Goblin | |
---|---|
Statistics | |
Health | 20 (×10) |
Size | Width: 0.6 blocks Height: 1.8 blocks |
Damage | Easy: 3 (×1.5) Normal: 4 (×2) Hard: 6 (×3) |
Hostility | Aggressive |
XP | 7 |
ID | aoa3:goblin |
Version added | 1.0 |
Goblins are hostile melee mobs that spawn naturally in the Overworld.
Spawning[ | ]
Goblins spawn naturally in the Overworld. They will only spawn in biomes tagged as c:is_plains, minecraft:is_forest, and/or c:is_mountain- however the biome must not also be tagged as c:is_snowy.
They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 0.
Behavior[ | ]
Goblins are aggressive, and will attack nearby players and player-owned mobs within 8 blocks of them without provocation. Once a Goblin is aggroed to a target, or a player/mob aggroed them, they will continue attempting to attack until the target moves over 12 blocks away. They attack with a basic melee attack.
Goblins will follow targets both on land and in water, and are capable of pathfinding around obstacles.
Drops[ | ]
Entity loot | |||
---|---|---|---|
Additional drops from World Tables are not included here | |||
Item | Quantity | Looting | Chance |
Nothing | - | - | 42.7% |
Torn Cloth | 1 | +1 per level | 8.5% |
Coal | 1-4 | +0-2 per level | 17.1% |
Iron Nugget | 1-2 | +0-2 per level | 18.8% |
Cooked Porkchop | 1-2 | +1-2 per level | 12.8% |
The above pool is rolled 1 time | |||
Bone | 0-2 | +1 per level | 100.0% |
The above pool is rolled 1 time | |||
Nothing | - | - | 83.3% |
Stick | 1 | - | 16.7% |
The above pool is rolled 1 time |
Bestiary Entry[ | ]
“ | Goblins are generally considered a pest by most landowners and explorers, and are generally mostly well known for their destructive, provocative tendencies.
While technically a humanoid, Goblins are entirely unrelated to the human species, and evolved separately. Regardless of this, they have evolved some sort of primitive intellect, and are able to communicate with each other. They are known to be aggressive for no other reason than their limited intelligence, but thankfully they aren't of much danger since they possess limited-to-no weaponry and no real attributes of note. |
„ |
|