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Four Guardians
Four Guardians.png
Statistics
Health See below
Damage See below
Environment The Haven
Hostility Aggressive
XP Xp Orb.png N/A
Version added 1.0

The Four Guardians are one of two Haven bosses. The Four Guardians are a quadruple boss fight, where each of the guardians is on the map at the same time.

Spawning[]

The Four Guardians can be spawned by using redstone to connect the four levers on each wall of the arena to the Guardian Altar at the top of the Guardian Tower, switching the levers on and then using a Voliant Heart on the altar.

Spawning the Four Guardians will destroy the redstone connected to the altar.

Behavior[]

Each coloured guardian is a ranged attacker that fires projectiles at the player and has slightly different behaviour:

Red Guardian[]

The Red Guardian's projectiles will inflict Slowness III for 2 seconds on hit

Blue Guardian[]

The Blue Guardian's projectiles will inflict Blindness III for 2 seconds on hit

Green Guardian[]

The Green Guardian's projectiles will explode on impact with the player or a block.

Yellow Guardian[]

The Yellow Guardian's projectiles deal less base damage than the other guardians, but it has the fastest fire rate.


Red Guardian
GuardianRed.png
Damage 20 (♥×10)
Health 750 (♥×375)
Speed 1.0
Blue Guardian
GuardianBlue.png
Damage 20 (♥×10)
Health 750 (♥×375)
Speed 1.0
Green Guardian
GuardianGreen.png
Damage 20 (♥×10)
Health 750 (♥×375)
Speed 1.0
Yellow Guardian
GuardianYellow.png
Damage 15 (♥×7.5)
Health 750 (♥×375)
Speed 1.0

Drops[]

Each of the four guardians have a slightly different drop table. Only one table is used, which is the table of the guardian that is killed last.


Unique drops
Item Quantity Chance Notes
Haven Table - 100.0%
The above pool is rolled 1 time
Nothing - 9.7% Chance is decreased with each level of luck and/or looting.
Life Rune.pngLife Rune 6-20 7.7%
Energy Rune.pngEnergy Rune 6-20 7.7% If the Yellow Guardian is killed last
Water Rune.pngWater Rune 6-20 7.7% If the Blue Guardian is killed last
Fire Rune.pngFire Rune 6-20 7.7% If the Red Guardian is killed last
Poison Rune.pngPoison Rune 6-20 7.7% If the Green Guardian is killed last
Haven Tokens.pngHaven Tokens 5-32 7.0%
Crystallite.pngCrystallite 2-12 7.0%
Silver Coin.pngSilver Coin 1-5 6.8%
Ambient Power Stone.pngAmbient Power Stone 1 6.4%
Glistering Melon.pngGlistering Melon 1-5 6.2%
Magic Repair Dust.pngMagic Repair Dust 1-3 5.8%
Armour Plating.pngArmour Plating 1 5.8%
Voliant Heart.pngVoliant Heart 1 3.9%
Gold Coin.pngGold Coin 1-2 2.9%
The above pool is rolled 1-2 times, with an additional roll per point of Luck
Nothing - 46.5% Chance is decreased with each level of luck and/or looting.
Guardian's Sword.pngGuardian's Sword 1 12.6%
Electinator.pngElectinator 1 10.2% If the Yellow Guardian is killed last
Frosticator.pngFrosticator 1 10.2% If the Blue Guardian is killed last
Dragilator.pngDragilator 1 10.2% If the Red Guardian is killed last
Germinator.pngGerminator 1 10.2% If the Green Guardian is killed last
The above pool is rolled 1 time
32pxGuardian Trophy 1 100.0% The colour of Guardian displayed changes depending on which was killed last
The above pool is rolled 1 time

Related Advancements[]

Icon Name Description Obtaining Parent ID Hidden
Advancement challenge bg.pngTrophy.png Guard That! Defeat The Four Guardians, protectors of the haven See description Lighthearted Surgery aoa3:haven/guard_that No


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