | ]
Skeledons are classified as undead creatures, and as such the effects of Smite will apply to them.
Experience[ | ]
Skeledons drop 19 experience when killed.