|This page documents feature(s) that are no longer part of the mod.|
|These features only existed in outdated versions of Advent of Ascension.|
The following article lists all of the removed features in the mod. These were features that existed at one point but were removed later.
- Main article: Removed features/Ancient Cavern
The Ancient Cavern was a structure dimension tied to the four deities. Unlike its name would suggest, it was less a cavern and more of a temple structure that floated in the void. The Ancient Cavern had a main room that spawned four different mobs, and separate outer chambers that housed each god's "champion", which was a special boss that dropped item themed around said god and required level 70 in a specific skill (in addition to level 70 in Augury before 3.2) in order to fight. The bosses also required a full Tribute bar for the respective god to challenge; this could be obtained by killing enough of the representative mob in the main room.
The Ancient Cavern was removed in 3.5. However, the developer has said that the concept will remain and will likely be reused in the future. If it is reused, the concept will be revamped and likely be merged with any other surviving structure dimension concept into a single dimension, Nowhere, at least partially for technical reasons.
- Main article: Removed features/Immortallis
Immortallis was a dungeon dimension consisting of a series of rooms. Players would complete trials interspersed with fights against the Immortals, and be rewarded with Dungeon Tokens that could be used to trade for various rewards.
Immortallis was removed in 3.5. However, the developer has said that concept will remain and likely be reused in the future. If it is reused, the concept will be revamped and likely be merged with any other surviving structure dimension concept into a single dimension, Nowhere, at least partially for technical reasons.
Several entities have been removed throughout the mod's history for various reasons.
Fragment Temple mobs
The Spawn Fluffer was added in 3.0 as a way to stop the mod's ambient mobs from spawning too often, but was removed in 3.2 due to technical reasons.
3.5 mob removals
Many mobs were removed in 3.5 in order to reduce bloat, particularly in the Overworld. In particular, most event mobs were removed, with the remaining ones moved to other dimensions. Below is a list of these mobs:
- Black Ursa
- Bone Creature
- Cherry Barrager
- Dark Beast (mob)
- Death Hunter
- Demon Reaper
- Eye Creature
- Faceless Runner
- Ghostine Ancient
- Ghostly Bugeye
- Ghostly Charger
- Ghostly Cyclops
- Ghostly Goblin
- Ghostly Night Reaper
- Ghostly Sasquatch
- Headless Destroyer
- Headless Hunter
- Polar Ursa
- Reaper Twins
- Sea Skeleton
- Sea Spider
- Shyre Troll
- Stalker Prime
- Wither Wizard
3.5 boss removals
Several bosses were also removed in 3.5. This was primarily due to quality issues.
Some NPCs have been removed from the mod, including Skill Masters for removed/scrapped skills. The following is a list of these NPCs:
The Campfire was a utility block that was added in 2.0. Campfires were tied into the Thermal Bar mechanic and were usable as a heat source. In 2.4 temperature mechanics were entirely removed, and Campfires were repurposed into healing blocks that would passively heal nearby players for 2 (×1) every three seconds.
They were removed in 3.0.
- Main article: Removed features/Coloured Bricks
Unobtainable Carved Runes
The Carved Rune of Empowering and Carved Rune of Focus were types of carved runes that were previously meant to be used for infusion table blueprints when they spawned. Infusion blueprints were removed but the carved runes remained. They were finally removed in 3.4.
Celevus Planks and Shroom Planks
Celevus Planks and Shroom Planks are types of wood planks that existed in the mod at one point before being removed.
Shroom Planks were added in version 2.0 of the mod, while Celevus Planks were added in 2.4. Celevus Planks were crafted from Celeve Stems while Shroom Planks were crafted out of the Mushroom blocks in Mysterium. There were five different colors of shroom planks, one for each mushroom color in Mysterium.
Celevus Planks and Shroom Planks otherwise shared all the same properties as the other wood planks in the mod.
They were removed in an unknown version due to realism and consistency issues with making planks from stems and mushrooms.
These are special utility blocks that were previously used to make Magic Mending Solution. However Magic Mending Solution soon gained a crafting recipe in 3.2 making the Filtration Systems useless. They were finally removed in 3.4.
The Tyrosaur Altar was removed in 3.2, and the way the player spawns Tyrosaur was tweaked.
These are types of wood added in 1.0 and can be found in Jungle Lotto Huts, Opteryx Nests and in Coniferons room in the Ancient Cavern. All of its variants were removed in 3.4 and got replaced with Stranglewood in Jungle Lotto Huts and Opteryx Nests. For Coniferon's room it got replaced with Jungle Wood, although Removed features/Ancient Cavern was eventually removed along with Removed features/Coniferon.
Blocks exclusive to biomes that no longer generate
Several biomes from several dimensions were removed in version 3.0, though the blocks that could only be found from these removed biomes stayed in the game until version 3.3. As there were many blocks that have been removed, this list is currently incomplete.
Custom monster spawners
Main article: Removed features/Custom monster spawners
The monster spawners inside structures used to have custom textures for each spawner. Although they were otherwise identical to vanilla spawners, the custom textures required that they were separate blocks, which caused technical and compatibility issues. As a result, they were removed in 3.4 and replaced with vanilla spawners.
Bosses used to drop gray statues on death, which could be crafted into gold versions. There were also unobtainable fully-colored ornate statues.
Portal blueprints and portals
Prior to version 2.0, there was a different way to get to dimensions instead of the Ancient Teleporter. Portals to the dimensions would instead spawn naturally in the world. These portals could then be recreated elsewhere by using special blueprints, which were then dropped off of the rare mobs in the dimensions.
- The Haven portal spawned high in the sky above Extreme Hills biomes in the Overworld.
- The Abyss portal spawned in the Nether.
- The Precasia portal spawned underground in Jungle biomes in the Overworld.
- The Mysterium portal spawned in Taiga biomes in the Overworld.
- The Iromine portal spawned in the Deeplands.
- The Deeplands portal spawned underground in the Overworld.
- The Gardencia portal spawned in Precasia.
- The L'Borean portal spawned in Gardencia.
- The Barathos portal spawned in Runandor.
- The Dustopia portal spawned in Greckon.
- The Vox Ponds portal spawned in Gardencia.
Lunalus also had a blueprint, and there were two blueprints for the Greckon/Runandor portal.
In version 1.0, cannons required different kinds of dust as ammunition in order to be fired. One such example is "Darkstone Dust" (see image right). These dusts were removed and replaced with Cannonballs and Grenades.
In version 1.0, there existed three swords that were the result of upgrading a sword with an Upgrade Kit. These include the Ancient-Crystal Sword, Netherskull Sword, and Precasian-Blood Sword. These swords had the same statistics as their base swords did, so the change was purely cosmetic.
|Weapon||Base Sword||Upgrade Kit|
|Ancient-Crystal Sword||Crystallite Sword||Ancient Upgrade Kit|
|Netherskull Sword||Skeletal Sword||Nether Upgrade Kit|
|Precasian-Blood Sword||Bloodstone Sword||Precasian Upgrade Kit|
They were removed in an unknown version prior to 1.1.6H, but their textures remained in the mod's files until 3.0.
Several "beginner" swords and greatblades were added in the 2.5 Snapshot. The new developer has since confirmed they are not coming back mainly due to balancing issues.
For documentation purposes, the weapons and their stats are listed here.
|Diamondhead Sword||17 (×8.5)||2% chance to fully heal player on hit|
|Divinity Sword||9 (×4.5)||Kept on death by default|
|Slowstone Sword||7 (×3.5)||Quintuple damage to slowed enemies|
|Terrestrial Sword||9 (×4.5)||6 (×3) damage to nearby mobs|
|Witherstone Sword||7 (×3.5)||Quintuple damage to withering enemies|
|Burnblade||6 (×3)||Quadruple damage to mobs on fire|
|Slowstone Greatblade||8 (×4)||Quadruple damage to slowed enemies|
|Terrestrial Greatblade||7 (×3.5)||6 (×3) damage to nearby mobs|
|Witherstone Greatblade||7 (×3.5)||Quadruple damage to withering enemies|
The Demon Bow and Demonic Destroyer were added in 1.1, presumably as a teaser for the "Angels and Demons" update. They were removed in version 2.0. The Angels and Demons update was eventually scrapped, and Scimiguy does not wish to comment on whether or not these items will make a return.
|Demon Bow||15 (×7.5)||Increases damage over range|
|Demonic Destroyer||24 (×12)||Metal Pellet||Fast||Strong knockback|
Demonic Armor was present in 1.1. When the full set was worn, every 10 times damage is taken, 3 friendly Demonic Warriors spawned.
It was removed in 2.0 since Demonic Warriors weren't added, and will likely not return.
Calefaction Armor was the artistry armor set for the Calefaction skill, added in the 2.1 update. When a full set was worn, it would allow the player to get critical hits (provided by Vitality at the time) with ranged attacks. It was removed when Calefaction was removed, its former id being taken up by Extraction Armor.
Hermetism Armor was the artistry armor set for the Hermetism skill. The skill and set were added in 2.4, but they were in unimplemented states. Like all artistry armors, it required Level 100 in its skill to wear. However, Hermetism was never implemented, and was never trainable, so despite being purchasable this armor could not be worn without usage of an NBT editor as aoaskill did not exist at the time. Furthermore, despite the tooltip, the full set ability was unimplemented.
Hermetism was scrapped in 3.0, and Hermetism Armor was excluded from the port.
Vulcanism Armor was the artistry armor set for the Vulcanism skill. Both the skill and the set were added in 2.4. Like all artistry armors, it required Level 100 in its skill to wear. Vulcanism as a skill was scrapped in 3.1, so as a result, the Vulcanism Armor was removed.
Elemental Arrows were the name of the arrows used to fire bows and archerguns in early versions of the mod. By version 2.3, they were retextured and renamed to Holly Arrows.
Holly Arrows were a replacement for Elemental Arrows and were used to fire bows and archerguns. In 3.0 they gained potion tipped versions and a glowing version. They were removed in 3.4 along with their tipped and glowing versions, and got replaced with regular arrows.
Ancient Teleporter Blueprint
The Ancient Teleporter Blueprint was a blueprint that spawned a large portal structure for use with realmstones.
The Ancient Teleporter Blueprint was removed in Tslat 1.1, in part due to its griefing potential. It was replaced with lightweight portals that are built manually. Current information on how to build portals can be found on the Ancient Teleportation page.
The recipe underwent several changes throughout the mod's history. Displayed below is the last recipe before the item was removed.
Portal Structure Blueprint
Portal Structure Blueprints were removed in Tslat 1.1.1, due to issues and crashes that they caused related to Minecraft's rendering. The developer has stated that they are not coming back in future versions.
Upon use, the staff will immediately create a 12x12 cube of air around the player. The area of effect is always semi-centered around the player, meaning the center of the cube is a short distance behind, and to the left of, the player. If used, the staff will create space three blocks in-front of the player, seven blocks to the left, eight blocks behind, and four blocks to the right of the player, as well as four blocks below and six above the player.
The coordinates of the player are used as reference always, so the direction the player is facing is completely irrelevant to the space that is created.
The Formation Staff could break Bedrock, but would fail to work in the Ancient Cavern and Immortallis. The Formation Staff, along with its totem, were removed in 3.0 due to the item's immense griefing potential.
The Infusion Blueprint was used to spawn a small structure for use with Infusion. The structure came with the Infusion Table, and was the only way to obtain it at the time. It also provided four Carved Rune of Empowering blocks to mark the location where the enhancers belonged, although these were simply aesthetic and not actually required to infuse.
The Infusion Blueprint was removed in 3.0, and the Infusion Table became craftable.
Krasaun's Dawn was a weapon added in 2.4. It was dropped by Mega Guardians.
Krasaun's Dawn fired out a massive barrage of projectiles. There were nine types of projectiles it could fire:
However, it used up 200 energy, which was the player's entire energy bar. When fired point-blank such that all shots could hit the target, it could do up to 90 (×45) damage. Being any further, however, would decrease the weapon's damage output greatly due to the different paths that the projectiles would take.
The Rune Pouch was removed in 3.0. Runes are now simply consumed directly from the player's inventory.
The Strange Realmstone was to be the realmstone for Labricon. It was obtained by using five Realmstone Fragments on a Recreation Station. The Realmstone Fragments were obtained from mobs in the Fragment Temples.
The Strange Realmstone was removed in 3.0 due to Labricon not being added.
Realmstone Fragments were removed in 3.0 along with Fragment Temples.
Main article: Tablets
Before 3.0, the tablets in the mod had a very different function. They were essentially "infinite potions", causing effects (often potion buffs) for the cost of Soul Power. They were crafted with Moondust, which was renamed to Moonstone in 3.0.
Most tablets were status effect tablets that gave potion effects when used. However, a select few were classified as instant effect tablets that gave instantaneous or very short effects. These had a slightly different shape from the status effect tablets.
These tablets were removed in 3.0. In 3.2, new Tablets that were placed in the world and drained Soul Power to provide an area-of-effect function. The names for Tablet of Agility, Tablet of Gravity, Tablet of Resistance, Tablet of Strength, and Tablet of Energy were reused for some of the tablets in 3.2.
Status effect tablets
Click "Expand" for a list of all status effect tablets that were in the mod prior to 3.0.
Instant effect tablets
|Icon||Name||Effect||Anima Level Req||Soul Power Cost||Recipe||Item Id||Version Added|
|Tablet of Airhopping||Jump Boost (0:05)||Level 7||1 Soul Power||nevermine:TabletAirhop||2.1|
|Tablet of Creation||Sets Creation to full||Level 38||9 Soul Power||nevermine:TabletCreation||2.1|
|Tablet of Debuffing||Clears all debuffs from the player||Level 13||6 Soul Power||nevermine:TabletDebuff||2.1|
|Tablet of Energy||Sets Energy to full||Level 18||3 Soul Power||nevermine:TabletEnergy||2.1|
|Tablet of Health||Restores player to full health||Level 28||5 Soul Power||nevermine:TabletHealth||2.1|
|Tablet of Hunger||Refills hunger||Level 58||9 Soul Power||nevermine:TabletHunger||2.1|
|Tablet of Peace||Will delete all hostile mobs in a 10x10x10 radius centered on the player.||Level 53||10 Soul Power||nevermine:TabletPeace||2.1|
|Tablet of Rage||Sets Battle Rage to full *Note 1||Level 48||5 Soul Power||nevermine:TabletVitality||2.1|
Click "Expand" for a list of all instant effect tablets that were in the mod prior to 3.0.
The Blood Accumulator was an item used collect Bloodlusts to train Butchery. With 3.2, Bloodlusts no longer required an item to collect, being collected automatically on contact with the player. As such, the Blood Accumulator was removed.
Weapon-specific lottery totems
Prior to 3.2, several weapons were considered "lottery weapons". These weapons at the time were each linked to specific totems as prizes. Lottery weapons also required Magic Repair Dust to repair (as opposed to Rosite Ingots, the then-universal repairing agent).
Totems were mob-like entities that were spawned when using a totem item, sold by Lottomen outside of the Overworld. When hit, they would drop a random prize. A winning sound would play if the totem's weapon was the prize, and a losing sound would play for any other outcome. All totems had the same odds.
Lottomen would sell two different kinds of totems depending on which dimension they were in. They costed 10 tokens for 1 totem, but 75 tokens could also be traded for 10 totems for a bulk discount.
The prizes for the totems were as follows.
The Formation Staff was removed in 3.0, and the Formation Staff Totem was removed with it.
In 3.2, the remaining totems were removed and replaced with a singular Lotto Totem shared between all Lottomen. The concept of "lottery weapons" was removed as a whole. The lottery weapons were redistributed along with all of the other weapons, and Magic Repair Dust became the universal repairing agent.
|Flaming Fury Totem||Wart Gun Totem||Abominator Totem||Ancient Bow Totem|
|Bloodfury Totem||Soulfire Bow Totem||Purple Punisher Totem||Giga Cannon Totem|
|Sound Cannon Totem||Animal Blaster Totem||Explochron Sword Totem||Mecha Blaster Totem|
|Luna Blaster Totem||Pulsator Totem||Formation Staff Totem||Predatious Bow Totem|
|Flowercorne Totem||Rosidian Archergun Totem||Tidal Greatblade Totem||Aquatic Staff Totem|
|Haunters Rifle Totem||Viper-1 Totem||Wizard Staff Totem||BayonetteSR Totem|
|Baron Staff Totem||Baron SSR Totem||Noxious Greatblade Totem||Viral Archergun Totem|
|Daybreaker Totem||Terminator Totem||Royal Greatblade Totem||Swarm-O-Tron Totem|
|Whimsy Winder Totem||Goofy Greatblade Totem||Crystaneer Totem||Crystal Maul Totem|
|Froster Totem||Mint Magnum Totem||Creepoid Greatblade Totem||Boom-Boom Totem|
|Sky Staff Totem||Soul Bone Totem|
Click "Expand" for a list of all totems that were in the mod prior to 3.0.
The Fragment Banner was a banner that dropped from all Fragment Temple mobs except the Mega Guardian. It depicted Krasaun's Dawn and a Strange Realmstone. Although all of these were removed in 3.0, the Fragment Banner and its variants remained in the mod until 3.2 due to an oversight.
Animal Blasters were lottery weapons found in Mysterium. When an Animal Blaster Totem was a winner, one of eight Animal Blasters would be randomly selected. Only seven were available prior to 3.0 as Camel Cannon was not in the pool due to a presumed oversight. All Animal Blasters were identical in stats and function, only differing in appearance.
Animal Blasters were removed in 3.2 due to being out-of-place.
Below is a list of the Animal Blasters.
Sound Cannons were lottery weapons found in Mysterium. When a Sound Cannon Totem was a winner, one of five Sound Cannons would be randomly selected. All Sound Cannons were identical in stats and function, only differing in appearance and sound.
Sound Cannons were removed in 3.2 due to being out-of-place.
Below is a list of the Sound Cannons:
Eye Bulb Seeds
Mystic Shroom Seeds
Holly Top Seeds
Starting Coins and Progress Coins
Starting Coins and Progress Coins where introduced in 2.4 as a way to progress in Immortallis. The Starting Coin is obtained by trading with the Dungeon Keeper whilst Progress Coins where obtained as drops from The Immortals. They were removed in 3.4 and got merged into one new item the Progress Token. However in 3.5 Immortallis was removed and the Progress Token became an unused item.
In 1.0, several types of tokens (then known as "gems") were introduced. They dropped from most non-Overworld mobs and were only used in trading with lottomen. In 3.5 they were removed in favor of using coins as a more universal currency instead.
|Abyss Tokens||Baron Tokens||Borean Tokens||Candyland Tokens|
|Celeve Tokens||Creeponia Tokens||Crystevia Tokens||Deeplands Tokens|
|Dustopia Tokens||Gardencia Tokens||Greckon Tokens||Haven Tokens|
|Iromine Tokens||Lelyetia Tokens||Lunar Tokens||Mysterium Tokens|
|Nether Tokens||Precasian Tokens||Runandor Tokens||Shyrelands Tokens|
|Vox Ponds Tokens|
Click "Expand" for a list of all dimensional tokens.
They were removed in 3.0. A biome for Labricon was added in an unknown version and removed in an unknown version.
|Abyssal Shadow Forest||The Abyss|
|Abyssal Eyelands||The Abyss|
|Borean Bubble Forest||L'Borean|
|Deep Fungal Cave||The Deeplands|
|Deepshine Cave||The Deeplands|
|Rock Candy Hills||Candyland|
|Tall Precasian Forest||Precasia|
- ArcWizard Dungeon
- Craexxeus Tower
- Divine Platform
- Fragment Temple
- Lunar Garden
- Lunar Prison
- Lunar Village
- Observer's Eye
- Rune Shrine (all variants)
- Shyre Archer Structure
- Shyre Bank
- Shyrelands Lotto Structure
- Soulscorne Dungeon
- Space Arena
- Tyrosaur Stomping Ground
- Whitewashing Mill
- Zarg Planetoid
Main article: Removed features/Calefaction
Calefaction was added in 2.1. It tied into the Vitality mechanic and granted the player a chance to deal critical hits if their Vitality was high enough (these stacked with vanilla critical hits).
Removed resource systems
Ancient Power was the precursor to Energy. For the most part it was functionally identical to Energy, but it was also used as ammunition for Staves before Runes were added. Ancient Power was renamed to Energy, and restylized, around version 1.1 of the mod.
The Thermal Bar was a removed resource system originally added in 2.0. The Thermal Bar added a "temperature mechanic" of sorts to the mod, where going too long without being near heat sources or eating hot foods would cause the player to freeze to death, slowly taking damage until they warmed up. This mechanic was removed shortly after its implementation due to unpopularity, but it was repurposed into the similar Vitality bar, covered below.
Vitality is a removed resource system that was added in 2.1. It was a replacement and reuse of the aforementioned Thermal Bar. Instead of causing freezing to death when left unchecked with no benefits for keeping it full, it instead offered critical hits as a benefit without drawbacks for keeping it empty.
Vitality served as a temperature and critical hit system. The temperature aspect involved the bar going up/down depending on the temperature of the surrounding environment. If the player was in a warm biome, consumed Tea, or stood next to a torch, lava, fire, campfire or life lamp (these were called "heat lamps" at the time), the bar would go up until it reached the top of the meter. If these conditions were not met, the bar would gradually drop until it reached the bottom of the meter. The critical hit aspect of Vitality worked in conjunction with the Calefaction skill. The higher the player's Vitality bar, the more damage a critical hit would do.
Vitality was removed in 2.4, as it was not intuitive and difficult to balance around. The temperature mechanic was completely removed from the mod, and Battle Rage took the critical hit part of Vitality.
Windfury was an enchantment that could be applied to scythes. Windfury had a maximum level of III. Holding a scythe with Windfury I/II/III would give the player Speed I/II/III, respectively.
Windfury was removed in 3.0.
The following were the requirements for enchanting a scythe with Windfury based on the old infusion system, which also no longer exists.
|Enchantment||Infusion Level Requirement||Enhancer Required (x4)||Power Stone Required|
|Windfury||Level I: 1
Level II: 31
Level III: 71
|Speed Enhancer||Radiant Power Stone|
Other removed features
Main article: Removed features/Events
Events were time periods when special mobs would spawn in the Overworld. They occurred on random days/nights, with one exception. They were removed in 3.5 due to concerns about bloat/filler content as well as technical issues involving event mobs filling up Overworld spawn pools, even when events were not active. The event mobs were mostly either removed or moved to other dimensions where it was determined they would fit better.
See the above page for more details about specific events.
Freezing to death
Freezing to death was a game mechanic accompanied with the Thermal Bar. Whenever the temperature meter dropped to zero, a screen effect that resembled ice would be placed on the player's screen and the message "You need to warm up!" would be displayed in the chat. The player would also slowly lose health while this was occurring. The only way to stop it is to engage in activities that would increase the Thermal Bar, including consuming Tea, standing near a campfire, or by wearing a full set of Thermal Armor.
The Thermal Bar, and thus this mechanic, was removed shortly after its implementation due to its unpopularity.
Mysterium was more mountainous, with gigantic ravines going down (much like Overworld ravines). The older gen also had caves. The dimension was more natural than the current chunky generation. Was changed in 2.3.
- Random Mystite Lamps could also be found generating around the dimension in 1.0 but were removed in the next update.
The Haven's gen was changed 3 times.
- In 1.0 grass was lime green and the dirt was brown. Islands were also smaller and closer to the void.
- In 1.1 to 2.3 the color of the grass was changed to cyan blue. Islands also got bigger.
- In 2.4 the color of the dirt was changed to purple.
Unique skill master GUIs
keepAllInventory and keepNoInventory
In 2.2, the gamerules
keepNoInventory were implemented. They were supposed to be used with a new Augury-based death system due to the then-developer having issues getting it to work with
keepInventory. As a result, these gamerules were created to override
keepAllInventory was to function as
keepInventory normally did (keep all items on death) and
keepNoInventory would stop the death system from functioning.
However, the death system was never implemented. Despite this, these gamerules remained, although the only on-death change added was the Intervention enchantment.
In Tslat 1.1, these gamerules were removed, and
keepInventory became functional again.
In 2.3.10, a damage limitation was added in order to reduce the impact of overpowered weapons added by third-party mods that were popular at the time. It was described as limiting all damage to AoA mobs using non-AoA weapons, and could be disabled with a configuration option.
However, the damage limitation that was implemented was inconsistent with this. It limited all damage, including that of AoA weapons, and that of non-AoA weapons used on non-AoA mobs.
It was removed in 3.0 due to its inaccuracy and unpopularity.
Bosses dropping Hunter experience
This was removed in 3.0 due to being unnecessary, confusing, and easy to abuse.
AoA Notice Board
- Main article: Removed features/AoA Notice Board
Starting in 3.0, when the player used the elytra in any dimension (not just dimensions added by the mod), the elytra would degrade significantly faster than normal. The Unbreaking enchantment could slow this faster degrade.
This was removed in 3.2, presumably due to being confusing and generally unpopular.
A modding API was added in 3.0 to allow other mods to interact with AoA in a more direct way. The API was removed in 3.3, as parts of the source code itself was made more accessible to other mod developers (see Third-Party Mod Integration/Making an Addon).
- Main article: Removed features/Mob attributes
- Mentioned on official Discord server: in general chat channel at 02:01, 8 November 2018 (UTC).