Advent of Ascension Wiki

Take the poll asking your favorite/least favorite dimensions, and about the fate of Celeve/Creeponia, here.


Advent of Ascension Wiki
Headless Hunter
Headless Hunter.png
Health 40 (♥×20)
Size Width: 1.2 blocks
Height: 1.9 blocks
Damage Easy: 5 (♥×2.5)
Normal: 8 (♥×4)
Hard: 12 (♥×6)
Environment Overworld
Hostility Aggressive
XP Xp Orb.png 10
Knockback Resistance 30%
ID aoa3:headless_hunter
Version added 1.1

Headless Hunter are hostile melee mobs that spawn naturally in the Overworld.


Headless Hunters spawn naturally in most biomes in the Overworld.

They will only spawn during the night, or in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.


Headless Hunters are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

Skull Drops[]

When a Headless Hunter kills a player, there is a 5% chance that the player's head will drop in the form of a skull block.


Unique drops
Item Quantity Chance
Overworld Table - 100.0%
The above pool is rolled 1 time


Headless Hunters drop Xp Orb.png 4 experience when killed.