Advent of Ascension Wiki

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Advent of Ascension Wiki
Health 40 (♥×20)
Size Width: 1.5 blocks
Height: 1.875 blocks
Damage Easy: 4 (♥×2)
Normal: 6 (♥×3)
Hard: 9 (♥×4.5)
Environment Overworld: Savannas
Hostility Aggressive
Hunter level 1
Hunter XP 10.8
XP Xp Orb.png 10
Knockback Resistance 100%
ID aoa3:rammerhead
Version added 1.0

Rammerheads are hostile melee mobs that spawn naturally in the Overworld.


Rammerheads spawn naturally in savanna-type biomes in the Overworld.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.


Rammerheads are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

When running, Rammerheads do not handle quick turning very well. They require a short distance to slow down, or to take a wide turn. This allows players more easily outmaneuver them.

Unique Abilities[]

Rammerheads have significant knockback strength, easily throwing their targets dozens of blocks into the distance if not prepared.

Hunter Mob[]

Rammerheads are Hunter creatures that can be killed at any level. When killed, they will grant 10.8 Hunter xp.


Unique drops
Item Quantity Looting Chance
Overworld Table - - 100.0%
The above pool is rolled 1 time
Rammerhead Hide.png Rammerhead Hide -1-1 +0-1 per level 100.0%
The above pool is rolled 1 time


Rammerheads drop Xp Orb.png 4 experience when killed.

Bestiary Entry[]

Rammerheads are a very large, bulky quadruped with a very noticeable cephalofoil head. Despite its similarity in head shape to the hammerhead shark, it is actually entirely unrelated. Their head was evolved as a predatory advantage, allowing the creature to maintain a wider angle of view.

As they are natural predators, it is very common to find them charging at prey at high speeds. They then use their head to impact their target with high force, causing a lot of damage.