King BamBamBam (also known as Piglin Warlord) is a Tier 1 boss associated with The Nether.
Spawning[ | ]
King BamBamBam is spawned by using an Explosive Idol on a Boss Altar.
Behavior[ | ]
King BamBamBam is aggressive, and will attack any player within 64 blocks of him without provocation. Once King BamBamBam is aggroed to a target, or a player/mob aggroed it, he will continue attempting to attack until the target moves over 100 blocks away.
King BamBamBam is a stationary boss that can summon different Nether mobs and fire sticky fireballs. Each attack and summon has a weight value that dictates the chances of it being used, rolled after every attack. If an attack cannot be used, its weight is not counted towards the total. Every now and then, he will become exhausted and stop attacking for a few seconds.
King BamBamBam is immune to damage types considered fire or explosive. He also cannot be pushed.
Sticky Fireballs[ | ]
King BamBamBam will charge his staff with his other hand, raise it, then twirl it around while firing several Sticky Fireballs into the air for 10 seconds. These Sticky Fireballs are affected by gravity, and will rain down to cover the area around King BamBamBam. If a Sticky Fireball directly hits an entity not summoned by King BamBamBam, it will deal Ranged attack damage, set the target on fire, and add a second to their fire time.
If a Sticky Fireball hits the ground, it will cause a concussive explosion after 4.95 seconds. This explosion has a radius of 2 blocks.
If the player is 3 blocks or closer to King BamBamBam as he's about to launch the Sticky Fireballs, he will instead first point the staff at them and discharge an explosion into them, then spray Sticky Fireballs as normal. This explosion is considered concussive, has a radius of 5 blocks, and set the target on fire and add 10 seconds to their fire time.
This attack has a cooldown of 100-150 seconds before it can be used again, and has a weight of 50. After spraying all Sticky Fireballs, King BamBamBam will wait 3 seconds before using another attack.
Summoning mobs[ | ]
King BamBamBam can summon a Little Bam, Piglin Brute, or an Embrake to attack the same target he's aggroed to. The mob will spawn within 5 blocks of King BamBamBam when summoned. Each of these summons count as their own attack. King BamBamBam will wave his staff around in different ways depending on what mob he's summoning. All mobs summoned by King BamBamBam are immune to damage types considered explosive.
The Little Bam summon has a weight of 15. When a Little Bam is summoned, King BamBamBam will wait 4.25-4.75 seconds before using another attack.
The Piglin Brute summon has a weight of 10. When a Piglin Brute is summoned, King BamBamBam will wait 5-6 seconds before using another attack.
The Embrake summon has a weight of 5. When an Embrake is summoned, King BamBamBam will wait 6.75-7.5 seconds before using another attack.
No mobs summoned by King BamBamBam drop items or xp. Once King BamBamBam is killed, any mobs summoned by him also vanish.
Gold item healing[ | ]
Whenever a mob summoned by King BamBamBam dies in any way, 3 random enchanted Gold items will launch out of them in random directions - the only exception to this is if a Little Bam explodes itself. These items have the same properties as dropped items, but cannot be placed into the player's inventory. The Gold items include:
- Any piece of Gold armor
- Any Gold tool
- Gold horse armor
- Gold ingot
- Gold nugget
Once 3 seconds pass after spawning, these gold items will begin to be pulled towards King BamBamBam - indicated by a line of white particles connecting the items to him. When an enchanted gold item makes contact with King BamBamBam, he will consume the item and heal 50 (×25) health. King BamBamBam can only consume 1 gold item at a time; If multiple gold items have made contact with King BamBamBam, he will consume each one every 0.5 seconds.
These enchanted gold items can destroyed by left-clicking them, right-clicking them, or making contact with them to "pick up" the items. The gold items are also affected by features in the same way dropped items are, such as being destroyed by lightning, etc.
Energy and exhaustion[ | ]
King BamBamBam has an internal energy value that dictates whether he is exhausted or not. When he first spawns, King BamBamBam starts off at 100 Energy, which is what the value caps at. Energy is consumed whenever King BamBamBam uses attacks (with the exception of the Sticky Fireball attack, that does not consume energy) or takes damage.
King BamBamBam's energy will regenerates at a rate of 1 Energy every 5 ticks- or 4 Energy per second. Consuming a gold item will also restore 30 energy to King BamBamBam.
King BamBamBam loses energy is the following ways:
- Summoning a Little Bam will consume 20 energy
- Summoning a Piglin Brute will consume 30 energy
- Summoning an Embrake will consume 40 energy
- Taking damage will cause King BamBamBam to lose energy per hit. The amount of energy lost is based on the amount of damage taken, rounded down to the nearest whole number
Once King BamBamBam gets down to 0 energy, he will become exhausted. He will sit down on the ground and stop attacking/summoning for 10 seconds or until his energy reaches 100 again, in which he will get back up and start attacking again. King BamBamBam's energy cannot be decreased while he is sitting, and the enchanted gold items can still be consumed by him.
Drops[ | ]
Entity loot | ||||
---|---|---|---|---|
Item | Quantity | Looting | Chance | Notes |
Nothing | - | - | 99.4% | |
Rare Table | 1 | - | 0.6% | |
The above pool is rolled 1 time | ||||
Nowhere Boss Table | 1 | - | 100.0% | |
The above pool is rolled 1 time | ||||
Fire Rune | 12-20 | +2-6 per level | 14.7% | |
Power Rune | 12-20 | +2-6 per level | 14.7% | |
Life Rune | 12-16 | +2-6 per level | 14.7% | |
Magic Repair Dust | 2-4 | +1 per level | 2.6% | |
Magic Mending Compound | 1-2 | +0-1 per level | 2.0% | |
Silver Coin | 2-5 | +1-3 per level | 6.5% | |
Gold Coin | 1 | - | 1.3% | |
Enchanted Gunpowder | 1-3 | +0-1 per level | 5.2% | |
Flammable Dust | 1-3 | +0-1 per level | 5.6% | |
Medium Skill Crystal | 1-2 | +0-1 per level | 3.3% | |
Large Skill Crystal | 1 | +0-1 per level | 1.6% | |
Armour Plating | 1-3 | +1-2 per level | 3.3% | |
Emberstone Ingot | 4-10 | +1-2 per level | 6.5% | |
Grenade | 8-15 | +1-2 per level | 8.2% | |
Hellfire | 8-15 | +1-2 per level | 8.2% | |
Potion of The Unignitable | 1 | +-1-1 per level | 1.6% | Effects: Fire Resistance 1 (60m) |
The above pool is rolled 1-3 times | ||||
Explosive Bow | 1 | - | 75.0% | |
Explosive Armor | 1 | - | 25.0% | The entire armor set is given |
The above pool is rolled 1 time | ||||
King BamBamBam Trophy | 1 | - | 100.0% | |
The above pool is rolled 1 time |
Bestiary Entry[ | ]
“ | This oversized swine is an evolutionarily gifted variant of the Piglin-kin residents of the Nether. Like all Piglins, it has a particular interest in gold items, its obsession often to its own detriment.
Despite being part of an infamously short-tempered species, it is unique in that it doesn't seem overly interested in direct combat. |
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See Also[ | ]
Related Advancements[ | ]
Icon | Name | Description | Obtaining | Parent | ID | Hidden |
---|---|---|---|---|---|---|
Defused | Defeat King BamBamBam, Piglin Warlord | See description | I Like The Boom | aoa3:nether/defused
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No
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Trivia[ | ]
- The fiery parts of King BamBamBam's body and his staff will glow in the dark.
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