Wickett | |
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Statistics | |
Health | 20 (×10) |
Size | Width: 1 block Height: 1.125 blocks |
Damage | Easy: 2.5 (×1.25) Normal: 3 (×1.5) Hard: 4.5 (×2.25) |
Environment | Overworld: Deserts & Mesas |
Hostility | Aggressive |
Classification | Undead |
XP | 7 |
ID | aoa3:wickett |
Version added | 2.0.4 |
Wicketts are hostile melee mobs that spawn naturally in the Overworld.
Spawning[ | ]
Wicketts spawn naturally in desert-type biomes in the Overworld.
They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.
They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.
Behavior[ | ]
Wicketts are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.
They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
Classification[ | ]
Wicketts are classified as undead creatures, and as such the effects of Smite will apply to them.
Drops[ | ]
Unique drops | |||
---|---|---|---|
Item | Quantity | Chance | Notes |
Overworld Table | - | 100.0% | |
The above pool is rolled 1 time | |||
Nothing | - | 85.5% | Chance is decreased with each level of luck and/or looting. |
Chitin | 1 | 14.5% | |
The above pool is rolled 1 time |
Experience[ | ]
Wicketts drop 2 experience when killed.
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