Pixon | |
---|---|
Statistics | |
Hostility | Passive |
XP | 0 |
Version added | 2.0 |
Pixons are entities made entirely made of particles that spray out of the ground. They can be harvested with an Attuning Bowl to train Imbuing, and obtain Energy Stones and Power Stones.
Pixons come in a variety of colors and sizes.
Spawning[ | ]
Pixons spawn naturally in any dimension with the exception of Nowhere.
Mechanics[ | ]
Note: All of the below highlighted
values are configurable via a datapack in the pixons.json file.
Every 12000-36000
ticks (10-30 minutes), the game will attempt to spawn 1-3
Pixons near each currently logged-in player.
For each player, the game will look for a nearby safe spawn position between 40-128
blocks away and attempts to spawn a Pixon.
If the spawn position is free from obstructions and safe, the Pixon will spawn and a delay of 3000-6000
ticks (2.5-5 minutes) will be added to the next round of spawns.
Every successfully spawned Pixon will add to the delay, further pushing back the next round.
Pixon attributes[ | ]
Pixons have three attributes - a type, magnitude, and an age. The type and magnitude are chosen when a pixon is spawned.
Type[ | ]
Pixons have eight colored variants, with certain types being rarer than others. These types include, from most to least common: Ambient (gray), Glistening (green), Blooming (purple), Shining (pink), Gleaming (blue), Glowing (orange), Glaring (red), and Radiant (white).
A Pixon has the chance to become a certain type when spawning, determined by a weight value. These weight values vary based on the dimensional tier of the dimension the player is currently in, resulting in higher-tier Pixons being more common in dimensions later in progression, and certain Pixon types being excluded from certain dimensional tiers.
The following table displays the chances each Pixon type has to spawn per dimensional tier. If a type can't spawn in a dimensional tier, it is indicated by N/A
. By default, the tier 0 values are also what any dimension fall back to if they are not included in the lists for the other dimensional tiers.
Pixon | Tier 0 | Tier 1 | Tier 2 | Tier 3 | Tier 4 |
---|---|---|---|---|---|
Ambient | 28.3% | 5.4% | N/A | N/A | N/A |
Glistening | 23.6% | 21.6% | 15.4% | 6.5% | N/A |
Blooming | 18.9% | 18.9% | 20.5% | 12.9% | 6.2% |
Shining | 14.2% | 16.2% | 17.9% | 22.6% | 25% |
Gleaming | 9.4% | 13.5% | 15.4% | 19.4% | 21.9% |
Glowing | 4.7% | 10.8% | 12.8% | 16.1% | 18.8% |
Glaring | 0.9% | 8.1% | 10.3% | 12.9% | 15.6% |
Radiant | N/A | 5.4% | 7.7% | 9.7% | 12.5% |
Alternative spawning[ | ]
If the dimensional tier-based spawn mechanics are not utilized when spawning Pixons, the spawn rate for each type is instead calculated as follows:
- Order the Pixons from weakest to strongest (Ambient to Radiant)
- For each Pixon type, starting with the weakest, there is a 41% chance that the Pixon becomes that type. If the type is selected, then stop here. Otherwise, go to the next type. All types are tested with the same 41% chance. Repeat this until the last type is tested. This results in lower spawn rates for the higher-tier Pixons
- If all types fail, then the Pixon is Ambient by default
Magnitude[ | ]
The magnitude value determines the size of the Pixon. Larger Pixons shoot more particles and have a longer lifespan.
The magnitude of a Pixon is determined by this formula when spawning: random.nextFloat() * random.nextFloat() * 25
, where each random.nextFloat()
represents an independent random number between 0 and 1.
Pixons can have a magnitude value up to 25, but smaller pixons are more common than larger ones.
Age[ | ]
A Pixon's age is measured via a value that increases by 1 every tick once it spawns.
Pixons will despawn once their age is greater than their lifespan. A Pixon's lifespan in ticks is determined by this formula once it spawns: 12000 + (magnitude - 1) * 6000
. However, the lifespan is not fixed, and will decrease if the magnitude is decreased via harvesting. Harvesting also separately adds 500 ticks to a Pixon's age. Therefore, a Pixon's lifespan will decrease greatly as it is harvested.
Behavior[ | ]
Pixons are entirely immobile. They do not have models, and are instead represented by a fountain of particles flowing up from the ground.
Pixons can be harvested with an Attuning Bowl. This can be done by getting close to the Pixon and holding down the use button with the bowl. Players that step into a Pixon's range without holding an Attuning Bowl will receive a notification that they need one.
Pixons can be despawned by breaking the block they're spraying from, or placing a block on the one they're spraying from. They will not drop any items if despawned.
Drops[ | ]
Each Pixon drops energy or power stones when harvested. The type of the Pixon matches the color of the corresponding stone they drop.
Drop | Chance |
---|---|
Energy Stone | 90.9% |
Power Stone | 9.1% |
Pixon | Energy Stone | Power Stone |
---|---|---|
Ambient | Ambient Energy Stone | Ambient Power Stone |
Glistening | Glistening Energy Stone | Glistening Power Stone |
Blooming | Blooming Energy Stone | Blooming Power Stone |
Shining | Shining Energy Stone | Shining Power Stone |
Gleaming | Gleaming Energy Stone | Gleaming Power Stone |
Glowing | Glowing Energy Stone | Glowing Power Stone |
Glaring | Glaring Energy Stone | Glaring Power Stone |
Radiant | Radiant Energy Stone | Radiant Power Stone |