Angrydog001 (talk | contribs) m (fixed) |
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+ | {{EntityInfo |
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− | {{HunterWarning}} |
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+ | |health= 64 |
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− | {{MobInfoBox |
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+ | |size= '''Width:''' 0.75 blocks<br>'''Height:''' 1.0 blocks |
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− | |name= Diocus |
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+ | |damage= 6 |
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− | |Health= {{Hp|160}} |
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+ | |environment= [[Precasia]] |
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− | |Damage= {{Hp|4}} |
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+ | |hostility= Hostile |
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− | |Speed= 1 |
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+ | |meleedamage= 1 |
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− | |Environment= Precasian underground den |
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+ | |knockbackresist= |
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− | |Hostility= Aggressive |
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+ | |armor= |
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− | |VersionAdded= 1.0 |
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+ | |versionadded= 1.0 |
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− | |Copper Coin|5-13|100%|Precasian Tokens|1-2|50%|Explosive Idol|1|14.29%|Power Ray|1|1%|Precasian Upgrade Kit|1|0.5%|Size='''Width:''' 0.75 blocks <br> '''Height:''' 1.0 blocks}} |
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+ | |id = aoa3:diocus |
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− | The '''Diocus''' is an aggressive mob that spawns in the [[Precasian Underground Den]]s. The Diocus is a [[Hunter (Skill)|hunter]] mob which can only be damaged if the player is level 23 or above. It grants 50 Hunter experience points when killed. |
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+ | }} |
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+ | |||
+ | The '''Diocus''' is an aggressive mob that appears in [[Precasia]]. |
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+ | |||
+ | == Spawning == |
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+ | Diocuses spawn in [[Precasian Underground Den]]s. |
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+ | |||
+ | They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful. |
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== Behavior == |
== Behavior == |
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+ | Diocuses are melee mobs that will follow targets both on land and in water. |
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− | The Diocus attacks with standard melee attacks. Upon contact with the player, it will inflict Poison III for 10 seconds, and confusion (nausea) for 3 seconds, as well as produce an explosion. |
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+ | They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target. |
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+ | |||
+ | They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity. |
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+ | |||
+ | Staying outside of their targeting range will prevent them from attacking or targeting entities. |
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+ | |||
+ | |||
+ | === Hunter Mob === |
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+ | Diocuses are [[Hunter (Skill)|Hunter]] creatures that can only be damaged if the player is at level 27 or higher. |
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+ | When killed, they will grant 29.9 Hunter xp. |
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+ | |||
+ | {{LootTable |
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+ | |pool1= |
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+ | item:Precasia Table; image:none; weight:1; group:1 |
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+ | |rolls1=1 |
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+ | |pool2= |
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+ | item:Nothing; image:none; weight:100; group:2; notes:Chance is decreased with each level of luck and/or looting. |
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+ | item:Bone; weight:27; quantity:1-3; group:2 |
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+ | item:Leather; weight:23; quantity:1-3; group:2 |
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+ | item:String; weight:21; quantity:1-2; group:2 |
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+ | item:Raw Beef; weight:19; quantity:1-2; group:2 |
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+ | item:Mini Cannon; weight:3; quantity:1; group:2; notes:Chance is increased with each level of luck and/or looting. |
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+ | |rolls2=1 |
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+ | }} |
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− | {{PrecasiaMobs}} |
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[[zh:爆裂兽]] |
[[zh:爆裂兽]] |
Revision as of 15:59, 26 January 2021
Diocus | |
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Statistics | |
Health | 64 (×32) |
Size | Width: 0.75 blocks Height: 1.0 blocks |
Damage | Easy: 4 (×2) Normal: 6 (×3) Hard: 9 (×4.5) |
Environment | Precasia |
Hostility | Hostile |
XP | 12 |
ID | aoa3:diocus |
Version added | 1.0 |
The Diocus is an aggressive mob that appears in Precasia.
Spawning
Diocuses spawn in Precasian Underground Dens.
They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.
Behavior
Diocuses are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.
They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.
Staying outside of their targeting range will prevent them from attacking or targeting entities.
Hunter Mob
Diocuses are Hunter creatures that can only be damaged if the player is at level 27 or higher. When killed, they will grant 29.9 Hunter xp.
Unique drops | |||
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Item | Quantity | Chance | Notes |
Precasia Table | - | 100.0% | |
The above pool is rolled 1 time | |||
Nothing | - | 51.8% | Chance is decreased with each level of luck and/or looting. |
Bone | 1-3 | 14.0% | |
Leather | 1-3 | 11.9% | |
String | 1-2 | 10.9% | |
Raw Beef | 1-2 | 9.8% | |
Mini Cannon | 1 | 1.6% | Chance is increased with each level of luck and/or looting. |
The above pool is rolled 1 time |