Advent of Ascension Wiki

This wiki is currently being updated to 1.18.2+ versions of the mod. If you are struggling to find information regarding 1.16.5 AoA, or are curious as to why 1.18.2+ versions are being released incomplete, please check out this page.

READ MORE

Advent of Ascension Wiki
Register
Advertisement
Natura
Natura
Statistics
Health 30 (♥×15)
Size Width: 0.8 blocks
Height: 1.6875 blocks
Damage Easy: 2.75 (♥×1.375)
Normal: 3.5 (♥×1.75)
Hard: 5.25 (♥×2.625)
Environment Overworld: Taigas
Hostility Aggressive
XP Xp Orb 8
ID aoa3:natura
Version added 1.0

Naturas are hostile melee mobs that spawn naturally in the Overworld.

Spawning[ | ]

Naturas spawn naturally in coniferous-type biomes in the Overworld.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

Behavior[ | ]

Naturas are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

Unique Abilities[ | ]

When a Natura successfully attacks a player, it will drain up to 50 Energy from the player's reserves, causing it to heal itself 15 health, and giving this message: You feel your energy being drained.

Drops[ | ]

Unique drops
Item Quantity Chance
Overworld Table - 100.0%
The above pool is rolled 1 time

Experience[ | ]

Naturas drop Xp Orb 3 experience when killed.

Bestiary Entry[ | ]

Naturas are creatures of unknown origin, but it is often suspected they are otherworldly. Usually only found in coniferous areas, they like to use their natural colouring to blend into the flora.

They also have a strong natural draining effect when they come into contact with another living creature. Being affected by this may interfere with operation of blasters and other energy-sourcing weapons.

Being a general nuisance is apparently the only reason they exist, as they are not known to eat, drink, or perform any other primal activities. They will attack without provocation, and it is suspected that their sustenance is fueled by draining energy from their targets.

Advertisement