NPCs (Non-Playable Characters) are non-hostile creatures that serve various purposes within Advent of Ascension.
Overview[ | ]
There are a variety of different NPCs in the mod. NPCs function as traders: similar to vanilla villagers or wandering traders, these NPCs can give the player items in exchange for other items.
Trading[ | ]
All NPC trades have a 'stock' value that determines how many times they can be used, with a trade becoming disabled upon using up all of its stock. The trade of non-Villager NPCs is periodically refilled up to 2 times in the equivalent of a Minecraft day, as long as the player is more than 24 blocks away from the NPC in that period of time. Non-Villager NPCs added by Advent of Ascension do not need a job site block to refill trades.
NPCs[ | ]
Below is the list of all NPCs in the mod and their functions:
Merchants[ | ]
These NPCs offer various trades when interacted with. Most trades are relevant to the location the NPC is in, or the profession their name implies.
Name | Dimension | Location | |
---|---|---|---|
Corrupted Traveller | Overworld | Spawns with Ruined Teleporter Frames, or naturally anywhere in the Overworld if Ruined Teleporter Frame spawning is disabled in the Configuration. | |
Lottoman | Most dimensions | Spawns naturally anywhere within most dimensions. | |
Skill Master | Nowhere | Spawns in the Nowhere Utility Lobby | |
Undead Herald | Most dimensions | Spawns naturally anywhere within most dimensions. |
Villager Professions[ | ]
These NPCs are similar to merchants but are not new entities, instead, they're a type of Villager profession.
Name | Job Site Block | |
---|---|---|
Assassin | Frame Bench |
Other NPCs[ | ]
Name | Dimension | Location | |
---|---|---|---|
Dryad Sprite | - | Can spawn when harvesting a fully-grown crop while the Dryad Sprite Spawn ability is active. |
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