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Innervation
Innervation Icon (old)
Statistics
Version added 2.0.4
Disambig This article is about the removed skill. For the new skill with the same name, see Innervation.

Innervation is a skill themed around increasing the health of the player.

Information[ | ]

Innervation levels are gained by collecting Heartstone Heartstones.

The heartstone heals the player on contact depending of the innervation level of the player (click here for heal amounts).

Every 5 innervation levels, the player will gain 1 (♥×0.5) permanently, up to 20 (♥×10) when reaching lvl 100, making the player's maximum health at 40 (♥×20).

Heartstone heal amounts[ | ]

Refer to the Heartstone page for details on Heartstone heal amounts.

Experience[ | ]

The amount of experience the player receives per heartstone changes as the player's Innervation level increases. The player can calculate the XP received per level with the following formula: XP required per level / special number.

The special number that the formula uses changes as the player increases their level. The following chart documents the special number used:

Level Special number
Levels 1-4 4
Levels 5-14 7
Levels 15-29 11
Levels 30-44 25
Levels 45-59 40
Levels 60-74 60
Levels 75-89 80
Levels 90-94 100
Levels 95-100 150

The player can wear the Innervation Armor when they reach level 100.


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