Overworld
Overworld | |
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Tier | 0 |
The Overworld is the dimension the player spawns in. Advent of Ascension adds in an enormous amount of content to the overworld.
Contents
Additions[edit | edit source]
In the mod, the Overworld is considered a tier 0 dimension. The mod adds a new collection of features to the overworld, including tribute factions, generation, mobs and more.
Tribute[edit | edit source]
Main article: Tribute
In the overworld, the player has the ability to give tribute for a specific god faction by completing certain tasks. Tribute given is indicated by the four grey bars in the left side of the Advent GUI (by default), between the menu and resources, or by the four grey bars between Battle Rage and Energy in the upper right corner of the player's screen (by default). The player can complete certain tasks during the day (not at night) to fill up the bars. Each bar represents a god faction, and each bar is filled up differently. See the tribute article for more information on filling up the bars.
Special messages[edit | edit source]
If the player has received one of the following messages in the chat when day becomes night, that means the player has successfully fulfilled the tribute require for the god faction.
- Selyan rewards you for your tribute.
- Luxon twinkles in approval.
- Erebon is appreciative of your favor.
- Pluton is impressed with your contribution.
- Krasaun is impressed by your equality.
If the player fulfills multiple requirements for different factions, multiple messages will appear in place of the normal nighttime message.
Generation[edit | edit source]
Advent of Ascension adds 6 ores to the overworld. The mod also adds two structures to the overworld.
Blocks[edit | edit source]
Naturally generated: |
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Structures[edit | edit source]
Advent of Ascension adds two structures to the Overworld:
Image | Structure name | Description |
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Ruined Teleporter | An underground ruined structure made of Ancient Rock. A Corrupted Traveller spawns inside. |
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Wind Rune Shrine | The Wind Rune variant of the Rune Shrine can also spawn in the Overworld. |
Generates in structures: |
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Mobs[edit | edit source]
There are many different mobs in the Overworld. Most mobs are themed after the biome they are found in. Excluding bosses, NPCs and utility mobs, the mod adds at least 49 mobs to the overworld.
For simplicity only the Advent of Ascension mobs are shown below. For additional simplicity, they are divided into categories.
Hostile (Surface, Day):[edit | edit source]
Name | Spawning Requirement |
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Spawns naturally in Plains biomes |
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Spawns rarely in every biome. |
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Spawns naturally in Savanna biomes |
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Spawns naturally in Jungle biomes |
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Spawns naturally in Plains, Forest & Extreme Hills biomes |
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Spawns naturally in Savanna biomes |
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Spawns naturally in Swampland biomes |
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Spawns naturally in Plains, Forest & Extreme Hills biomes |
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Spawns naturally in Desert & Mesa biomes |
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Spawns naturally in Swampland biomes |
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Spawns naturally in Desert & Mesa biomes |
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Spawns naturally in Mountains biomes |
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Spawns naturally in Plains, Forest & Extreme Hills biomes |
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Spawns naturally in Swamp biomes |
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Spawns naturally in Mesa biomes |
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Spawns naturally in Plains biomes |
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Spawns naturally in certain biomes |
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Spawns rarely in every biome. |
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Spawns naturally in certain biomes |
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Spawns naturally in Taiga biomes |
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Spawns naturally in Mesa biomes |
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Spawns naturally in Ocean biomes |
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Spawns naturally in certain biomes |
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Spawns naturally in Desert & Mesa biomes |
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Spawns naturally in Plains, Forest and Extreme Hills biomes |
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Spawns naturally in Beach biomes |
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Spawns naturally in Beach biomes |
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Spawns naturally in Cold biomes |
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Spawns naturally in Desert & Mesa biomes |
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Spawns naturally in certain biomes |
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Spawns naturally in Swampland biomes |
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Spawns when a Dead Tree is attacked. |
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Spawns naturally |
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Spawns naturally in Cold biomes |
See individual mob pages for more information.
Hostile (Night):[edit | edit source]
Name | Spawning Requirement |
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Spawns naturally |
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Spawns naturally |
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Spawns naturally |
See individual mob pages for more information.
Hostile (Underground):[edit | edit source]
Name | Spawning Requirement |
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Spawns rarely underground |
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Spawns naturally underground |
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Spawns naturally underground. |
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Spawns when attacking a shadow |
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Spawns naturally underground |
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Spawns naturally underground |
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Spawns naturally underground |
See individual mob pages for more information.
Passive:[edit | edit source]
Name | Spawning Requirement |
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Spawns naturally in Savanna biomes |
See individual mob page for more information.
NPCs:[edit | edit source]
Name | Spawning Requirement |
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Spawns naturally |
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Spawns naturally in certain biomes |
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Spawns naturally |
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Spawns naturally |
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Spawns naturally |
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Spawns naturally in Beach biomes |
See individual mob pages for more information.
Bosses:[edit | edit source]
Name | Spawning Requirement |
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Drop a ![]() |
See individual boss pages for more information.
Resources[edit | edit source]
Overworld Table[edit | edit source]
The Overworld has the following loot table and all hostile mobs added by the mod can drop items from it:
Unique drops | ||||
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Item | Quantity | Looting | Chance | Notes |
Nothing | – | – | 99.5% | |
Rare Table | – | – | 0.5% | Chance is increased with each level of looting. |
The above pool is rolled 1 time. Will only roll if the entity is killed directly by a player. | ||||
Nothing | – | – | 59.2% | |
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1-3 | – | 23.7% | |
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1 | +0-1 per level | 3.6% | |
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1 | – | 2.8% | |
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1 | – | 2.6% | |
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1 | – | 2.1% | |
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1 | – | 1.2% | |
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1 | – | 1.2% | |
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1 | – | 1.2% | |
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1 | – | 1.2% | |
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1 | – | 1.2% | |
The above pool is rolled 0-2 times, with an additional 0-1 rolls per point of Luck. |
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