Ghost | |
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Statistics | |
Health | 15 (×7.5) |
Size | Width: 0.8 blocks Height: 2 blocks |
Damage | Easy: 3 (×1.5) Normal: 4 (×2) Hard: 6 (×3) |
Hostility | Aggressive |
Classification | Undead |
XP | 7 |
Knockback Resistance | 100% |
ID | aoa3:ghost |
Version added | 1.0 |
Ghosts are hostile melee mobs that spawn naturally in the Overworld.
Spawning[ | ]
Ghosts spawn naturally in the Overworld. They can spawn in any biome at a Y level of 0 or lower, with the exception of biomes tagged as neoforge:no_mob_spawns.
Like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 0.
Behavior[ | ]
Ghosts are aggressive, and will attack nearby players and player-owned mobs within 8 blocks of them without provocation. Once a Ghost is aggroed to a target, or a player/mob aggroed them, they will continue attempting to attack until the target moves over 10 blocks away. They attack with a basic melee attack.
Ghosts will follow targets both on land and in water, and are capable of pathfinding around obstacles.
A Ghost will become less visible depending on the light level of the block it is on- becoming near invisible in brighter areas.
Ghosts are immune to all potion effects.
Ghosts do not make any noise.
Drops[ | ]
Entity loot | |||
---|---|---|---|
Additional drops from World Tables are not included here | |||
Item | Quantity | Looting | Chance |
Nothing | - | - | 50.0% |
Ghostly Powder | 1 | +1 per level | 50.0% |
The above pool is rolled 1 time |
Bestiary Entry[ | ]
“ | Ghosts are spirits of long-dead creatures or people that have for some reason or another not moved on past this plane of existence.
While not much is known about the afterlife or the process of death itself, the existence of ghosts and their confirmed origin do lend credence to the theory of some form of reality post-death. Regardless of the implications however; Ghosts themselves tend to be hostile, with an incorporeal form that leaves them immune to most status effects. Their translucent appearance also makes them hard to spot in brightly lit areas, which can make them even more troublesome to those not paying attention. |
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