Shade | |
---|---|
Statistics | |
Health | 15 (×7.5) |
Size | Width: 0.6 blocks Height: 1.75 blocks |
Damage | Easy: 3 (×1.5) Normal: 4 (×2) Hard: 6 (×3) |
Hostility | Aggressive |
Classification | Undead |
XP | 7 |
Knockback Resistance | 100% |
ID | aoa3:shade |
Version added | 1.0 |
Shade are hostile melee mobs that spawn from hitting Shadows.
Spawning[ | ]
Shades do not spawn naturally, and instead are spawned when a Shadow is attacked.
Behavior[ | ]
Shades are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.
They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
Classification[ | ]
Shades are classified as undead creatures, and as such the effects of Smite will apply to them.
Shadow[ | ]
Shadow | |
---|---|
Statistics | |
Health | 1 (×0.5) |
Size | Width: 0.6 blocks Height: 1.75 blocks |
Damage | Easy: 2.25 (×1.125) Normal: 2.5 (×1.25) Hard: 3.75 (×1.875) |
Environment | Overworld: Underground |
Hostility | Passive |
Classification | Undead |
XP | 0 |
Knockback Resistance | 100% |
ID | aoa3:shadow |
Version added | 1.0 |
Shadows are Shade's roaming form. They spawn naturally in the Overworld.
Spawning[ | ]
Shadows spawn naturally in all biomes in the Overworld.
They will only spawn under Y=45, and only in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.
Behavior[ | ]
Shadows are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.
They are aggressive, and will attack nearby players within 16 blocks without provocation.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
Upon being hit, they will instantly transform into its Shade form and retaliate.
Classification[ | ]
Shadows are classified as undead creatures, and as such the effects of Smite will apply to them.
Drops[ | ]
Entity loot | ||
---|---|---|
Item | Quantity | Chance |
Overworld Table | 1 | 100.0% |
The above pool is rolled 1 time |
Experience[ | ]
Shades drop 1 experience when killed.