Hauling | |
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Version added | 1.16.5-3.6-Public Alpha |
Id | aoa3:hauling |
Hauling is a skill related to fishing.
Overview[ | ]
Training[ | ]
Fishing[ | ]
Fishing with any fishing rod will give Hauling xp upon successfully catching something. Xp gained depends on the following factors:
- the player's current Hauling level. The higher the Hauling level, the more xp gained.
- the type of fishing rod used. Hauling rods added by the mod give twice as much xp than the vanilla fishing rod or other rods.
- the item fished up. Fishing up one of the mod's fishes using a Hauling rod gives an additional 25% more xp than other items. This stacks with the doubled xp from using a Hauling rod.
Fishing Cage[ | ]
Fetching loot out of a Fishing Cage will give Hauling xp. Xp gained depends on the following factors:
- the player's current Hauling level. The higher the Hauling level, the more xp gained.
- the amount of loot inside the Fishing Cage.
Shiny Squid[ | ]
Defeating a Shiny Squid that is hooked with any of the Hauling rods or a vanilla fishing rod will give Hauling xp equal to 10% of the needed xp to get to the next level.
Abilities[ | ]
Ability | Unlock level | Description |
---|---|---|
Fishing Xp Boost | 8 | Increases the amount of xp orbs gained from fishing by 100% |
Level Restriction | 15 | Gives access to the following for Hauling Rod: Equip/Wear |
Fishing Trap Spawn | 25 | Has a 10% chance spawning of trap entities when fishing, and increases Hauling xp gain |
Level Restriction | 31 | Gives access to the following for Fishing Cage: Equip/Wear |
Hauling Rod Pull Strength | 45 | Modifies the pull strength of a hauling rod by 0.25% per skill level |
Level Restriction | 54 | Gives access to the following for Thermally Insulated Rod: Equip/Wear |
Hauling Glowing Fish | 60 | Fish that are currently attracted to your lure will glow through blocks |
Level Restriction | 69 | Gives access to the following for Light Rod: Equip/Wear |
Hauling Rod Pull Damage | 77 | Deals 3 damage when pulling on a hooked entity with a hauling rod |
Level Restriction | 100 | Gives access to the following for Helm of the Trawler: Equip/Wear |
See individual pages for detailed ability information
Hauling loot tables[ | ]
When the player fishes using a Hauling rod, the loot that is fished up is determined by a special kind of loot table, similar to vanilla fishing rod. However, unlike the vanilla fishing rod loot table, the mod's Hauling loot tables are capable of supporting entities; thus the player can fish up either a mob (e.g.: a fish) or an item.
Hauling tables are available for fishing in both water and lava.
Available Hauling tables[ | ]
The mod comes with a series of Hauling loot tables by default. The mod adds one table for fishing in water for each of the following dimension, meaning that what the player fishes up in said dimension is dependent on the table:
- Abyssal Plains
- Asteroid Belt
- Barren Grounds
- Candy Hills
- Cavern Depths
- Celevian Highlands
- Coral Fields
- Creepoid Forest
- Crystevian Caverns
- Dustopian Forest
- Fungal Caverns
- Greckon Mountains
- Iromine
- Hauling/Precasia Fish
- Shyre Remnants
- Vox Wastes
For all other biomes that don't have a unique table for fishing in water, the mod uses the Fish Default table.
Fishing in lava in all biomes uses the Fish Lava Default table.
Trap tables[ | ]
The trap tables from the Fishing Trap Spawn ability also take the form of Hauling tables. The trap that is fished up is determined by the trap table. All biomes use the same Traps Default and Traps Lava Default tables, except for Celevian Highlands, which pulls from the Celeve Traps table instead (only for water).