Advent of Ascension Wiki

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{{EntityInfo
{{WeaponInfoBox
 
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|name = Heart Stone
|Version= 2.0.4
 
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|image = Heart Stone.png
|Name=nevermine:Heartstone
 
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|versionadded = 2.0.4
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|xp=N/A
 
}}
 
}}
   
'''Heartsones''' are skill-related items used to train the [[Innervation]] [[Skills|skill]].
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The '''Heart Stone''' is an entity used to train [[Innervation]].
   
 
== Obtaining ==
 
== Obtaining ==
 
Heart Stones have a chance of dropping when killing nearly any mob. The player will know when a Heart Stone dropped upon hearing a [[#Media|special sound]].
=== Mob Drops ===
 
Heartstones have a 1 in 8 chance of dropping when killing any mob. The player will know when a Heartstone dropped upon hearing a [[#Media|special sound]].
 
   
 
== Usage ==
 
== Usage ==
Upon picking up a heartstone, the item will disappear from the player's inventory. It will then proceed to give the player some [[Innervation]] experience.
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Upon coming into contact with a Heart Stone, the player will gain some Innervation experience. The heart stone will disappear.
   
Depending on the player's Innervation level, collecting a Heartstone can heal the player. The amount of health the Heartstone grant are:
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Depending on the player's Innervation level, collecting a Heart Stone can heal the player. The amounts of health the Heart Stone grants are given by this table:
   
 
{| class = "wikitable"
 
{| class = "wikitable"
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! Innervation Level !! Health healed
 
! Innervation Level !! Health healed
 
|-
 
|-
|Level 15 || {{hp|2}}
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|Level 1-7 || {{hp|0}}
 
|-
 
|-
|Level 30 || {{hp|4}}
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|Level 8-14 || {{hp|1}}
 
|-
 
|-
|Level 45 || {{Hp|6}}
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|Level 15-36 || {{Hp|2}}
 
|-
 
|-
|Level 60 || {{hp|8}}
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|Level 37-69 || {{hp|3}}
 
|-
 
|-
|Level 75 || {{hp|10}}
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|Level 70-100 || {{hp|4}}
|-
 
|Level 90 || {{hp|12}}
 
|-
 
|Level 99 || {{hp|20}}
 
 
|}
 
|}
   
== Media ==
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== History ==
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{{History
{| class = "wikitable"
 
 
|ver1 = [[2.0.4]]
|-
 
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|desc1 = Added Heart Stones. At the time, they were items that would grant Innervation experience and delete themselves when inserted into a player inventory. As a result of this, players with full inventories could not obtain Heart Stones.
! Sound !! Description
 
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|ver2 = [[3.2]]
|-
 
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|desc2 = Changed Heart Stones into entities, such that players can obtain Heart Stones on contact even if they have a full inventory.
| [[File:HeartstoneDrop.ogg]] || The sound effect played when a heartstone is dropped.
 
 
}}
|-
 
| [[File:HeartPickup.ogg]] || The sound effect played upon collecting a heartstone.
 
|}
 
   
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{{Template:MiscellaneousEntities}}
[[Category:Items]]
 

Revision as of 18:42, 16 October 2020

Heart Stone
Heart Stone
Statistics
XP Xp Orb N/A
Version added 2.0.4

The Heart Stone is an entity used to train Innervation.

Obtaining

Heart Stones have a chance of dropping when killing nearly any mob. The player will know when a Heart Stone dropped upon hearing a special sound.

Usage

Upon coming into contact with a Heart Stone, the player will gain some Innervation experience. The heart stone will disappear.

Depending on the player's Innervation level, collecting a Heart Stone can heal the player. The amounts of health the Heart Stone grants are given by this table:

Innervation Level Health healed
Level 1-7 0 (♥×0)
Level 8-14 1 (♥×0.5)
Level 15-36 2 (♥×1)
Level 37-69 3 (♥×1.5)
Level 70-100 4 (♥×2)

History

Version Information
2.0.4 Added Heart Stones. At the time, they were items that would grant Innervation experience and delete themselves when inserted into a player inventory. As a result of this, players with full inventories could not obtain Heart Stones.
3.2 Changed Heart Stones into entities, such that players can obtain Heart Stones on contact even if they have a full inventory.