Mauls

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Mauls are knockback-based melee weapons. Mauls generally deal higher damage and have far higher knockback than swords and greatblades, but are slower than both. Mauls also have slightly increased melee range (about half a block further than a sword), but cannot deal critical hits. They are still affected by Battle Rage and the Strength effect though. Additionally, Mauls have a chance to disable Shields on hit in the same way Axes can. Mauls deal melee damage.

All Mauls have an attack speed of 0.53.

Enchanting[edit | edit source]

Mauls can be given the following enchantments:

Bolded enchantments are ones added by Advent of Ascension. Any Mauls can be enchanted at an Enchantment Table, Anvil, or Infusion Table.

List of Mauls[edit | edit source]

Below is a list of all Mauls in the mod. They are grouped in the dimensional tier they can be obtained at. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.

Tier 2[edit | edit source]

Name Damage Attack speed Knockback Durability Effects
Crystal Maul.png Crystal Maul 24.5 (♥×12.25) 0.53 21.7 Blocks 1400 Slows targets
Electron Maul.png Electron Maul 26 (♥×13) 0.53 24.5 Blocks 1500 Consumes Energy to Supercharge Knockback
Horizon Maul.png Horizon Maul 24 (♥×12) 0.53 21 Blocks 1300 Enemies float away on hit


Tier 3[edit | edit source]

Name Damage Attack speed Knockback Durability Effects
Coralstone Maul.png Coralstone Maul 27.5 (♥×13.75) 0.53 25.2 Blocks 1600
Vulcammer Maul.png Vulcammer Maul 29 (♥×14.5) 0.53 24.5 Blocks 1750 Creates a fiery explosion on hit