Advent of Ascension Wiki

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{{EntityInfo
{{MobBox
 
|name= Gyro
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|name=Gyro
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|image=Gyro.png
|Health= {{Hp}}x1250
 
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|health=2500
|Damage= {{Hp}}x2.5
 
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|knockbackresist= 0%
|Speed= 1
 
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|specialdamage= Ranged: {{hp|5}}
|Environment= [[Celeve]]
 
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|movespeed=0.1
|Hostility= Aggressive
 
 
|environment=[[Celeve]]
|VersionAdded= 2.1
 
 
|hostility=Aggressive
|music = [[File:MusicGyro.ogg]]
 
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|versionadded=[[2.1]]
|Spectacle|1|20%
 
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|id=aoa3:gyro
|Gimmick|1|20%
 
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|size='''Width''': 1.375 blocks <br> '''Height''': 1.625 blocks
|Clown Cracker|1|20%
 
|Clown Cannon|1|20%
 
|Big Top|1|20%
 
 
}}
 
}}
   
'''Gyro''' is the only boss in [[Celeve]]. He is very powerful, and can easily kill players who are not properly equipped for the battle. Gyro is spawned by using a [[Toy Gyrocopter]] on a [[Toy Box]], found on the [[Celeve#Structures|Gyro Platforms]].
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'''Gyro''' (AKA '''The Final Act''') is the only boss in [[Celeve]]. Gyro is spawned by using a [[Toy Gyrocopter]] anywhere in any dimension .
   
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== Behavior ==
[[File:HunterAtt.png]] '''Gyro will drop 3,500 hunter xp when killed, but only if the player is hunter lvl 30 or above. If the player is under level 30, IT WILL NOT DROP ANY XP AT ALL! Keep this in mind before fighting him.'''
 
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Upon using the Toy Gyrocopter, Gyro's vehicle will appear in front of the player and begin to rise upwards for 10 seconds after which the boss will spawn.
   
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He is a flying, ranged boss who's only ability is to fire bullets at the player at a moderate rate.
   
==Behavior==
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== Drops ==
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{{LootTable
Gyro is a flying boss that shoots many loosely aimed bullets at the player. While bullets do not do high damage, the damage quickly stacks up due to its extremely fast firerate.
 
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|pool1=
 
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item:Celeve Table; image:none; weight:1; group:1
If left alone, Gyro will fly off into "outer space", meaning he goes up and up and never comes back down. Unlike [[Voliant]]s however he will never go into the void. If the player gets to far from him, Gyro will despawn, so the player should stay as close as possible to him while fighting him.
 
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|rolls1=1
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|pool2=
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item:Nothing; image:none; weight:50; group:2; notes:Chance is decreased with each level of luck and/or looting.
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item:Balloon; weight:38; quantity:8-20; group:2
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item:Celeve Tokens; weight:36; quantity:5-32; group:2
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item:Silver Coin; weight:35; quantity:1-5; group:2
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item:Cookie; weight:35; quantity:20-50; group:2
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item:Grenade; weight:32; quantity:4-16; group:2
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item:Magic Repair Dust; weight:30; quantity:1-3; group:2
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item:Enchanted Gunpowder; weight:30; quantity:1; group:2
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item:Limonite Bullet; weight:29; quantity:12-36; group:2
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item:Hardened Confetti Ball; weight:28; quantity:1-3; group:2
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item:Circus Coin; weight:27; quantity:5-10; group:2
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item:Gold Coin; weight:15; quantity:1-2; group:2
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item:mcw:Written Book; weight:10; quantity:1; group:2; image:Written Book.png; notes: Named "???" with strange text contained inside
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|rolls2=1-2
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|bonusrolls2=1
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|pool3=
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item:Nothing; image:none; weight:100; group:3; notes:Chance is decreased with each level of luck and/or looting.
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item:Clown Cannon; weight:16; quantity:1; group:3
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item:Cyclone; weight:15; quantity:1; group:3
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item:Gimmick; weight:13; quantity:1; group:3
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item:Joker Staff; weight:12; quantity:1; group:3
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|rolls3=1
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|pool4=
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item:Gyro Trophy; image:Trophy.png; weight:1; quantity:1; group:4
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|rolls4=1
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}}
   
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== Related Advancements ==
==Strategies==
 
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{{Advancement|name=Clown Hatred}}
Melee is almost impossible due to gyro's firing speed. A long-ranged weapon is recommended, as well as enchanted armor. Unlike most ranged enemies, Gyro's shots cannot be avoided by running circles around it due to the fact they are quite loosely aimed. Because getting hit is inevitable, the outcome of the fight will depend on how well the player can take Gyro's shots. Many of the mobs in Celeve inflict deadly debuffs which can interfere with the fight, so it is important to clear the surrounding area of mobs before spawning Gyro.
 
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{{Advancement/foot}}
   
If the player wears strong enchanted regeneration armor such as [[Nethengeic Armor]], Gyro will become much easier as it will be almost impossible for him to down the player's health too far. As such, the player can focus on repeatedly shooting him without any worry of taking too much damage from Gyro's shots. The only real threat to watch out for is Gyro's ability to knock the player off the platform and/or into the void, which is especially possible because of Gyro's firing speed. It is recommended that the player seal off all exits of the platform with a block wall to ensure that Gyro cannot knock the player off of it.
 
 
{{Bosses}}
 
{{Bosses}}
 
[[Category:Bosses]]
 
[[Category:Bosses]]
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[[Category:Entities]]
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[[Category:Mobs]]
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[[Category:Celeve]]
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[[zh:陀螺仪]]

Revision as of 15:29, 2 March 2021

Gyro
Gyro
Statistics
Health 2500 (♥×1250)
Size Width: 1.375 blocks
Height: 1.625 blocks
Damage Ranged: 5 (♥×2.5)
Environment Celeve
Hostility Aggressive
XP Xp Orb 255
Knockback Resistance 0%
ID aoa3:gyro
Version added 2.1

Gyro (AKA The Final Act) is the only boss in Celeve. Gyro is spawned by using a Toy Gyrocopter anywhere in any dimension .

Behavior

Upon using the Toy Gyrocopter, Gyro's vehicle will appear in front of the player and begin to rise upwards for 10 seconds after which the boss will spawn.

He is a flying, ranged boss who's only ability is to fire bullets at the player at a moderate rate.

Drops

Unique drops
Item Quantity Chance Notes
Celeve Table - 100.0%
The above pool is rolled 1 time
Nothing - 12.7% Chance is decreased with each level of luck and/or looting.
Balloon Balloon 8-20 9.6%
Celeve Tokens Celeve Tokens 5-32 9.1%
Silver Coin Silver Coin 1-5 8.9%
Cookie Cookie 20-50 8.9%
Grenade Grenade 4-16 8.1%
Magic Repair Dust Magic Repair Dust 1-3 7.6%
Enchanted Gunpowder Enchanted Gunpowder 1 7.6%
Limonite Bullet Limonite Bullet 12-36 7.3%
Hardened Confetti Ball Hardened Confetti Ball 1-3 7.1%
Circus Coin Circus Coin 5-10 6.8%
Gold Coin Gold Coin 1-2 3.8%
Written Book mcw:Written Book 1 2.5% Named "???" with strange text contained inside
The above pool is rolled 1-2 times, with an additional roll per point of Luck
Nothing - 64.1% Chance is decreased with each level of luck and/or looting.
Clown Cannon Clown Cannon 1 10.3%
Cyclone Cyclone 1 9.6%
Gimmick Gimmick 1 8.3%
Joker Staff Joker Staff 1 7.7%
The above pool is rolled 1 time
Trophy Gyro Trophy 1 100.0%
The above pool is rolled 1 time

Related Advancements

Icon Name Description Obtaining Parent ID Hidden
Advancement challenge bgTrophy Clown Hatred Defeat Gyro, the final act See description Soi Soi Soi aoa3:celeve/clown_hatred No