Sasquatch | |
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Statistics | |
Health | 25 (![]() |
Size | Width: 0.6 blocks Height: 2.0625 blocks |
Damage | Easy: 3 (![]() Normal: 4 ( ![]() Hard: 6 ( ![]() |
Environment | Overworld: Plains, Forests & Extreme Hills |
Hostility | Aggressive |
XP | ![]() |
ID | aoa3:sasquatch |
Version added | 1.0 |
Sasquatches are hostile melee mobs that spawn naturally in the Overworld.
Spawning[]
Sasquatches spawn naturally in coniferous-type biomes in the Overworld.
They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.
Behavior[]
Sasquatches are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.
They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
Drops[]
Entity loot | ||
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Item | Quantity | Chance |
Overworld Table | 1 | 100.0% |
The above pool is rolled 1 time |
Experience[]
Sasquatches drop 2
experience when killed.
Bestiary Entry[]
“ | Slow, brutish, and unintelligent, Sasquatches are a commonly seen creature that roams throughout plains and woodlands. Their lack of intelligence is effortlessly countered by their high physical strength, and taking one on physically may prove a challenge.
They have trouble recognising friend from foe, and have been known to attack humans because of this. Be aware of their presence and avoid if possible. |
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