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Krasaun's Dawn
Krasaun's Dawn
Statistics
Durability 1000
Ammunition File:200 Energy.gif 200 Energy
Tooltip Unleashes the power of Krasaun!
Rarity color Common
Stackable No
Version added 2.4
ID nevermine:KrasaunsDawn

Krasaun's Dawn was a blaster added in 2.4. It was removed in 3.0.

Obtaining[ | ]

Krasaun's Dawn had a 0.6% chance to drop from Mega Guardians. This chance could not be increased with the Looting enchantment.

Information[ | ]

Krasaun's Dawn fired a barrage of projectiles. There were nine types of projectiles that it fired:

  • A red circular projectile that did 5 (♥×2.5) damage.
  • A blue/cyan projectile that did 15 (♥×7.5) damage.
  • A green projectile that poisoned enemies. The projectile itself did 15 (♥×7.5) damage while the poison did an extra 5 (♥×2.5) damage.
  • A red/black projectile that exploded upon contact.
  • A blue/black projectile that exploded upon contact.
  • A purple projectile that did 10 (♥×5) damage.
  • A yellow projectile that weakened enemies.
  • A bouncing blue projectile that exploded upon contact. This projectile disappeared after two bounces.

However, it used up the player's entire energy bar, requiring it to be full. When fired point-blank such that all shots could hit the target, it could do up to 90 (♥×45) damage. Being any further, however, would decrease the weapon's damage output greatly due to the different paths that the projectiles would take.

Reasons for removal[ | ]

Krasaun's Dawn was removed for several reasons.

  • Rewrites to the gun code system made Krasaun's Dawn difficult to implement.
  • Having Krasaun's name attached to the weapon made it seem more important than it actually was.
  • Balancing a gun that shot several different projectiles was not ideal.
  • The sound it made was unpleasant.
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