Advent of Ascension Wiki

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Advent of Ascension Wiki
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Gyro
Gyro
Health ♥x1250
Damage ♥x2.5
Environment Celeve
Hostility Aggressive
Version 2.1
Item (Quantity) Rate
Spectacle Spectacle 20%
Gimmick Gimmick 20%
Clown Cracker Clown Cracker 20%
Clown Cannon Clown Cannon 20%
Big Top Big Top 20%

Gyro is the only boss in Celeve. He is very powerful, and can easily kill players who are not properly equipped for the battle. Gyro is spawned by using a Toy Gyrocopter on a Toy Box, found on the Gyro Platforms.

WARNING: File:HunterAtt.png Gyro will drop 3,500 hunter xp when killed, but only if the player is hunter lvl 30 or above. If the player is under level 30, IT WILL NOT DROP ANY XP AT ALL! Keep this in mind before fighting him.


Behavior

Gyro is a flying boss that shoots many loosely aimed bullets at the player. While bullets do not do high damage, the damage quickly stacks up due to its extremely fast firerate.

If left alone, Gyro will fly off into "outer space", meaning he goes up and up and never comes back down. Unlike Voliants however he will never go into the void. If the player gets to far from him, Gyro will despawn, so the player should stay as close as possible to him while fighting him.

Strategies

Melee is almost impossible due to gyro's firing speed. A long-ranged weapon is recommended, as well as enchanted armor. Unlike most ranged enemies, Gyro's shots cannot be avoided by running circles around it due to the fact they are quite loosely aimed. Because getting hit is inevitable, the outcome of the fight will depend on how well the player can take Gyro's shots. Many of the mobs in Celeve inflict deadly debuffs which can interfere with the fight, so it is important to clear the surrounding area of mobs before spawning Gyro.

If the player wears strong enchanted regeneration armor such as Nethengeic Armor, Gyro will become much easier as it will be almost impossible for him to down the player's health too far. As such, the player can focus on repeatedly shooting him without any worry of taking too much damage from Gyro's shots. The only real threat to watch out for is Gyro's ability to knock the player off the platform and/or into the void, which is especially possible because of Gyro's firing speed. It is recommended that the player seal off all exits of the platform with a block wall to ensure that Gyro cannot knock the player off of it.


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