Four Guardians | |
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Statistics | |
Health | See below |
Damage | See below |
Environment | The Haven |
Hostility | Aggressive |
XP | N/A |
Version added | 1.0 |
The Four Guardians are one of two Haven bosses. The Four Guardians are a quadruple boss fight, where each of the guardians is on the map at the same time.
Spawning[ | ]
The Four Guardians can be spawned by using redstone to connect the four levers on each wall of the arena to the Guardian Altar at the top of the Guardian Tower, switching the levers on and then using a Voliant Heart on the altar.
Spawning the Four Guardians will destroy the redstone connected to the altar.
Behavior[ | ]
Each coloured guardian is a ranged attacker that fires projectiles at the player and has slightly different behaviour:
Red Guardian[ | ]
The Red Guardian's projectiles will inflict Slowness III for 2 seconds on hit
Blue Guardian[ | ]
The Blue Guardian's projectiles will inflict Blindness III for 2 seconds on hit
Green Guardian[ | ]
The Green Guardian's projectiles will explode on impact with the player or a block.
Yellow Guardian[ | ]
The Yellow Guardian's projectiles deal less base damage than the other guardians, but it has the fastest fire rate.
Red Guardian | |
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Damage | 20 (×10) |
Health | 750 (×375) |
Speed | 1.0 |
Blue Guardian | |
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Damage | 20 (×10) |
Health | 750 (×375) |
Speed | 1.0 |
Green Guardian | |
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Damage | 20 (×10) |
Health | 750 (×375) |
Speed | 1.0 |
Yellow Guardian | |
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Damage | 15 (×7.5) |
Health | 750 (×375) |
Speed | 1.0 |
Drops[ | ]
Each of the four guardians have a slightly different drop table. Only one table is used, which is the table of the guardian that is killed last.
Unique drops | |||
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Item | Quantity | Chance | Notes |
Haven Table | - | 100.0% | |
The above pool is rolled 1 time | |||
Nothing | - | 9.7% | Chance is decreased with each level of luck and/or looting. |
Life Rune | 6-20 | 7.7% | |
Energy Rune | 6-20 | 7.7% | If the Yellow Guardian is killed last |
Water Rune | 6-20 | 7.7% | If the Blue Guardian is killed last |
Fire Rune | 6-20 | 7.7% | If the Red Guardian is killed last |
Poison Rune | 6-20 | 7.7% | If the Green Guardian is killed last |
Haven Tokens | 5-32 | 7.0% | |
Crystallite | 2-12 | 7.0% | |
Silver Coin | 1-5 | 6.8% | |
Ambient Power Stone | 1 | 6.4% | |
Glistering Melon | 1-5 | 6.2% | |
Magic Repair Dust | 1-3 | 5.8% | |
Armour Plating | 1 | 5.8% | |
Voliant Heart | 1 | 3.9% | |
Gold Coin | 1-2 | 2.9% | |
The above pool is rolled 1-2 times, with an additional roll per point of Luck | |||
Nothing | - | 46.5% | Chance is decreased with each level of luck and/or looting. |
Guardian's Sword | 1 | 12.6% | |
Electinator | 1 | 10.2% | If the Yellow Guardian is killed last |
Frosticator | 1 | 10.2% | If the Blue Guardian is killed last |
Dragilator | 1 | 10.2% | If the Red Guardian is killed last |
Germinator | 1 | 10.2% | If the Green Guardian is killed last |
The above pool is rolled 1 time | |||
File:Guardian Trophy.png Guardian Trophy | 1 | 100.0% | The colour of Guardian displayed changes depending on which was killed last |
The above pool is rolled 1 time |
Related Advancements[ | ]
Icon | Name | Description | Obtaining | Parent | ID | Hidden |
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Guard That! | Defeat The Four Guardians, protectors of the haven | See description | Lighthearted Surgery | aoa3:haven/guard_that
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