Advent of Ascension adds Ghoulish to the available tool materials for Tinker's Construct when the integration is enabled in the Integrations Config and the mod is present.
Information[ | ]
Ghoulish is a metal material added by AoA that is the material representation of Ghoulish Ingots.
Like most metal materials, it can be obtained by smelting down Ghoulish items in the Smeltery, including Ghoulish Ore, Ghoulish Nuggets, Ghoulish Blocks, and other miscellaneous items such as Ghoulish Lamps.
Molten Ghoulish Metal[ | ]
Molten Ghoulish Metal is the smelted down form of Ghoulish Metal, with a base temperature of 380°c.
By default, the following items can be smelted down into Ghoulish:
NOTE: Ghoulish Metal tool parts are excluded from this list as they are the default functionality of Tinker's Construct
Item | Temperature | Molten Output Amount |
---|---|---|
Ghoulish Nugget | 96°c | 16mB |
Ghoulish Ingot | 190°c | 144mB |
Ghoulish Block | 380°c | 1296mB |
Ghoulish Ore | 236°c | 288mB |
Ghoulish Lamp | 190°c | 144mB |
Material Parts[ | ]
The below tables detail the available parts for Ghoulish Metal:
Head | Handle | Bow | Extra | ||||||
---|---|---|---|---|---|---|---|---|---|
Durability | Mining Speed | Attack | Mining Level | Durability | Modifier | Draw Speed | Range | Bonus Damage | Durability |
1000 | 3.9 | 3.2 | 6 | 45 | 1.3 | 0.74 | 0.6 | 3.2 | 420 |
Tool Parts[ | ]
Traits[ | ]
Ghoulish Metal has the following traits when on a tool:
Soul Harvest[ | ]
Pulled straight from the ground
Regenerates soul power while mining.
When a tool with the Soul Harvest trait successfully harvests a block, the player using it will regenerate an amount of soul points equivalent to 75% of the block's hardness value.
This would equate to 37.5 points per obsidian block mined, or 1.125 points per stone block, for example.
Soul Sap[ | ]
From the ethereal depths..
Regenerates soul power based on damage dealt.
When a tool with the Soul Sap trait successfully damages an enemy, the player using it will regenerate an amount of soul points equivalent to damage / 3.5.
For example, dealing 10 damage in a hit would restore 2.86 soul points.