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Disambig.png This article is about the Sea Charger. For other charger variants, see Charger (disambiguation).
Sea Charger
Sea Charger.png
Health 20 (♥×10)
Size Width: 0.625 blocks
Height: 1.5 blocks
Damage Easy: 3 (♥×1.5)
Normal: 4 (♥×2)
Hard: 6 (♥×3)
Environment Overworld: Beaches
Hostility Aggressive
XP Xp Orb.png 7
ID aoa3:sea_charger
Version added 2.2

Sea Chargers are hostile melee mobs that spawn naturally in the Overworld.


Sea Chargers spawn naturally in beach-type biomes in the Overworld.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.


Sea Chargers are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target. Although they are primarily land-based creatures, Sea Chargers are able to move very quickly through water, and can easily catch up to targets.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

When running, Sea Chargers do not handle quick turning very well. They require a short distance to slow down, or to take a wide turn. This allows players more easily outmaneuver them.


Entity loot
Item Quantity Looting Chance Notes
Raw Charger Shank.png Raw Charger Shank 1 +0.0-1.0 per level 100.0% This entry will be converted into its smelted/cooked version.
The above pool is rolled 1 time
Feather.png Feather 0-2 +0.0-1.0 per level 100.0%
The above pool is rolled 1 time
Overworld Table 1 - 100.0%
The above pool is rolled 1 time


Sea Chargers drop Xp Orb.png 2 experience when killed.

Bestiary Entry[]

The seabird variant of the Charger species, this creature is often found on beaches or in rivers. Despite their aquatic appearance, sea chargers never developed the physical appendages for moving through water.

Due to this, they are still much more proficient in moving across land than through water, but they have no issues about doing either.

They will flock towards potential threats in full aggression, utilising their sharp beak and high speeds to quickly overwhelm


The spawning of Sea Chargers can be disabled in the mod's config file by disabling all overworld mobs.