Magicke | |
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Statistics | |
Health | 15 (×7.5) |
Size | Width: 0.6 blocks Height: 2.1875 blocks |
Damage | 4 (×2) |
Environment | Overworld: Mountain Biomes |
Hostility | Aggressive |
Mob attributes | Magic Immunity |
XP | 7 |
ID | aoa3:magicke |
Version added | 2.0.4 |
Magicke are hostile ranged mobs that spawn naturally in the Overworld.
Spawning[ | ]
Magicke spawn naturally in mountain-type biomes in the Overworld.
They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.
Behavior[ | ]
Magicke are ranged mobs that will follow targets both on land and in water. Like most ranged mobs, they will try quite hard to avoid getting into water, but will do so if necessary. When attacking a target, they will either stand still or slowly follow at a distance while firing projectiles.
They are aggressive, and will attack nearby players within 24 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
Unique Abilities[ | ]
Magicke's magical projectiles create a small explosion on impact, dealing minor area-of-effect damage.
Drops[ | ]
Unique drops | ||
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Item | Quantity | Chance |
Overworld Table | - | 100.0% |
The above pool is rolled 1 time |
Experience[ | ]
Magicke drop 1 experience when killed.
Bestiary Entry[ | ]
“ | Another escaped creature of the Haven, Magickes are magically-inclined beings that have no issues wielding powerful magic to their offensive advantage.
Magickes are aggressive, and will attack without provocation. They rely heavily on their magic prowess, and will cast dangerous explosive beams at their target relentlessly. |
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