| Innervation | |
|---|---|
| Version added | 2.0.4 |
| This article is about the removed skill. For the new skill with the same name, see Innervation. |
Innervation is a skill themed around increasing the health of the player.
Information[]
Innervation levels are gained by collecting
Heartstones.
The heartstone heals the player on contact depending of the innervation level of the player (click here for heal amounts).
Every 5 innervation levels, the player will gain 1 (
×0.5) permanently, up to 20 (
×10) when reaching lvl 100, making the player's maximum health at 40 (
×20).
Heartstone heal amounts[]
Refer to the Heartstone page for details on Heartstone heal amounts.
Experience[]
The amount of experience the player receives per heartstone changes as the player's Innervation level increases. The player can calculate the XP received per level with the following formula: XP required per level / special number.
The special number that the formula uses changes as the player increases their level. The following chart documents the special number used:
| Level | Special number |
|---|---|
| Levels 1-4 | 4 |
| Levels 5-14 | 7 |
| Levels 15-29 | 11 |
| Levels 30-44 | 25 |
| Levels 45-59 | 40 |
| Levels 60-74 | 60 |
| Levels 75-89 | 80 |
| Levels 90-94 | 100 |
| Levels 95-100 | 150 |
The player can wear the Innervation Armor when they reach level 100.