Overworld | |
---|---|
Tier | 0 |
The Overworld is the dimension the player spawns in. Advent of Ascension adds in an enormous amount of content to the overworld.
Additions
In the mod, the Overworld is considered a tier 0 dimension. The mod adds a new collection of features to the overworld, including tribute factions, generation, mobs and more.
Tribute
Main article: Tribute
In the overworld, the player has the ability to give tribute for a specific god faction by completing certain tasks. Tribute given is indicated by the four grey bars in the left side of the Advent GUI (by default), between the menu and resources, or by the four grey bars between Battle Rage and Energy in the upper right corner of the player's screen (by default). The player can complete certain tasks during the day (not at night) to fill up the bars. Each bar represents a god faction, and each bar is filled up differently. See the tribute article for more information on filling up the bars.
Special messages
If the player has received one of the following messages in the chat when day becomes night, that means the player has successfully fulfilled the tribute require for the god faction.
- Selyan rewards you for your tribute.
- Luxon twinkles in approval.
- Erebon is appreciative of your favor.
- Pluton is impressed with your contribution.
- Krasaun is impressed by your equality.
If the player fulfills multiple requirements for different factions, multiple messages will appear in place of the normal nighttime message.
Generation
Advent of Ascension adds 6 ores to the overworld. The mod also adds two structures to the overworld.
Blocks
Naturally generated: |
---|
Amethyst Ore |
Jade Ore |
Limonite Ore |
Rosite Ore |
Runium Ore |
Sapphire Ore |
Structures
Advent of Ascension adds two structures to the Overworld:
Image | Structure name | Description |
---|---|---|
Ruined Teleporter | An underground ruined structure made of Ancient Rock. A Corrupted Traveller spawns inside. | |
Wind Rune Shrine | The Wind Rune variant of the Rune Shrine can also spawn in the Overworld. |
Generates in structures: |
---|
Ancient Rock |
File:Carved Runic Block.gif Carved Runes |
Dark Bricks |
Rune Post |
Rune Shrine |
Mobs
There are many different mobs in the Overworld. Most mobs are themed after the biome they are found in. Excluding bosses, NPCs and utility mobs, the mod adds at least 49 mobs to the overworld.
For simplicity only the Advent of Ascension mobs are shown below. For additional simplicity, they are divided into categories.
Hostile (Surface, Day):
Name | Spawning Requirement |
---|---|
Ancient Golem | Spawns naturally in Plains biomes |
Bomb Carrier | Spawns rarely in every biome. |
Boneback | Spawns naturally in Savanna biomes |
Bush Baby | Spawns naturally in Jungle biomes |
Charger | Spawns naturally in Plains, Forest & Extreme Hills biomes |
Chimera | Spawns naturally in Savanna biomes |
Chomper | Spawns naturally in Swampland biomes |
Cyclops | Spawns naturally in Plains, Forest & Extreme Hills biomes |
Desert Charger | Spawns naturally in Desert & Mesa biomes |
Fishix | Spawns naturally in Swampland biomes |
Furlion | Spawns naturally in Desert & Mesa biomes |
Goalby | Spawns naturally in Mountains biomes |
Goblin | Spawns naturally in Plains, Forest & Extreme Hills biomes |
Hag | Spawns naturally in Swamp biomes |
Hill Charger | Spawns naturally in Mesa biomes |
Horndron | Spawns naturally in Plains biomes |
Ice Giant | Spawns naturally in certain biomes |
King Charger | Spawns rarely in every biome. |
Leafy Giant | Spawns naturally in certain biomes |
File:LivingFungi.png Living Fungi | Spawns naturally in Taiga biomes |
Muckopede | Spawns naturally in Mesa biomes |
Pincher | Spawns naturally in Ocean biomes |
Sand Giant | Spawns naturally in certain biomes |
Sand Golem | Spawns naturally in Desert & Mesa biomes |
Sasquatch | Spawns naturally in Plains, Forest and Extreme Hills biomes |
Sea Charger | Spawns naturally in Beach biomes |
Sea Troll | Spawns naturally in Beach biomes |
Snow Charger | Spawns naturally in Cold biomes |
Sphinx | Spawns naturally in Desert & Mesa biomes |
Stone Giant | Spawns naturally in certain biomes |
Swamp Charger | Spawns naturally in Swampland biomes |
Tree Spirit | Spawns when a Dead Tree is attacked. |
Wood Giant | Spawns naturally |
Yeti | Spawns naturally in Cold biomes |
See individual mob pages for more information.
Hostile (Night):
Name | Spawning Requirement |
---|---|
Bugeye | Spawns naturally |
Nightfly | Spawns naturally |
Night Reaper | Spawns naturally |
See individual mob pages for more information.
Hostile (Underground):
Name | Spawning Requirement |
---|---|
Everbeast | Spawns rarely underground |
Ghost | Spawns naturally underground |
Mother Void Walker | Spawns naturally underground. |
Shade | Spawns when attacking a shadow |
Trickster | Spawns naturally underground |
Void Charger | Spawns naturally underground |
Void Walker | Spawns naturally underground |
See individual mob pages for more information.
Passive:
Name | Spawning Requirement |
---|---|
Elkanyne | Spawns naturally in Savanna biomes |
See individual mob page for more information.
NPCs:
Name | Spawning Requirement |
---|---|
Assassin | Spawns naturally |
Corrupted Traveller | File:Structure.png Spawns in Ruined Teleporters |
Hauling Master | Spawns naturally in certain biomes |
Lottoman | Spawns naturally |
Naturalist | Spawns naturally |
Realmshifter | Spawns naturally |
Troll Trader | Spawns naturally in Beach biomes |
See individual mob pages for more information.
Bosses:
Name | Spawning Requirement |
---|---|
Smash | Drop a Troll Idol anywhere in the Overworld |
See individual boss pages for more information.
Resources
Overworld Table
The Overworld has the following loot table and all hostile mobs added by the mod can drop items from it:
Unique drops | ||||
---|---|---|---|---|
Item | Quantity | Looting | Chance | Notes |
Nothing | - | - | 99.5% | |
Rare Table | - | - | 0.5% | Chance is increased with each level of looting. |
The above pool is rolled 1 time Will only roll if the entity is killed directly by a player. | ||||
Nothing | - | - | 59.2% | |
Copper Coin | 1-3 | - | 23.7% | |
Scrap Metal | 1 | +0-1 per level | 3.6% | |
Bone | 1 | - | 2.8% | |
Iron Nugget | 1 | - | 2.6% | |
Coal | 1 | - | 2.1% | |
Tea Seeds | 1 | - | 1.2% | |
Carved Rune of Travel | 1 | - | 1.2% | |
Carved Rune of Space | 1 | - | 1.2% | |
Carved Rune of Reality | 1 | - | 1.2% | |
Carved Rune of Direction | 1 | - | 1.2% | |
The above pool is rolled 0-2 times, with an additional 0-1 rolls per point of Luck |
|