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Energy
File:Energy Icon.png
File:Energy Icon (Full).png
Statistics
Max cap 100
Version added 1.16.5-3.6-Public Alpha
Id aoa3:energy

Energy is a resource used by certain Skills for various physical-based abilities.

Overview[]

Energy has a max cap of 100. It regenerates at a rate of 0.3 Energy per tick- or 6 Energy per second.

Hit Delay[]

If the player loses any amount of HP from damage, 40 ticks- or 2 seconds will be added to a 'Hit Delay' timer that prevents Energy from regenerating. This is indicated by the number in the Energy icon turning red. Taking 0 damage from something, or losing the extra health granted by the Absorption effect, will not stop Energy regeneration and therefore not add to the Hit Delay timer- as Absorption health takes priority over normal Health. During the Hit Delay timer, the player can still use features that consume Energy.

Taking further damage will continously increase the Hit Delay timer by 2 seconds per-health lost, but will cap out at 60. The Hit Delay timer will decrease at a rate of 0.05 units per tick- or 1 unit per second. Once the Hit Delay timer reaches 0, Energy will begin regenerating normally again.

Empty Delay[]

If the player's Energy gets below 0, it will convert into a similar 'Empty Delay' timer. This is also indicated by the number in the Energy icon turning red. During the Empty Delay state, the player cannot use features that consume Energy, and attempting to do so will only add a value of 5 to the Empty Delay timer. This timer also has a cap of 60.

The Empty Delay timer will decrease at a rate of 0.05 units per tick- or 1 unit per second. Once the Empty Delay timer reaches 0, Energy will begin regenerating normally again. The Empty Delay timer will stack with the Hit Delay timer if the player used up all their Energy during the Hit Delay state.

Usage[]

Abilities[]

The Double Jump, Harvest Speed Boost, Innervation Dodge, One Shot Damage Limiter, and Stun Strike abilities consume Energy.


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