Krasaun's Dawn | |
---|---|
Statistics | |
Durability | 1000 |
Ammunition | File:200 Energy.gif 200 Energy |
Tooltip | Unleashes the power of Krasaun! |
Rarity color | Common |
Stackable | No |
Version added | 2.4 |
ID | nevermine:KrasaunsDawn |
Krasaun's Dawn was a blaster added in 2.4. It was removed in 3.0.
Obtaining[ | ]
Krasaun's Dawn had a 0.6% chance to drop from Mega Guardians. This chance could not be increased with the Looting enchantment.
Information[ | ]
Krasaun's Dawn fired a barrage of projectiles. There were nine types of projectiles that it fired:
- A red circular projectile that did 5 (×2.5) damage.
- A blue/cyan projectile that did 15 (×7.5) damage.
- A green projectile that poisoned enemies. The projectile itself did 15 (×7.5) damage while the poison did an extra 5 (×2.5) damage.
- A red/black projectile that exploded upon contact.
- A blue/black projectile that exploded upon contact.
- A purple projectile that did 10 (×5) damage.
- A yellow projectile that weakened enemies.
- A bouncing blue projectile that exploded upon contact. This projectile disappeared after two bounces.
However, it used up the player's entire energy bar, requiring it to be full. When fired point-blank such that all shots could hit the target, it could do up to 90 (×45) damage. Being any further, however, would decrease the weapon's damage output greatly due to the different paths that the projectiles would take.
Reasons for removal[ | ]
Krasaun's Dawn was removed for several reasons.
- Rewrites to the gun code system made Krasaun's Dawn difficult to implement.
- Having Krasaun's name attached to the weapon made it seem more important than it actually was.
- Balancing a gun that shot several different projectiles was not ideal.
- The sound it made was unpleasant.