Events were time periods when special mobs spawned in the Overworld.
Overview[ | ]
There were 7 events in Advent of Ascension - 4 occurred at night, and 3 occurred during the day. Events could not occur within the first 20 minutes of a new world. An announcement would be made when an event began or ended.
All events besides the Full Moon event occurred randomly. It was also possible for multiple events to occur at the same time.
Reasons for removal[ | ]
Events were removed in 3.5 for multiple reasons:
- Concerns about excessive bloat in the Overworld, which had far more AoA mobs at the time than any other dimension.
- Quality issues, including events themselves being arbitrary and rather inflexible.
- Because of how the base game's spawning works, events were implemented by having mobs which would always attempt to spawn, and fail if the event was not active. The sheer amount of event mobs made this an issue, as it interfered with the spawning of every other mob.
Night Events[ | ]
The following events all occur at night. They are announced shortly after the sun sets, and end as the sun rises.
Full Moon Event[ | ]
Opening message: The ground bathes in the pearly light of the moon.
Closing message: The moon falls beyond the horizon.
The Full Moon Event is the only event that does not occur randomly, instead occurring whenever there is a full moon- with the exception of the first Full Moon in a world.
In Minecraft the moon goes through a Lunar Cycle. Each Lunar Cycle consists of 8 moon phases; on the 8th moon phase, the Full Moon comes out. The first night of the game is always a Full Moon, so the player will not have to worry about the event until the next Full Moon.
According to the Minecraft Wiki, each lunar cycle takes about 2 hours and 30 minutes. This means that assuming no nights are skipped through usage of a bed, a Full Moon Event will occur every 2 hours and 30 minutes of gameplay.
Dark Beast (mob) | |
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Irkling | |
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Night Watcher | |
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Scrubby | |
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Skellox | |
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Bloodhunt Event[ | ]
Opening message: The hunt for blood has begun!.
Closing message: The blood hunters retreat, satisfied.
The Bloodhunt Event has a 1.695% chance of occurring every night.
During the Bloodhunt event, 3 blood-themed mobs will spawn.
All mobs from this event give some Hunter experience and can be attacked at Hunter level 1.
Anemia | |
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Bloodmist | |
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Linger | |
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Soul Scurry Event[ | ]
Opening message: Lost souls scurry across the world in the darkness.
Closing message: The lost souls fade as the sun comes up.
The Soul Scurry event has a 1.695% chance of occurring each night.
During the Soul Scurry event, six ghost versions of common Overworld mobs will spawn.
Ghostly Bugeye | |
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Ghostly Charger | |
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Ghostly Cyclops | |
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Ghostly Goblin | |
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Ghostly Night Reaper | |
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Ghostly Sasquatch | |
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Lunar Invasion Event[ | ]
Opening message: The world just got stranger.
Closing message: The strange creatures begin to vanish.
The Lunar Invasion Event has a 3.846% chance to occur each night. Alien-like mobs will spawn across the world during this time.
All mobs from this event give some Hunter experience and can be attacked at Hunter level 1.
Modulo | |
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Roloscope | |
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Terrestrial | |
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Vertebron | |
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Walker | |
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Day Events[ | ]
The following events all occur during the day. They are announced within a minute of (but not immediately after) sunrise, and end just before sunset.
Death Day Event[ | ]
Opening message: Today is a good day to die.
Closing message: You survived until night, but it doesn't end here.
The Death Day Event has a 2.7% chance to occur each day.
Mobs from this event will not attack the player until the player reaches the correct hunter level.
All mobs from this event give some Hunter experience and can be attacked at Hunter level 3.
Death Hunter | |
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Reaper Twins | |
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Headless Destroyer | |
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Triclops | |
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Creep Day Event[ | ]
Opening message: The hissing sounds begin.
Closing message: The hissing fades away.
The Creep Day Event has a 2.2% chance to occur each day. Creeper-like UFOs called Hosts will spawn in the world during the event.
Hosts give some Hunter experience and can be attacked at Hunter level 1.
Host | |
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Big Day Event[ | ]
Opening message: Today is a big day.
Closing message: The ground settles as the sun sets.
The Big Day Event has a 2% chance to occur each day. Giants will spawn in their respective biomes and can be harvested for materials.
All mobs from this event give some Hunter experience and can be attacked at Hunter level 9.
The mobs of this event were changed to naturally spawn without the event in 3.5.
Ice Giant | |
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Leafy Giant | |
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Sand Giant | |
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Stone Giant | |
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Wood Giant | |
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