Modulo
Modulo | |
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![]() | |
Statistics | |
Health | 45 (![]() |
Size | Width: 1 block Height: 1.2 blocks |
Damage | 4.5 (![]() |
Armor | 4 (![]() |
Environment | Overworld |
Hostility | Aggressive |
Hunter level | 1 |
Hunter XP | 11.9 |
XP | ![]() |
ID | aoa3:modulo |
Version added | 2.4 |
Modulo are hostile flying ranged mobs that spawn naturally in the Overworld during the Lunar Invasion event.
Contents
Spawning[edit | edit source]
Modulo spawn naturally in all biomes in the Overworld.
They will only spawn during Lunar Invasion events, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.
Behavior[edit | edit source]
Modulos are flying ranged mobs that will strafe around targets in the air while firing projectiles.
They are aggressive, and will attack nearby players within 42 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
Hunter Mob[edit | edit source]
Modulos are Hunter creatures that can be killed at any level. When killed, they will grant 11.9 Hunter xp.
Like all hunter creatures, Modulos will not be aggressive towards players that do not have the required Hunter level to attack. If spawned by a spawner block, they will be aggressive as normal.
Drops[edit | edit source]
Unique drops | ||||
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Item | Quantity | Looting | Chance | Notes |
Overworld Table | – | – | 100.0% | |
The above pool is rolled 1 time. | ||||
Nothing | – | – | 83.3% | Chance is decreased with each level of luck and/or looting. |
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1 | – | 16.7% | |
The above pool is rolled 1 time. |
Modulos drop 4
experience when killed.
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