NPCs (Non-Playable Characters) are non-hostile creatures that serve various purposes within Advent of Ascension.
Overview[]
There are a variety of different NPCs in the mod. Most NPCs in the mod function as traders: similar to vanilla villagers or wandering traders, these NPCs can give the player items in exchange for other items. A few NPCs do not trade.
Trading[]
All NPC trades have a 'stock' value that determines how many times they can be used, with a trade becoming disabled upon using up all of its stock. The trade is periodically refilled up to 2 times in the equivalent of a Minecraft day, as long as the player is more than 24 blocks away from the NPC in that period of time. NPCs added by Advent of Ascension do not need a job site block to refill trades.
NPCs[]
Below is the list of all NPCs in the mod and their functions:
Ambient NPCs[]
These NPCs have no functional purpose, and merely give a line of dialogue when interacted with.
Name | Dimension | Location | |
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Gorb Citizen | Mysterium | Gorb Village |
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Primordial Guide | Dustopia | Dustopian Village |
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Zal Child | Lunalus | Unused |
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Zal Citizen | Lunalus | Zal Prison Camp, Zal Ship |
Bankers[]
Bankers exist to convert currency between the different valued coins.
Merchants[]
These NPCs offer various trades when interacted with. Most trades are relevant to the location the NPC is in, or the profession their name implies.
Lottomen[]
Lottomen are a group of NPCs that spawn across the various dimensions offering random-chance items for coins.
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