This article is about standard guns. For other weapons that deal gun damage, see Shotguns, Snipers, and Cannons.
Guns are ranged weapons that consume Limonite Bullets or Metal Slugs.
Overview[ | ]
Guns are a weapon class added by Advent of Ascension. The mod adds 78 Guns for the player to use.
Guns are weapons that can be fired by pressing use, provided that the player has the correct ammo in their inventory. When held, all guns have an 'unholster time', the player must wait for the 'unholster time' to finish before being able to fire the gun. When firing a gun, the impact from the recoil will cause the player to look up slightly. Guns can also be fired while sprinting. Out of all the weapon classes that deal 'gun damage', standard guns have the highest average DPS, but also have the slowest unholster times.
While a Gun can be held in the offhand, it cannot be fired unless it is enchanted with Brace. When held in the offhand, the player's movement speed is reduced by 35%.
Some Guns fire fully-automatically, which means they will continue to shoot if the fire button is held down, while other Guns fire semi-automatically, which means the fire button must be manually pressed per shot. Semi-automatic Guns generally have slightly higher damage output compared to fully-automatic Guns.
Guns almost always deal gun damage. Gun projectiles only have a chance to deal knockback on hit. This is based on the formula N/10
, where N is the firing delay value of the gun. E.G. a gun with a fire rate of 20 has a firing delay of 1, so it would have a 0.1 - or 10% chance to deal knockback. Anything with a fire rate of 2 or lower will always deal knockback.
Enchanting[ | ]
Guns can be given the following enchantments:
Bolded enchantments are ones added by Advent of Ascension. Any Guns can be enchanted at an Enchantment Table, Anvil, or Infusion Table.
List of guns[ | ]
Below is a list of all Guns in the mod. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.
Name | Damage | Unholster Time | Fire Rate | Recoil | Durability | Effects |
---|---|---|---|---|---|---|
Abominator | 2.63 (×1.315) | 1.71s | 6.67/sec | 1.35 | 4720 | |
Apoco Assault Rifle | 5.63 (×2.815) | 1.76s | 3.33/sec | 3.93 | 5920 | |
Apoco Rifle | 2.5 (×1.25) | 1.43s | 3.33/sec | 1.26 | 5960 | Explodes on successful hit |
Aqua Magnum | 2.06 (×1.03) | 1.83s | 10/sec | 0.96 | 6080 | Semi-automatic firing |
Artifact | 10 (×5) | 1.53s-3.27s | 1.18-4/sec | 8.79 | 6000 | Unstable fire rate |
Baronator | 3 (×1.5) | 1.53s | 4/sec | 1.63 | 2480 | 20% Chance to launch a Grenade when shooting |
Bayonette Rifle | 3.44 (×1.72) Melee: 9 (×4.5) |
1.59s | 4/sec | 1.97 | 2520 | Semi-automatic firing |
Big Top | 3.13 (×1.565) | 1.65s | 5/sec | 1.73 | 3680 | |
Blood Iron | 6.13 (×3.065) | 1.64s | 2.5/sec | 4.43 | 3480 | |
Chain Wrecker | 1.5 (×0.75) | 1.63s | 10/sec | 0.62 | 3840 | |
Chilli Chugger | 3 (×1.5) | 1.63s | 5/sec | 1.63 | 3560 | Sets targets on fire |
Clownershot | 2 (×1) | 1.48s | 5/sec | 0.92 | 5880 | Shoots two Bullets at once |
Construct | 2.38 (×1.19) | 1.65s | 6.67/sec | 1.17 | 3640 | |
Coral Clogger | 9.08 (×4.54) | 1.74s | 2/sec | 7.67 | 2000 | Slows targets Deals strong knockback damage on impact Semi-automatic firing |
Core Rifle | 1.88 (×0.94) | 1.55s | 6.67/sec | 0.84 | 2520 | |
Crystal Carver | 3 (×1.5) | 1.63s | 5/sec | 1.63 | 3480 | |
Cyclone | 2.38 (×1.19) | 1.65s | 6.67/sec | 1.17 | 4400 | Occasionally shoots an extra Bullet |
Darkener | 2.88 (×1.44) | 1.78s | 6.67/sec | 1.46 | 6040 | Reduces recoil when hungry |
Dart Gun | 4.68 (×2.34) | 1.76s | 4/sec | 3.03 | 4520 | Semi-automatic firing |
Destruction Rifle | 3.13 (×1.565) | 1.55s | 4/sec | 1.73 | 2440 | Bullets create a small explosion on impact |
Discharge Rifle | 1.25 (×0.625) | 1.34s | 3.33/sec | 0.48 | 2280 | Explodes on successful hit |
Draco | 3.75 (×1.875) | 1.76s | 5/sec | 2.23 | 5560 | Deals 50% more damage to underwater targets |
Dragilator | 1.63 (×0.815) | 1.67s | 10/sec | 0.69 | 4480 | Sets targets on fire |
Dustometer | 5.25 (×2.625) | 1.71s | 3.33/sec | 3.57 | 4720 | 33% Chance to launch a Grenade when shooting |
Echo Gull | 4.38 (×2.19) | 1.55s | 2.86/sec | 2.76 | 2320 | Sends out a wave, locating nearby enemies briefly |
Electinator | 1.63 (×0.815) | 1.67s | 10/sec | 0.69 | 4480 | Nearby enemies get an electric shock on impact |
Flame Wrecker | 1.88 (×0.94) | 1.76s | 10/sec | 0.84 | 6120 | |
Flaming Fury | 5.13 (×2.565) | 1.62s | 2.86/sec | 3.45 | 3440 | Releases a brief harmful cloud on impact |
Floro Rifle | 3.75 (×1.875) | 1.76s | 5/sec | 2.23 | 6000 | |
Flower's Fury | 3.25 (×1.625) | 1.67s | 5/sec | 1.82 | 4400 | 5% Chance to spawn a friendly Rosid on hit |
Frosticator | 1.63 (×0.815) | 1.67s | 10/sec | 0.69 | 4480 | Slows targets |
Gardener | 1.75 (×0.875) | 1.52s | 6.67/sec | 0.77 | 2520 | |
Gauge Rifle | 5.63 (×2.815) | 1.55s | 2.22/sec | 3.93 | 2360 | Shots penetrate through 2 targets |
Germinator | 1.63 (×0.815) | 1.67s | 10/sec | 0.69 | 4480 | Poisons targets |
Golden Fury | 6.5 (×3.25) | 1.75s | 2.86/sec | 4.81 | 6080 | Releases a brief harmful cloud on impact |
Happy Haunter | 2.88 (×1.44) | 1.78s | 6.67/sec | 1.54 | 6040 | |
Haunter Rifle | 2.75 (×1.375) | 1.74s | 6.67/sec | 1.44 | 5680 | |
Heat Wave | 6.05 (×3.025) | 1.82s | 3.33/sec | 4.35 | 5880 | Shots burst into flames on impact Semi-automatic firing |
Hiver | 2.88 (×1.44) | 1.78s | 6.67/sec | 1.54 | 5960 | |
Hot Shot | 3.99 (×1.995) | 1.57s | 3.33/sec | 2.43 | 2320 | Shots burst into flames on impact Semi-automatic firing |
Hunter's Rifle | 5.91 (×2.955) | 1.69s | 2.86/sec | 4.21 | 3600 | Semi-automatic firing |
Iominator | 2.88 (×1.44) | 1.78s | 6.67/sec | 1.54 | 6000 | |
Ion Revolver | 2.61 (×1.305) | 1.71s | 6.67/sec | 1.34 | 3720 | Deals additional knockback damage on impact Semi-automatic firing |
Iro Rifle | 3.13 (×1.565) | 1.65s | 5/sec | 1.73 | 3640 | |
Krilinator | 3.75 (×1.875) | 1.63s | 4/sec | 2.23 | 3600 | Poisons targets |
Light Iron | 7.63 (×3.815) | 1.77s | 2.5/sec | 6.01 | 5880 | |
Lunar Assault Rifle | 2.875 (×1.4375) | 1.67s | 6.67/sec | 1.54 | 5720 | Randomly deals between 1.4375 and 4.3125 damage |
MK | 3.63 (×1.815) | 1.74s | 5/sec | 2.12 | 4960 | |
MK-Fung | 3.75 (×1.875) | 1.76s | 5/sec | 2.23 | 5960 | |
Mechanical Assault Rifle | 4.63 (×2.315) | 1.64s | 3.33/sec | 2.99 | 3760 | |
Megagun | 1 (×0.5) | 1.81s | 20/sec | 0.35 | 6120 | |
Miasma | 2.25 (×1.125) | 1.63s | 6.67/sec | 1.09 | 3760 | Slows targets |
Minigun | 0.63 (×0.315) | 1.55s | 20/sec | 0.18 | 2680 | |
Mint Magnum | 1.65 (×0.825) | 1.68s | 10/sec | 0.71 | 3600 | Semi-automatic firing |
Nethenette Rifle | 5.09 (×2.545) Melee: 10 (×5) |
1.82s | 4/sec | 3.41 | 6000 | Semi-automatic firing |
Nethengeic Slugger | 6.19 (×3.095) | 1.64s | 2.5/sec | 4.49 | 3120 | Sets targets on fire Semi-automatic firing |
Overshot | 1.63 (×0.815) | 1.43s | 5/sec | 0.69 | 3960 | Shoots two Bullets at once |
Precasian Slugger | 8.11 (×4.055) | 1.82s | 2.5/sec | 6.56 | 5960 | Sets targets on fire Semi-automatic firing |
Predator | 6.38 (×3.19) | 1.74s | 2.86/sec | 4.68 | 5920 | Occasionally strikes nearby targets with lightning |
Predigun | 1 (×0.5) | 1.81s | 20/sec | 0.35 | 6120 | |
Pulsator | 6.25 (×3.125) | 1.73s | 2.86/sec | 4.55 | 4760 | Occasionally strikes nearby targets with lightning |
Purity Rifle | 4.5 (×2.25) | 1.73s | 4/sec | 2.87 | 4800 | Charges Bullets when suffering from ailments Charged Bullets deal additional damage |
Rocker Rifle | 2.5 (×1.25) | 1.55s | 5/sec | 1.26 | 2520 | Reduced recoil when crouching |
Roulette | 6.19 (×3.095) | 1.83s | 3.33/sec | 4.49 | 5880 | Semi-automatic firing |
Shoe Flinger | 6 (×3) | 1.81s | 3.33/sec | 4.3 | 1600 | Who brings a boot to a gun fight? |
Skullette | 6.46 (×3.23) | 1.87s | 3.33/sec | 4.77 | 6320 | Semi-automatic firing |
Skullifact | 10 (×5) | 1.53s-3.27s | 1.18-4/sec | 8.79 | 6280 | Unstable fire rate |
Spectacle | 2.75 (×1.375) | 1.59s | 5/sec | 1.44 | 3520 | Has a 10% chance to deal double damage |
Spine Gun | 2.88 (×1.44) | 1.78s | 6.67/sec | 1.54 | 6040 | |
Squad Gun | 2.63 (×1.315) | 1.71s | 6.67/sec | 1.35 | 4840 | |
Stampede | 3.3 (×1.65) | 1.51s | 3.33/sec | 1.86 | 1200 | Semi-automatic firing |
Stormer | 8 (×4) | 1.46s-2.47s | 1.18-4/sec | 6.43 | 3600 | Unstable fire rate |
Sublimus | 2.75 (×1.375) | 1.74s | 6.67/sec | 1.44 | 6120 | Requires no ammo in direct sunlight |
Tiger Tommy | 2.88 (×1.44) | 1.78s | 6.67/sec | 1.54 | 5960 | |
Tommy | 1.5 (×0.75) | 1.48s | 6.67/sec | 0.62 | 1320 | |
Vile Vanquisher | 2.75 (×1.375) | 1.59s | 5/sec | 1.44 | 3320 | Releases a toxic cloud on killing shots |
Wart Gun | 4.54 (×2.27) | 1.56s | 2.86/sec | 2.91 | 2320 | Sets targets on fire Semi-automatic firing |
Wrecker | 2.38 (×1.19) | 1.65s | 6.67/sec | 1.12 | 3680 | Reduces recoil when hungry |