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+ | {{EntityInfo |
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− | {{WeaponInfoBox |
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+ | |name = Heart Stone |
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+ | |image = Heart Stone.png |
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− | |Name=nevermine:Heartstone |
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+ | |versionadded = 2.0.4 |
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+ | |xp=N/A |
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}} |
}} |
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− | ''' |
+ | The '''Heart Stone''' is an entity used to train [[Innervation]]. |
== Obtaining == |
== Obtaining == |
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⚫ | |||
− | === Mob Drops === |
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== Usage == |
== Usage == |
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− | Upon |
+ | Upon coming into contact with a Heart Stone, the player will gain some Innervation experience. The heart stone will disappear. |
− | Depending on the player's Innervation level, collecting a |
+ | Depending on the player's Innervation level, collecting a Heart Stone can heal the player. The amounts of health the Heart Stone grants are given by this table: |
{| class = "wikitable" |
{| class = "wikitable" |
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! Innervation Level !! Health healed |
! Innervation Level !! Health healed |
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− | |Level |
+ | |Level 1-7 || {{hp|0}} |
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|- |
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− | |Level |
+ | |Level 8-14 || {{hp|1}} |
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− | |Level |
+ | |Level 15-36 || {{Hp|2}} |
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− | |Level |
+ | |Level 37-69 || {{hp|3}} |
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− | |Level |
+ | |Level 70-100 || {{hp|4}} |
− | |- |
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− | |Level 90 || {{hp|12}} |
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− | |- |
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− | |Level 99 || {{hp|20}} |
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|} |
|} |
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− | == |
+ | == History == |
+ | {{History |
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− | {| class = "wikitable" |
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⚫ | |||
− | |- |
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+ | |desc1 = Added Heart Stones. At the time, they were items that would grant Innervation experience and delete themselves when inserted into a player inventory. As a result of this, players with full inventories could not obtain Heart Stones. |
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− | ! Sound !! Description |
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+ | |ver2 = [[3.2]] |
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− | |- |
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+ | |desc2 = Changed Heart Stones into entities, such that players can obtain Heart Stones on contact even if they have a full inventory. |
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− | | [[File:HeartstoneDrop.ogg]] || The sound effect played when a heartstone is dropped. |
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− | |- |
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− | | [[File:HeartPickup.ogg]] || The sound effect played upon collecting a heartstone. |
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+ | {{Template:MiscellaneousEntities}} |
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− | [[Category:Items]] |
Revision as of 18:42, 16 October 2020
Heart Stone | |
---|---|
Statistics | |
XP | N/A |
Version added | 2.0.4 |
The Heart Stone is an entity used to train Innervation.
Obtaining
Heart Stones have a chance of dropping when killing nearly any mob. The player will know when a Heart Stone dropped upon hearing a special sound.
Usage
Upon coming into contact with a Heart Stone, the player will gain some Innervation experience. The heart stone will disappear.
Depending on the player's Innervation level, collecting a Heart Stone can heal the player. The amounts of health the Heart Stone grants are given by this table:
Innervation Level | Health healed |
---|---|
Level 1-7 | 0 (×0) |
Level 8-14 | 1 (×0.5) |
Level 15-36 | 2 (×1) |
Level 37-69 | 3 (×1.5) |
Level 70-100 | 4 (×2) |
History
Version | Information |
---|---|
2.0.4 | Added Heart Stones. At the time, they were items that would grant Innervation experience and delete themselves when inserted into a player inventory. As a result of this, players with full inventories could not obtain Heart Stones. |
3.2 | Changed Heart Stones into entities, such that players can obtain Heart Stones on contact even if they have a full inventory. |
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