Night Reaper | |
---|---|
Statistics | |
Health | 35 (×17.5) |
Size | Width: 0.9 blocks Height: 2.4 blocks |
Damage | Easy: 3.5 (×1.75) Normal: 5 (×2.5) Hard: 7.5 (×3.75) |
Environment | Overworld |
Hostility | Aggressive |
Classification | Undead |
XP | 9 |
Knockback Resistance | 90% |
ID | aoa3:night_reaper |
Version added | 1.1 |
Night Reapers are hostile melee mobs that spawn naturally in the Overworld.
Spawning[ | ]
Night Reapers spawn naturally in all biomes in the Overworld.
They will only spawn during the night, or in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.
They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.
Behavior[ | ]
Night Reapers are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.
They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
Unique Abilities[ | ]
When a Night Reaper successfully attacks an entity, it will apply Blindness for 2 seconds.
Classification[ | ]
Night Reapers are classified as undead creatures, and as such the effects of Smite will apply to them.
Drops[ | ]
Entity loot | |||
---|---|---|---|
Item | Quantity | Looting | Chance |
Nothing | - | - | 83.3% |
Torn Cloth | 1 | - | 16.7% |
The above pool is rolled 1 time | |||
Overworld Table | 1 | - | 100.0% |
The above pool is rolled 1 time | |||
Nothing | - | - | 50.0% |
Rotten Flesh | 0-2 | +0.0-1.0 per level | 50.0% |
The above pool is rolled 1 time |
Experience[ | ]
Night Reapers drop 3 experience when killed.
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