This article is about standard guns. For other weapons that deal gun damage, see Shotguns, Snipers, and Cannons.
Guns are ranged weapons that consume Limonite Bullets or Metal Slugs.
Overview[]
Guns are a weapon class added by Advent of Ascension. The mod adds 78 Guns for the player to use.
Guns are weapons that can be fired by pressing use, provided that the player has the correct ammo in their inventory. When held, all guns have an 'unholster time', the player must wait for the 'unholster time' to finish before being able to fire the gun. When firing a gun, the impact from the recoil will cause the player to look up slightly. Guns can also be fired while sprinting. Out of all the weapon classes that deal 'gun damage', standard guns have the highest average DPS, but also have the slowest unholster times.
While a Gun can be held in the offhand, it cannot be fired unless it is enchanted with Brace. When held in the offhand, the player's movement speed is reduced by 35%.
Some Guns fire fully-automatically, which means they will continue to shoot if the fire button is held down, while other Guns fire semi-automatically, which means the fire button must be manually pressed per shot. Semi-automatic Guns generally have slightly higher damage output compared to fully-automatic Guns.
Guns deal gun damage. Gun projectiles have a 60% chance to not deal knockback on hit.
Enchanting[]
Guns can be given the following enchantments:
Bolded enchantments are ones added by Advent of Ascension. Any Guns can be enchanted at an Enchantment Table, Anvil, or Infusion Table.
List of guns[]
Below is a list of all Guns in the mod. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.
Name | Damage | Unholster Time | Fire Rate | Recoil | Durability | Effects |
---|---|---|---|---|---|---|
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2.63 (![]() |
1.71s | 6.67/sec | 1.35 | 4720 | |
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5.63 (![]() |
1.76s | 3.33/sec | 3.93 | 5920 | |
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2.5 (![]() |
1.43s | 3.33/sec | 1.26 | 5960 | Explodes on successful hit |
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2.06 (![]() |
1.83s | 10/sec | 0.96 | 6080 | Semi-automatic firing |
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10 (![]() |
??s | 1.18-4/sec | 8.79 | 6000 | Unstable fire rate |
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3 (![]() |
1.53s | 4/sec | 1.63 | 2480 | 20% Chance to launch a Grenade when shooting |
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3.44 (![]() Melee: 9 ( ![]() |
1.59s | 4/sec | 1.97 | 2520 | Semi-automatic firing |
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3.13 (![]() |
1.65s | 5/sec | 1.73 | 3680 | |
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6.13 (![]() |
1.64s | 2.5/sec | 4.43 | 3480 | |
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1.5 (![]() |
1.63s | 10/sec | 0.62 | 3840 | |
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3 (![]() |
1.63s | 5/sec | 1.63 | 3560 | Sets targets on fire |
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2 (![]() |
1.48s | 5/sec | 0.92 | 5880 | Shoots two Bullets at once |
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2.38 (![]() |
1.65s | 6.67/sec | 1.17 | 3640 | |
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9.08 (![]() |
1.74s | 2/sec | 7.67 | 2000 | Slows targets Blows back targets on impact Semi-automatic firing |
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1.88 (![]() |
1.55s | 6.67/sec | 0.84 | 2520 | |
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3 (![]() |
1.63s | 5/sec | 1.63 | 3480 | |
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2.38 (![]() |
1.65s | 6.67/sec | 1.17 | 4400 | Occasionally shoots an extra Bullet |
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2.88 (![]() |
1.78s | 6.67/sec | 1.46 | 6040 | Reduces recoil when hungry |
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4.68 (![]() |
1.76s | 4/sec | 3.03 | 4520 | Semi-automatic firing |
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3.13 (![]() |
1.55s | 4/sec | 1.73 | 2440 | Bullets create a small explosion on impact |
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1.25 (![]() |
1.34s | 3.33/sec | 0.48 | 2280 | Explodes on successful hit |
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3.75 (![]() |
1.76s | 5/sec | 2.23 | 5560 | Deals 50% more damage to underwater targets |
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1.63 (![]() |
1.67s | 10/sec | 0.69 | 4480 | Sets targets on fire |
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5.25 (![]() |
1.71s | 3.33/sec | 3.57 | 4720 | 33% Chance to launch a Grenade when shooting |
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4.38 (![]() |
1.55s | 2.86/sec | 2.76 | 2320 | Sends out a wave, locating nearby enemies briefly |
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1.63 (![]() |
1.67s | 10/sec | 0.69 | 4480 | Nearby enemies get an electric shock on impact |
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1.88 (![]() |
1.76s | 10/sec | 0.84 | 6120 | |
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5.13 (![]() |
1.62s | 2.86/sec | 3.45 | 3440 | Releases a brief harmful cloud on impact |
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3.75 (![]() |
1.76s | 5/sec | 2.23 | 6000 | |
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3.25 (![]() |
1.67s | 5/sec | 1.82 | 4400 | 5% Chance to spawn a friendly Rosid on hit |
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1.63 (![]() |
1.67s | 10/sec | 0.69 | 4480 | Slows targets |
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1.75 (![]() |
1.52s | 6.67/sec | 0.77 | 2520 | |
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5.63 (![]() |
1.55s | 2.22/sec | 3.93 | 2360 | Shots penetrate through 2 targets |
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1.63 (![]() |
1.67s | 10/sec | 0.69 | 4480 | Poisons targets |
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6.5 (![]() |
1.75s | 2.86/sec | 4.81 | 6080 | Releases a brief harmful cloud on impact |
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2.88 (![]() |
1.78s | 6.67/sec | 1.54 | 6040 | |
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2.75 (![]() |
1.74s | 6.67/sec | 1.44 | 5680 | |
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6.05 (![]() |
1.82s | 3.33/sec | 4.35 | 5880 | Shots burst into flames on impact Semi-automatic firing |
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2.88 (![]() |
1.78s | 6.67/sec | 1.54 | 5960 | |
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3.99 (![]() |
1.57s | 3.33/sec | 2.43 | 2320 | Shots burst into flames on impact Semi-automatic firing |
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5.91 (![]() |
1.69s | 2.86/sec | 4.21 | 3600 | Semi-automatic firing |
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2.88 (![]() |
1.78s | 6.67/sec | 1.54 | 6000 | |
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2.61 (![]() |
1.71s | 6.67/sec | 1.34 | 3720 | Blows back targets on impact Semi-automatic firing |
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3.13 (![]() |
1.65s | 5/sec | 1.73 | 3640 | |
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3.75 (![]() |
1.63s | 4/sec | 2.23 | 3600 | Poisons targets |
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7.63 (![]() |
1.77s | 2.5/sec | 6.01 | 5880 | |
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2.875 (![]() |
1.67s | 6.67/sec | 1.54 | 5720 | Randomly deals between 1.4375 and 4.3125 damage |
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3.63 (![]() |
1.74s | 5/sec | 2.12 | 4960 | |
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3.75 (![]() |
1.76s | 5/sec | 2.23 | 5960 | |
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4.63 (![]() |
1.64s | 3.33/sec | 2.99 | 3760 | |
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1 (![]() |
1.81s | 20/sec | 0.35 | 6120 | |
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2.25 (![]() |
1.63s | 6.67/sec | 1.09 | 3760 | Slows targets |
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0.63 (![]() |
1.55s | 20/sec | 0.18 | 2680 | |
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1.65 (![]() |
1.68s | 10/sec | 0.71 | 3600 | Semi-automatic firing |
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5.09 (![]() Melee: 10 ( ![]() |
1.82s | 4/sec | 3.41 | 6000 | Semi-automatic firing |
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6.19 (![]() |
1.64s | 2.5/sec | 4.49 | 3120 | Sets targets on fire Semi-automatic firing |
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1.63 (![]() |
1.43s | 5/sec | 0.69 | 3960 | Shoots two Bullets at once |
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8.11 (![]() |
1.82s | 2.5/sec | 6.56 | 5960 | Sets targets on fire Semi-automatic firing |
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6.38 (![]() |
1.74s | 2.86/sec | 4.68 | 5920 | Occasionally strikes nearby targets with lightning |
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1 (![]() |
1.81s | 20/sec | 0.35 | 6120 | |
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6.25 (![]() |
1.73s | 2.86/sec | 4.55 | 4760 | Occasionally strikes nearby targets with lightning |
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4.5 (![]() |
1.73s | 4/sec | 2.87 | 4800 | Charges Bullets when suffering from ailments Charged Bullets deal additional damage |
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2.5 (![]() |
1.55s | 5/sec | 1.26 | 2520 | Reduced recoil when crouching |
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6.19 (![]() |
1.83s | 3.33/sec | 4.49 | 5880 | Semi-automatic firing |
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6 (![]() |
1.81s | 3.33/sec | 4.3 | 1600 | Who brings a boot to a gun fight? |
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6.46 (![]() |
1.87s | 3.33/sec | 4.77 | 6320 | Semi-automatic firing |
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10 (![]() |
??s | 1.18-4/sec | 8.79 | 6280 | Unstable fire rate |
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2.75 (![]() |
1.59s | 5/sec | 1.44 | 3520 | Has a 10% chance to deal double damage |
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2.88 (![]() |
1.78s | 6.67/sec | 1.54 | 6040 | |
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2.63 (![]() |
1.71s | 6.67/sec | 1.35 | 4840 | |
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3.3 (![]() |
1.51s | 3.33/sec | 1.86 | 1200 | Semi-automatic firing |
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8 (![]() |
??s | 1.18-4/sec | 6.43 | 3600 | Unstable fire rate |
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2.75 (![]() |
1.74s | 6.67/sec | 1.44 | 6120 | Requires no ammo in direct sunlight |
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2.88 (![]() |
1.78s | 6.67/sec | 1.54 | 5960 | |
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1.5 (![]() |
1.48s | 6.67/sec | 0.62 | 1320 | |
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2.75 (![]() |
1.59s | 5/sec | 1.44 | 3320 | Releases a toxic cloud on killing shots |
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4.54 (![]() |
1.56s | 2.86/sec | 2.91 | 2320 | Sets targets on fire Semi-automatic firing |
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2.38 (![]() |
1.65s | 6.67/sec | 1.12 | 3680 | Reduces recoil when hungry |