Leafy Giants are neutral melee mobs that spawn naturally in the Overworld.
Spawning[]
Leafy Giants spawn naturally in most coniferous-type biomes in the Overworld.
Like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.
Behavior[]
Leafy Giants are neutral mobs; they will not attack unless provoked.
When hostile, Leafy Giants can see and pursue players from up to 40 blocks away. When the player is close enough, they will dish out a melee attack where they throw their arms into the air and slam them down, doing melee damage if the attack connects. If a Leafy Giant is on fire, then its melee attack will set its target on fire when it connects.
Leafy Giants have the ability to spawn Bush Babies to aid it in battle. Leafy Giants will spawn a single Bush Baby every 7.5 to 25 seconds at random, as long as there are under 5 Bush Babies within a 10x10x10 region around it.
When bought below half health, Leafy Giants put up a shield and spawn 10 Bush Babies, regardless of the amount nearby. The shield will only be deactivated once there are no more Bush Babies in a 40x40x40 region around it. They will continue spawning Bush Babies as before, but will also reactivate the shield each time they do so.
All Bush Babies spawned while the Leafy Giant is on fire will also be on fire.
Drops[]
Entity loot | |||
---|---|---|---|
Item | Quantity | Looting | Chance |
Overworld Table | 1 | - | 100.0% |
The above pool is rolled 1 time | |||
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20-44 | +0-10 per level | 12.5% |
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20-44 | +0-10 per level | 12.5% |
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20-44 | +0-10 per level | 12.5% |
![]() |
20-44 | +0-10 per level | 12.5% |
![]() |
20-44 | +0-10 per level | 12.5% |
![]() |
20-44 | +0-10 per level | 12.5% |
![]() |
20-44 | +0-10 per level | 12.5% |
![]() |
20-44 | +0-10 per level | 12.5% |
The above pool is rolled 1-2 times | |||
Nothing | - | - | 54.9% |
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1 | - | 5.5% |
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1-2 | - | 22.0% |
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1 | - | 5.5% |
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1 | - | 11.0% |
![]() |
1 | - | 1.1% |
The above pool is rolled 1-2 times |
|